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2017 | OriginalPaper | Buchkapitel

Computing Constrained Approximate Equilibria in Polymatrix Games

verfasst von : Argyrios Deligkas, John Fearnley, Rahul Savani

Erschienen in: Algorithmic Game Theory

Verlag: Springer International Publishing

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Abstract

This paper studies constrained approximate Nash equilibria in polymatrix games. We show that is \(\mathtt {NP}\)-hard to decide if a polymatrix game has a constrained approximate equilibrium for 9 natural constraints and any non-trivial \(\epsilon \). We then provide a QPTAS for polymatrix games with bounded treewidth and logarithmically many actions per player that finds constrained approximate equilibria for a wide family of constraints.

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Fußnoten
1
Given probability distributions \(\mathbf {x} \) and \(\mathbf {x} '\), the TV distance between them is \(\max _i \{ |\mathbf {x} _i - \mathbf {x} '_i| \}\). The TV distance between strategy profiles \(\mathbf {s} =(s_1, \ldots , s_n)\) and \(\mathbf {s} '=(s'_1, \ldots , s'_n)\) is the maximum TV distance of \(s_i\) and \(s'_i\) over all i.
 
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Metadaten
Titel
Computing Constrained Approximate Equilibria in Polymatrix Games
verfasst von
Argyrios Deligkas
John Fearnley
Rahul Savani
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-66700-3_8

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