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2019 | OriginalPaper | Buchkapitel

Broad Environmental Change Blindness in Virtual Environments and Video Games

verfasst von : Daryl Marples, Pelham Carter, Duke Gledhill, Simon Goodson

Erschienen in: Videogame Sciences and Arts

Verlag: Springer International Publishing

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Abstract

For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First-Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90 s, 45 s, 22.5 s & 11.25 s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.

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Metadaten
Titel
Broad Environmental Change Blindness in Virtual Environments and Video Games
verfasst von
Daryl Marples
Pelham Carter
Duke Gledhill
Simon Goodson
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-37983-4_13

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