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2014 | OriginalPaper | Buchkapitel

3. Icebreakers

verfasst von : Edwin F. Meyer III, Nickolas Falkner, Raja Sooriamurthi, Zbigniew Michalewicz

Erschienen in: Guide to Teaching Puzzle-based Learning

Verlag: Springer London

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Abstract

The amount and type of teacher–student interaction in a Puzzle-based Learning course can vary widely based on the number of students in the course. In our experience, we have taught this course to as many as 300 and as few as 10. Irrespective of the size of the class, it is important that students are active rather than passive. The goal of the teacher should be to get students to use their System 2 thought process as much as possible. Students should treat the course as if it is a workout for their minds, as a mental gymnasium.

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Fußnoten
1
Later on we also categorize puzzles as in-class, exam-oriented, and assignment puzzles.
 
2
We have given many hints in this discussion. We leave it as an exercise to the reader to assemble the complete list of three-letter body parts.
 
3
This is a variation of the prisoner’s dilemma game-theoretic example.
 
4
Alternatively we have also used this puzzle to close our workshops on Puzzle-based Learning and to award a prize to the winner.
 
5
Zeng Q, Davis BR, Abbott D (2007) Reverse auction: the lowest unique positive integer game. Fluct Noise Lett 7(4):439–447.
 
6
This is an example of a problem-solving strategy: when you can’t solve a problem, look for a similar but simpler problem that you can solve.
 
7
The game was popularized by Martin Gardner in the early 1960s in his Scientific American column where he called it the Game of Gale. Even before that, computing pioneer Claude Shannon created a device to automatically play a very effective game based on an ingenious analog heuristic and also demonstrating that the first person to move can force a win. For a discussion of some amazing contributions of Shannon in this area, please visit http://​boardgamegeek.​com/​geeklist/​143233/​claude-shannon-the-man-the-games-and-the-machines
 
Literatur
1.
Zurück zum Zitat Zeng Q, Davis BR, Abbott D (2007) Reverse auction: the lowest unique positive integer game. Fluct Noise Lett 7(4):439–447CrossRef Zeng Q, Davis BR, Abbott D (2007) Reverse auction: the lowest unique positive integer game. Fluct Noise Lett 7(4):439–447CrossRef
Metadaten
Titel
Icebreakers
verfasst von
Edwin F. Meyer III
Nickolas Falkner
Raja Sooriamurthi
Zbigniew Michalewicz
Copyright-Jahr
2014
Verlag
Springer London
DOI
https://doi.org/10.1007/978-1-4471-6476-0_3

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