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2019 | OriginalPaper | Buchkapitel

Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

verfasst von : Shalini Kurapati, Geertje Bekebrede, Heide Lukosch, Ioanna Kourounioti, Maria Freese, Alexander Verbraeck

Erschienen in: Neo-Simulation and Gaming Toward Active Learning

Verlag: Springer Nature Singapore

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Abstract

In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.

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Metadaten
Titel
Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes
verfasst von
Shalini Kurapati
Geertje Bekebrede
Heide Lukosch
Ioanna Kourounioti
Maria Freese
Alexander Verbraeck
Copyright-Jahr
2019
Verlag
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-13-8039-6_44

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