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Erschienen in: The Computer Games Journal 1-2/2015

01.06.2015

Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent

verfasst von: Yang Chen, Jian Ou, David M. Whittinghill

Erschienen in: The Computer Games Journal | Ausgabe 1-2/2015

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Abstract

This paper examines the cognitive load in real-time strategy gaming subjects along with physiological and subjective measurements. The subjects were college students from a northeastern university in China. This paper is a study into players’ cognitive load measurement when playing against human opponents and game artificial intelligences (game AIs). Using eye trackers, action per minute recorders and questionnaires, we collected qualitative data from participants about their cognitive load through playing against human opponents and game AI opponents. The results indicate that players have more cognitive load when playing against human opponents than against game AI opponents. Secondly, as the players’ gaming skill increased, their cognitive load did not differ substantially when they switched from playing against human players to playing against game AI opponents. A deeper understanding of players’ cognitive load can enable a developer to design a more appropriate game experience.

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Metadaten
Titel
Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent
verfasst von
Yang Chen
Jian Ou
David M. Whittinghill
Publikationsdatum
01.06.2015
Verlag
Springer New York
Erschienen in
The Computer Games Journal / Ausgabe 1-2/2015
Elektronische ISSN: 2052-773X
DOI
https://doi.org/10.1007/s40869-015-0002-z

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