Skip to main content
Erschienen in: Universal Access in the Information Society 1/2018

06.01.2017 | Long Paper

Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn an alternative communication system

verfasst von: Iván Durango, Alicia Carrascosa, Jose A. Gallud, Victor M. R. Penichet

Erschienen in: Universal Access in the Information Society | Ausgabe 1/2018

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

After several months working with Mateo, a child with special needs, the therapist of the Early Childhood Treatment Center (ECTC) was astonished by how the child correctly associated the fruits with the corresponding pictograms. This was after only a few sessions using the interactive fruit panel presented in this article. The interactive application described in this article is a way to digitize a game commonly used by ECTC therapists to help children to associate real objects (fruits in this case) with their graphical representation (pictogram) in a therapeutic activity using real objects as the interactive basis. This article describes the proposed system and analyzes the results obtained from a pilot test with real participants in collaboration with professionals from ECTC. Moreover, an empirical research has been conducted to study the benefits of the alternative communication system. The experimental research results show how the interactive panel helps children with special needs to achieve learning goals more quickly and how it enhances their attention.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Read, J.C., Hourcade, J.P., Markopoulos, P., Antle, A.N., Parés, N.: Child computer interaction. In: CHI 2008, April 5–April 10. ACM 978-1-60558-012-8/08/04, Florence, Italy (2008) Read, J.C., Hourcade, J.P., Markopoulos, P., Antle, A.N., Parés, N.: Child computer interaction. In: CHI 2008, April 5–April 10. ACM 978-1-60558-012-8/08/04, Florence, Italy (2008)
2.
Zurück zum Zitat (GAT), Federación Estatal de Asociaciones de Profesionales de Temprana, Libro Blanco de la Atención Temprana—55/2005, Madrid: Real Patronato sobre Discapacidad. (Ministerio de Trabajo y Asuntos Sociales) (2011) (GAT), Federación Estatal de Asociaciones de Profesionales de Temprana, Libro Blanco de la Atención Temprana—55/2005, Madrid: Real Patronato sobre Discapacidad. (Ministerio de Trabajo y Asuntos Sociales) (2011)
3.
Zurück zum Zitat Marshall, P.: Do tangible interfaces enhance. In: TEI’07 (2007) Marshall, P.: Do tangible interfaces enhance. In: TEI’07 (2007)
4.
Zurück zum Zitat Carreras, A., Parés, N.: Diseño de una instalación interactiva destinada a enseñar conceptos abstractos. In: AIPO (2007) Carreras, A., Parés, N.: Diseño de una instalación interactiva destinada a enseñar conceptos abstractos. In: AIPO (2007)
8.
Zurück zum Zitat A. A. d. Psiquiatría: Guía de consulta de los criterios diagnósticos del DSM-V. American Psychiatric Publishing, Arlington (2014) A. A. d. Psiquiatría: Guía de consulta de los criterios diagnósticos del DSM-V. American Psychiatric Publishing, Arlington (2014)
9.
Zurück zum Zitat Benton, L., Jhonson, H., Ashwing, E., Brosnan, M., Grawemeyer, B.: Developing IDEAS: supporting children with autism within a participatory design team. In: CHI, Mayo (2012) Benton, L., Jhonson, H., Ashwing, E., Brosnan, M., Grawemeyer, B.: Developing IDEAS: supporting children with autism within a participatory design team. In: CHI, Mayo (2012)
10.
Zurück zum Zitat Hourcade, J. P., Bullock-Rest, N. E., Hansen, T. E.: Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders. In: Personal and Ubiquitous Computing (2012) Doi:10.1007/s00779-011-0383-3 Hourcade, J. P., Bullock-Rest, N. E., Hansen, T. E.: Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders. In: Personal and Ubiquitous Computing (2012) Doi:10.​1007/​s00779-011-0383-3
11.
Zurück zum Zitat Alqahtani, A., Jaafar, N., Alfadda, N.: Interactive speech based games for autistic children with asperger syndrome. In: IEEE, no. 978-1-4673-0098-8/11 (2011) Alqahtani, A., Jaafar, N., Alfadda, N.: Interactive speech based games for autistic children with asperger syndrome. In: IEEE, no. 978-1-4673-0098-8/11 (2011)
12.
Zurück zum Zitat Hourcade, J.P., Williams, S.R., Miller, E.A., Huebner, K.E., Liang, L.J.: Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders. In: CHI 2013: Changing Perspectives, Paris (2013) Hourcade, J.P., Williams, S.R., Miller, E.A., Huebner, K.E., Liang, L.J.: Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders. In: CHI 2013: Changing Perspectives, Paris (2013)
14.
Zurück zum Zitat Freitas, S.: Learning in immersive worlds. A review of game-based learning. In: JISC e-learning programme (2006) Freitas, S.: Learning in immersive worlds. A review of game-based learning. In: JISC e-learning programme (2006)
15.
Zurück zum Zitat Blunt, R.: Does game-based learning work? Results from three recent studies. In: eLearn Magazine. Education and Technology in Perspective (2009) Blunt, R.: Does game-based learning work? Results from three recent studies. In: eLearn Magazine. Education and Technology in Perspective (2009)
16.
Zurück zum Zitat Backlund, P., Engström, H., Jonhannesson, M., Lebram, M.: Games for traffic education: an experimental study of a game-based driving simulator. Simul. Gaming 41, 145–169 (2010)CrossRef Backlund, P., Engström, H., Jonhannesson, M., Lebram, M.: Games for traffic education: an experimental study of a game-based driving simulator. Simul. Gaming 41, 145–169 (2010)CrossRef
17.
Zurück zum Zitat González-González, C., Blanco-Izquierdo, F.: Designing Social Videogames for Educational Uses, pp. 0360–1315. Elsevier Ltd., Amsterdam (2011) González-González, C., Blanco-Izquierdo, F.: Designing Social Videogames for Educational Uses, pp. 0360–1315. Elsevier Ltd., Amsterdam (2011)
18.
Zurück zum Zitat De la Guía, E., Lozano, M. D., Penichet, V. R.: Cognitive rehabilitation based on collaborative and tangible computer games. In: 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), pp. 389–392 (2013) De la Guía, E., Lozano, M. D., Penichet, V. R.: Cognitive rehabilitation based on collaborative and tangible computer games. In: 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), pp. 389–392 (2013)
19.
Zurück zum Zitat Durrant, A., Hook, J., McNaney, R., Williams, K., Smith, T., Kipling, M., Stockman, T., Olivier, P.: Design to support interpersonal communication in the special educational needs classroom. In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 46–55 (2013) Durrant, A., Hook, J., McNaney, R., Williams, K., Smith, T., Kipling, M., Stockman, T., Olivier, P.: Design to support interpersonal communication in the special educational needs classroom. In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 46–55 (2013)
20.
Zurück zum Zitat Doenyasa, C., Şimdi, E., Özca, E. C., Çataltepe, Z.: Autism and tablet computers in Turkey: teaching picture sequencing skills via a web-based iPad application. Int. J. Child-Comput. Interact. 2(1), 60–71 (2014)CrossRef Doenyasa, C., Şimdi, E., Özca, E. C., Çataltepe, Z.: Autism and tablet computers in Turkey: teaching picture sequencing skills via a web-based iPad application. Int. J. Child-Comput. Interact. 2(1), 60–71 (2014)CrossRef
22.
Zurück zum Zitat Sweetser, P., Wyeth, P.: GameFlow: a model for evaluating player enjoyment in games. ACM Comput. Entertain. 3, 1–24 (2005)CrossRef Sweetser, P., Wyeth, P.: GameFlow: a model for evaluating player enjoyment in games. ACM Comput. Entertain. 3, 1–24 (2005)CrossRef
27.
Zurück zum Zitat Lazar, J., Heidi Feng, J., Hochheiser, H.: Research Methods in Human–Computer Interaction. Wiley, Hoboken (2010) Lazar, J., Heidi Feng, J., Hochheiser, H.: Research Methods in Human–Computer Interaction. Wiley, Hoboken (2010)
Metadaten
Titel
Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn an alternative communication system
verfasst von
Iván Durango
Alicia Carrascosa
Jose A. Gallud
Victor M. R. Penichet
Publikationsdatum
06.01.2017
Verlag
Springer Berlin Heidelberg
Erschienen in
Universal Access in the Information Society / Ausgabe 1/2018
Print ISSN: 1615-5289
Elektronische ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-016-0517-5

Weitere Artikel der Ausgabe 1/2018

Universal Access in the Information Society 1/2018 Zur Ausgabe