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Erschienen in: Wireless Personal Communications 2/2017

23.11.2016

Kinect as a Generalised Interface for Games and PC Control

verfasst von: Attiya Baqai, Azam Rafique Memon, Khuhed Memon, Syed Muhammad Zaigham Abbas Shah

Erschienen in: Wireless Personal Communications | Ausgabe 2/2017

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Abstract

The use of motion controllers and cameras such as Microsoft Kinect as a gaming peripheral have increased the immersion of computer games today. Moving to using gestures instead of conventional handheld game controllers has increased the interest of players. Xbox 360, Xbox-One and the games that have been developed to be used with Kinect enable users to play using gestures, but this limits us to play our old favorite games and the new non-Kinect based games with same conventional peripherals. To overcome this limitation, we have developed a user friendly interface in MATLAB that replaces keyboard and mouse controls with our own designed gestures and enables us to play all non-Kinect based games using Kinect. For testing and demonstration purpose, we have applied the developed interface to three games which are Counter-Strike Global Offense, Candy Crush and Asphalt 8 Airborne.

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Metadaten
Titel
Kinect as a Generalised Interface for Games and PC Control
verfasst von
Attiya Baqai
Azam Rafique Memon
Khuhed Memon
Syed Muhammad Zaigham Abbas Shah
Publikationsdatum
23.11.2016
Verlag
Springer US
Erschienen in
Wireless Personal Communications / Ausgabe 2/2017
Print ISSN: 0929-6212
Elektronische ISSN: 1572-834X
DOI
https://doi.org/10.1007/s11277-016-3914-4

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