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Erschienen in: Technology, Knowledge and Learning 3/2015

01.10.2015 | Original research

Project NEO: A Video Game to Promote STEM Competency for Preservice Elementary Teachers

verfasst von: Richard N. Van Eck, Mark Guy, Timothy Young, Austin T. Winger, Scott Brewster

Erschienen in: Technology, Knowledge and Learning | Ausgabe 3/2015

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Abstract

The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and mathematics areas, and many are underprepared, in part because elementary school preservice teachers are also underprepared. This National Science Foundation-supported project developed and tested the first of several planned modules of a video game based on the Next Generation Science Standards. Results suggest that preservice teachers who play the video game demonstrate improved science content knowledge. The study also found that preservice teachers had positive attitudes toward video games as instructional tools. Implications for preservice teacher education relating to games and science education are discussed.

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Fußnoten
1
Note that the postinstruction measures also served as the pregame measures.
 
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Metadaten
Titel
Project NEO: A Video Game to Promote STEM Competency for Preservice Elementary Teachers
verfasst von
Richard N. Van Eck
Mark Guy
Timothy Young
Austin T. Winger
Scott Brewster
Publikationsdatum
01.10.2015
Verlag
Springer Netherlands
Erschienen in
Technology, Knowledge and Learning / Ausgabe 3/2015
Print ISSN: 2211-1662
Elektronische ISSN: 2211-1670
DOI
https://doi.org/10.1007/s10758-015-9245-9

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