Skip to main content

2020 | OriginalPaper | Buchkapitel

Endless City Driver: Procedural Generation of Realistic Populated Virtual 3D City Environment

verfasst von : Werner Gaisbauer, Jonas Prohaska, Ulrich Schweinitzer, Helmut Hlavacs

Erschienen in: Augmented Reality and Virtual Reality

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Building realistic living cities with people inside is useful for many applications like movies, computer games, and virtual reality (VR). However, algorithms that produce (i.e., procedurally generate) endless realistic cities are still scarce when simulating big cities. In this paper, we report on research that explores the design of a city generator algorithm that solves the problem of procedurally generating a realistic 3D endless city from “glueing together” a limited number of city tiles. Additionally, a new kind of pedestrian system is introduced that solves typical performance problems of a baseline pedestrian system. The inner workings of the city generator algorithm are described in detail, and solutions to problems encountered are discussed. We found that the city generator algorithm works in practice using a driving simulator. The research provides new insights into how it is possible to generate realistic endless cities, including simulated pedestrians.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Anhänge
Nur mit Berechtigung zugänglich
Literatur
Zurück zum Zitat Boes, J., Sanza, C., & Sanchez, S. (2012). Intuitive method for pedestrians in virtual environments. In D. Plemenos & G. Miaoulis (Eds.), Intelligent computer graphics 2011, studies in computational intelligence (Vol. 374, pp. 117–137). Berlin: Springer. Boes, J., Sanza, C., & Sanchez, S. (2012). Intuitive method for pedestrians in virtual environments. In D. Plemenos & G. Miaoulis (Eds.), Intelligent computer graphics 2011, studies in computational intelligence (Vol. 374, pp. 117–137). Berlin: Springer.
Zurück zum Zitat Gaisbauer, W., & Hlavacs, H. (2017). Procedural attack! procedural generation for populated virtual cities: A survey. International Journal of Serious Games,4(2), 19–29.CrossRef Gaisbauer, W., & Hlavacs, H. (2017). Procedural attack! procedural generation for populated virtual cities: A survey. International Journal of Serious Games,4(2), 19–29.CrossRef
Zurück zum Zitat Greuter, S., Parker, J., Stewart, N., & Leach, G. (2003). Real-time Procedural Generation of ‘Pseudo Infinite’ Cities. In Presented at the Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia. New York, NY, USA: ACM (pp. 87–ff). Greuter, S., Parker, J., Stewart, N., & Leach, G. (2003). Real-time Procedural Generation of ‘Pseudo Infinite’ Cities. In Presented at the Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia. New York, NY, USA: ACM (pp. 87–ff).
Zurück zum Zitat Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and virtual environments 1(2), 262–271. Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and virtual environments 1(2), 262–271.
Zurück zum Zitat Hendrikx, M., Meijer, S., Van Der Velden, J., & Iosup, A. (2013). Procedural content generation for games: A survey. ACM Transactions on Multimedia Computing, Communications, and Applications 9(1), 1:1–1:22. Hendrikx, M., Meijer, S., Van Der Velden, J., & Iosup, A. (2013). Procedural content generation for games: A survey. ACM Transactions on Multimedia Computing, Communications, and Applications 9(1), 1:1–1:22.
Zurück zum Zitat Ingram, R., Benford, S., & Bowers, J. (1996). Building virtual cities: Applying urban planning principles to the design of virtual environments. In Presented at the VRST’96: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, ACM Press (pp. 83–91). Ingram, R., Benford, S., & Bowers, J. (1996). Building virtual cities: Applying urban planning principles to the design of virtual environments. In Presented at the VRST’96: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, ACM Press (pp. 83–91).
Zurück zum Zitat Oliveira, W., Gaisbauer, W., Tizuka, M., Clua, E., & Hlavacs, H. (2018). Virtual and real body experience comparison using mixed reality cycling environment. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), Presented at the entertainment computing—ICEC 2018 (Vol. 11112, pp. 52–63). Cham: Springer International Publishing. Oliveira, W., Gaisbauer, W., Tizuka, M., Clua, E., & Hlavacs, H. (2018). Virtual and real body experience comparison using mixed reality cycling environment. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), Presented at the entertainment computing—ICEC 2018 (Vol. 11112, pp. 52–63). Cham: Springer International Publishing.
Zurück zum Zitat Schweinitzer, U. (2018). Virtual procedural city environment as effective substitute for the real world.In H. Hlavacs (Ed.), University of Vienna. Schweinitzer, U. (2018). Virtual procedural city environment as effective substitute for the real world.In H. Hlavacs (Ed.), University of Vienna.
Zurück zum Zitat Smelik, R. M., Tutenel, T., Bidarra, R., & Benes, B. (2014). A survey on procedural modelling for virtual worlds. Computer Graphics Forum,33(6), 31–50.CrossRef Smelik, R. M., Tutenel, T., Bidarra, R., & Benes, B. (2014). A survey on procedural modelling for virtual worlds. Computer Graphics Forum,33(6), 31–50.CrossRef
Zurück zum Zitat Watson, B., Müller, P., Veryovka, O., Fuller, A., Wonka, P., & Sexton, C. (2008). Procedural urban modeling in practice. IEEE Computer Graphics and Applications,28(3), 18–26.CrossRef Watson, B., Müller, P., Veryovka, O., Fuller, A., Wonka, P., & Sexton, C. (2008). Procedural urban modeling in practice. IEEE Computer Graphics and Applications,28(3), 18–26.CrossRef
Zurück zum Zitat Yersin, B., Maïm, J., Pettré, J., & Thalmann, D. (2009). Crowd patches: Populating large-scale virtual environments for real-time applications. In Presented at the Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games. New York, NY, USA: ACM (pp. 207–214). Yersin, B., Maïm, J., Pettré, J., & Thalmann, D. (2009). Crowd patches: Populating large-scale virtual environments for real-time applications. In Presented at the Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games. New York, NY, USA: ACM (pp. 207–214).
Metadaten
Titel
Endless City Driver: Procedural Generation of Realistic Populated Virtual 3D City Environment
verfasst von
Werner Gaisbauer
Jonas Prohaska
Ulrich Schweinitzer
Helmut Hlavacs
Copyright-Jahr
2020
Verlag
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-030-37869-1_15

Premium Partner