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Erschienen in: Universal Access in the Information Society 3/2012

01.08.2012 | Long paper

Kawaii/Cute interactive media

verfasst von: Adrian David Cheok, Owen Noel Newton Fernando

Erschienen in: Universal Access in the Information Society | Ausgabe 3/2012

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Abstract

Cuteness in interactive systems is a relatively new development yet has its roots in the aesthetics of many historical and cultural elements. Symbols of cuteness abound in nature as in the creatures of neotenous proportions: drawing in the care and concern of the parent and the care from a protector. We provide an in-depth look at the role of cuteness in interactive systems beginning with a history. We particularly focus on the Japanese culture of Kawaii, which has made large impact around the world, especially in entertainment, fashion, and animation. We then take the approach of defining cuteness in contemporary popular perception. User studies are presented offering an in-depth understanding of key perceptual elements, which are identified as cute. This knowledge provides for the possibility to create a cute filter that can transform inputs and automatically create more cute outputs. This paper also provides an insight into the next generation of interactive systems that bring happiness and comfort to users of all ages and cultures through the soft power of cute.

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Fußnoten
1
The first documented culture in the Japanese history. Horticultural and earthenware related ceremonies of Jomon culture still part of Japanese Culture.
 
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Metadaten
Titel
Kawaii/Cute interactive media
verfasst von
Adrian David Cheok
Owen Noel Newton Fernando
Publikationsdatum
01.08.2012
Verlag
Springer-Verlag
Erschienen in
Universal Access in the Information Society / Ausgabe 3/2012
Print ISSN: 1615-5289
Elektronische ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-011-0249-5

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