Introduction: collaborative learning in urban and regional design education
Literature review: the essence of group work in design education
Co-operation and multi-actor ways of working
A cross-disciplinary approach is a way of working, in which one discipline is looked at from the perspective of another | (RE)Framing | |
A multidisciplinary approach is a way of working, in which the professionals from different disciplines contribute to the same design and/or planning task | Interaction | |
An interdisciplinary approach is a way of working, in which the professionals from different disciplines together and integrally define the design and/or planning task. All involved disciplines are encouraged to cross their disciplinary boundaries, because all actors ‘understand’ that the problem at hand is too complex to tackle with the separate disciplinary concepts and/or methods | Integration | |
A transdisciplinary approach relates to the co-operation between scientists and other actors from society, such as practitioners, policymakers, civil servants, companies et cetera in order to solve complex societal design and/or planning tasks | Co-creation |
Situated learning in design education
Group dynamics
Stage 1 | Forming | Learning about each other | Group of people | Orientation |
Stage 2 | Storming | Challenging each other | Potential team | Dissatisfaction |
Stage 3 | Norming | Working with each other | Team | Integration |
Stage 4 | Performing | Working as one | High-performance team | Productivity |
Knowledge gap
TU Delft experiences in urban and regional design education
Neighbourhood of the Future: Green Blue Cities (NotF)
Spatial Strategies for the Global Metropolis
Area (Re)Development in the Metropolitan Landscape
Urban (Re)Development Game (URG)
Findings from comparison
Comparison | Course names | |||
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Minor Neighbourhood of the Future | Spatial Strategies for the Global Metropolis | Area (Re)Development in the Metropolitan Landscape | Urban (Re)Development Game | |
Group typologies | Interdisciplinary | Design team | Simulated transdisciplinary | |
Knowledge input | Urban design, with limited input on other disciplinary knowledge | Regional planning and design | Knowledge of assigned roles and correlated work methods | |
Learning objectives related to group work | ||||
Gaining skills of team working | Collaborate with peers; Give peer review/feedbacks | Give peer review; Evaluate criticism and give feedback | Understand group dynamics; Develop negotiation, decision making and conflict management skills | |
Working in groups | Work in an interdisciplinary team; Present a spatial strategy (in groups) | Use communication media in collaborative decision-making | Take part in the interactive design process; Report (group) design process and expert input; Research and develop an integrated strategy in groups | Understand the context, content, players and means of implementation during the cyclic phases of the urban development process |
Working on assignments that call for collaboration | Formulate transformation strategies; Design for integrated spatial interventions; Manage complexity in planning and design; Argue for sustainable development goals | Justify a vision and development strategy conceptually; Formulate a comprehensive regional vision and strategy; Explain the ethical issues involved | Justify process and design choices; Use research results to discuss ‘the practical context’ and to propose grounded alternatives | Develop urban development strategy & plan, including functional programs, budget, institutional and financial plans for different phases in a multidisciplinary setting |
Teaching methods: Students… | …work and receive tutoring (2/week) in interdisciplinary teams of 4–6 people | …work and receive tutoring (2/week) in teams of 4–5 people | …work and receive tutoring (6 times) in monodisciplinary role teams of 10–24 people …work and receive assistance (6 times) in transdisciplinary design teams of 9 people; …take part in workshops, including one on group dynamics | …work and receive tutoring (1/week) in transdisciplinary teams of 10–13 people …work and receive tutoring (1/week) in groups of 4–6 for same discipline; …participate in workshop development charrette on transdisciplinary solutions …organize negotiation sessions (related to e.g. decision-making process) |
The weight of group work in final grade | 2/3 | 80% | 0% (give prizes to the best performing groups) | 10% (give prizes to the best performing groups) |
Assessment of individual performance | Daily performance; Peer review | Daily performance; Individual reflection | Individual role report (50%); Individual contribution to group work (50%, peer review is incorporated) | Individual final report; Daily performance; Peer review |
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From the perspective of constructive alignment in teaching triangle, group work is a relevant and necessary teaching method in achieving learning objectives related to urban and regional design. Students could understand better the complexity and uncertainty of urban development, especially multi-disciplines behind urban development process and the co-creation features of urban development projects. Assessment of individual performance is a common challenge for teaching, where individual products and peer review are often used as tools. Fairness in assessment is a common concern from students, mainly related to the sharing of workload among group members, which is differentiated by roles allocated and skills possessed within the group.
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Feedback from students showed that they appreciate group work and found it challenging at the same time. It is considered as a kind of real-life experience, in which working with peers from different disciplines or cultural backgrounds is interesting. Group members can help and learn from each other. However, there are also issues related to communication and productivity. Group work can be very productive, for example, when close to deadlines. It can also be very time consuming, and even sometimes frustrating, especially when under pressure. In this regard, the size of the group matters: more people in a group leads to more communication, which is time-consuming and challenging when dividing tasks.
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Group dynamics is important to success. Tutors should monitor it and provide guidance, especially when problems are perceived. For example, leadership may contribute to the productivity of a group. However, too strong leadership from one role/discipline may become dominant and damage the co-creation process in the setting of multi/inter disciplinary groups. In this case, providing disciplinary knowledge may enable other group members to contribute and play their roles more effectively.
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There are two types of learning objectives that are directly related to group work: (1) Gaining skills of team working, such as: to give peer review or feedbacks; to understand group dynamics; to develop negotiation, decision making and conflict management skills through role-simulation; (2) working in groups, such as: to take part in research elaborated by the group; to take part in an interactive design process; to document the design process in a group. There are also learning objectives with indirect links to group work, especially those about working on design assignments that call for collaboration, such as: to develop urban development strategy in a multidisciplinary setting; to design for integrated spatial interventions; to formulate a comprehensive regional vision, etc.
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Teaching methods and assessment strategies for group work are determined by learning goals, which can be identified as ‘process-oriented’ or ‘product-oriented’. For example, the two courses of management games put more effort in monitoring and guidance on group work, both content-wise and in regard to group dynamics, compared to the other two courses (Minor NotF and the regional design course). This is because that the two management games focus more on the urban and regional development processes, involving more learning objectives directly related to group work; while the other two courses focus mainly on developing urban and regional design proposals, for which group work is more of a learning method but not an objective in itself. This also leads to two models of assessment: the two management games assess mainly individual performance in the process of group work; while the Minor NotF and regional design courses put more weight on the quality of group work products.
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Group work with the interdisciplinary approach (e.g. the Minor course) and co-creation approach (e.g. the two courses of management games) require knowledge input for each discipline and actor. This is different from group work with ‘designer consultancy’ approach (e.g. the regional design studio), for which tutors are mainly providing knowledge on urban planning and design. Sharing of workload is more of an issue for the former, since contribution from different disciplines and actors may vary. While for the latter, the workload can be more evenly shared among group members, however individual contributions cannot be fully identified without peer review.
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Cognitive levels matter in the design of group work assignments. The four courses introduced in this paper include two from BSc and two from MSc level. The cognitive levels of each course measured with the Bloom’s taxonomy show a continuous training, such as the differentiated focuses of the two management games in BSc and MSc as explained in the case descriptions.