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Human–Computer Interaction Series

Human–Computer Interaction Series
111 Jahrgänge | 2002 - 2019

Beschreibung

The Human-Computer Interaction Series, launched in 2004, publishes books that advance the science and technology of developing systems which are effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioural sciences), practical approaches (such as techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

HCI is a multidisciplinary field and focuses on the human aspects in the development of computer technology. As technology becomes increasingly more pervasive the need to take a human-centred approach in the design and development of computer-based systems becomes ever more important.

Titles published within the Human–Computer Interaction Series are included in Thomson Reuters' Book Citation Index, The DBLP Computer Science Bibliography and The HCI Bibliography.

Alle Unterreihen der Reihe Human–Computer Interaction Series

01.03.2017 | Buchreihe

SpringerBriefs in Human-Computer Interaction

SpringerBriefs in Human-Computer Interaction

Alle Bücher der Reihe Human–Computer Interaction Series

2019 | Buch

Personas - User Focused Design

People relate to other people, not to simplified types or segments. This is the concept that underpins this book. Personas, a user centered design methodology, covers topics from interaction design within IT, through to issues surrounding product …

2019 | Buch

Human–Robot Intimate Relationships

The idea of humans falling in love with artificial beings is not a modern conception. Our relationship with artificial partners has come a long way since Pygmalion and his ivory lover. In recent years, there has been a strong upsurge of interest …

2019 | Buch

Perspectives on Human-Computer Interaction Research with Older People

This book promotes a critical reflection about the research conducted so far in Human-Computer Interaction (HCI) with older people, whose predominant perspective focuses on decline, health, and help. It introduces a new (or different) perspective …

2019 | Buch

Web Accessibility

A Foundation for Research

New and fully updated to cover the last 10 years of accessibility research published since the first edition, this book covers key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial …

2019 | Buch

Gamification Mindset

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops …

2019 | Buch

Intercultural User Interface Design

The path for developing an internationally usable product with a human-machine interface is described in this textbook, from theory to conception and from design to practical implementation. The most important concepts in the fields of philosophy …

2019 | Buch

Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction

Social robots not only work with humans in collaborative workspaces – we meet them in shopping malls and even more personal settings like health and care. Does this imply they should become more human, able to interpret and adequately respond to …

2019 | Buch

Sonification Design

From Data to Intelligible Soundfields

The contemporary design practice known as data sonification allows us to experience information in data by listening. In doing so, we understand the source of the data in ways that support, and in some cases surpass, our ability to do so visually.

In order to assist us in negotiating our environments, our senses have evolved differently. Our hearing affords us unparalleled temporal and locational precision. Biological survival has determined that the ears lead the eyes. For all moving creatures, in situations where sight is obscured, spatial auditory clarity plays a vital survival role in determining both from where the predator is approaching or to where the prey has escaped. So, when designing methods that enable listeners to extract information from data, both with and without visual support, different approaches are necessary.

2019 | Buch

Macrotask Crowdsourcing

Engaging the Crowds to Address Complex Problems

Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. Crowdsourcing reflects the close-knit interplay between the latest computer technologies, the rapidly …

2019 | Buch

Emotional Design in Human-Robot Interaction

Theory, Methods and Applications

While social robots participation increases in everyday human life, their presence in diverse contexts and situations is expected. At the same point, users tend to become more demanding regarding their roles, abilities, behaviour and appearance.

2018 | Buch

Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual …

2018 | Buch

Human and Machine Learning

Visible, Explainable, Trustworthy and Transparent

With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of …

2018 | Buch

New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies

This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third …


2018 | Buch

Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality

Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency …

2018 | Buch

New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies

As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates …

2018 | Buch

Funology 2

From Usability to Enjoyment

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first …

2018 | Buch

Online Harassment

Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can …

2018 | Buch

Studies in Conversational UX Design

As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging. Although the people …

2018 | Buch

Biomechanical Biofeedback Systems and Applications

This book deals with the topic of biomechanical biofeedback systems and applications that are primarily aimed at motor learning in sports and rehabilitation. It gives a comprehensive tutorial of the concepts, architectures, operation, and …

2018 | Buch

Designing for the User Experience in Learning Systems

While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields.