| Human-centred design | Design for the computer-aided technology systems with respect to the production planning process at Daimler Chrysler AG | Identify requirements and success factors of a human-centred and computer-aided planning tool application | Iterative design (participatory design, prototyping) | Questionnaires (8 planers for usability) Interviews Scenario observation (3 participants in a click-test scenario) | (1) Large and time-consuming software projects for complex domains can be successful in applying human factors (2) Interdisciplinary and participative development of complex engineering applications are vital | (1) Limited information on determination of the required sample size (power) (2) Lack of generalizability |
| Product-service systems | Design for value propositions at a company that specializes in the pressure-sensitive technology and self-adhesive solutions for consumer products | Demonstrate the pathway to the development of dominant design through effectively utilizing the proposed key tools | Quality function deployment (combined with application mapping, novel innovation matrix) | Undefined | (6) Provide the systematic thinking and dominant design of product–service systems that reply on the integration of novel tools | (2) It is unclear the findings are transferable to real environments (3) Lack of validation on the model´s effectiveness (4) In need of automation of the proposed tools |
| Human-centred design | Design for a multi-function bike—a scooter and a tricycle—that can be used for both gliding and riding that fit the body size of children (aged 5–12) | Validate innovative product design using a rational multi-function method through functional superposition, transformation, and technical implementation | Human factors and ergonomics | Undefined | (1) The design innovates the design of children’s bikes and extends the service life, which introduces energy saving features and develops intensive concepts | (2) Unreal industrial implementation (3) Lack of validation on the model’s effectiveness |
| Product-service systems | Design for the knowledge-based support system in service operations of an aircraft engine | Focus on developing a knowledge-based support system for PSS design, and generating the PSS solutions to customer requirements | Quality function deployment Mathematical models (analytical network process) Iterative design (prototyping) | Undefined | (2) Customer requirements are considered during the design phase Knowledge could be identified and reused easily during PSS activities | (3) Lack of validation on the model´s effectiveness (4) In need of software development of the proposed tools |
| Human-centred design | Design for pan-ethnic-group products with collection of various types of pictures that are assessed by emotional semantic feedbacks from user perspectives | Validate the proposed method of pan-ethnic-group products based on the gene clustering method and emotional semantic analysis | Mathematical models (fuzzy set theory, principal component analysis) | Undefined | (1) Improve the agility of the product design process in Industry 4.0 (2) User percepts are considered at an early stage of product design | (2) Unreal industrial implementation (3) Lack of validation on the model´s effectiveness |
| Human–machine interface | An experimental study on an eye tracking in LED manufacturing systems to measure three levels of interface complexity on user experience | Investigate the relationship between user experience and interface design with respects to the complexity levels and user background | Human factors and ergonomics | Questionnaires (subjective participants’ responses with 19 experts and 19 novices) Statistics (hypothesis testing) | (3) User experience is significantly affected by the factors, including the interface complexity and user background | (1) There is limited information on the determination of required sample size and the participants are all from the same company. Therefore, this study has a potential bias |
| User-centred design | Design for complex interactions and experiential design system with fuzzy dual experience-based design on consumer electronic products | Illustrate the usability of the proposed model and its sensitivity analysis | Mathematical models (fuzzy decision tree, fuzzy cognitive map, analytic hierarchy process) | Mathematical models (linear programming) | (1) Find the optimal profit of the design quality in relationship between market price and experience’s product value (2) Both the engineer’s experience and customer’s experience are important | (2) It is unclear the findings are transferable to real environments (4) The quality of the model will depend on the input case data as well as computational capability |
| Human–machine interface | A user study using a paper prototype (wireless connections) to investigate how information of interface design are interpreted and evaluated by users | Assess whether the revised interface, with the proposed method, helps users accomplish their tasks | Iterative design (research through design) | Scenario observation (10 non-expert users, and 5 participants for the printer-iPad connection) | (6) Provide a design framework for interpreting and resolving complex user interactions | (1) Limited statistical power (2) Lack of generalizability of results to all applications |
| User-centred design | Design for mitigation of the elderly’s growing fatal accidents by considering concept usability and body conditions in the different countries: South Korea, United States of America, and the United Kingdom | Understand what kinds of driving problems elderly drivers have and demonstrate how new system concepts could be developed | Iterative design (interviews, questions, focus groups, observation) | Questionnaires Interviews (60 elderly people) | (3) Provide different perspectives to anticipate safe and usable solutions of elderly drivers in hopes of mitigating accidents | (1) Limited statistical power (2) Lack of generalizability of results to all other regions |
| User-centred design | Design for new interaction methods and ambient intelligence of an oil refinery factory focusing on the production of advanced and low-emission traffic fuels in Finland | Demonstrate the future-oriented user experience research through the method of video-illustration | Iterative design (science fiction prototyping) | Questionnaires Interviews (23 operators) | (4) Show the reflection of creation process and how the experience-driven with video-illustrated prototype is evaluated | (1) Encompass degrees of subjectivity and rely on knowledge, judgment and projection (2) Lack of generalizability of results to all applications |
| Product-service systems | Design for a reference model of the historical service cases from a manufacturing context of a special printing machinery enterprise group in a China Technology Zone | Aim at illustrating the practicality of the proposed approach for new product and service development | Mathematical models (fuzzy set theory and quotient space) | Mathematical models (Fuzzy tolerance quotient spaces) | (2) The proposed approach is suited to be applied on real-world data to extract and reuse the “best practice” knowledge from historical cases | (4) The quality of the model will depend on the input case data as well as computational capability |
| User- centred design | Design for customer requirements translated into product specifications in the context of high-speed train | Verify the rationality and feasibility of the multidisciplinary requirement modelling | Iterative design (interviews) Quality function deployment | Undefined | (5) Guide the multidisciplinary collaborative design that can be inversely mapped into each disciplinary | (3) Lack of validation on the model´s effectiveness (4) ‘Manual’ application of the proposed methodology |
Pacaux-Lemoine et al. ( 2017) | Human- centred design | Design for human integration in intelligent manufacturing systems in which two technonogy-centred approaches—without and partial human involvement—are compared with HCD | Validate the proposed framework of HCD on production demonstrator Focus on the issue of human-system cooperation | Human factors and ergonomics | Questionnaires (1 survey for the workload and acceptability evaluation) Performance comparison | (1) Improve the global production objectives Facilitate human operator workload | (1) Limited statistical power (2) Unreal industrial implementation |
| Human- centred design | Design for human-systems integration in which the Mars 500 experiment was carried out | Understand the long-term isolation in a limited room space with different cultural crews of volunteers | Iterative design (participatory design) | Undefined | (3) Three major issues are elicited: time effects; cultural influences; and individual differences | (3) Lack of validation on the model´s effectiveness |
| Human- centred design | Design for a comprehensive coverage of maintenance work in the context of Industry 4.0 with four industrial demonstrators | Illustrate how industrial maintenance work could benefit from knowledge-sharing solutions based on Industry 4.0 | Iterative design (field studies, interviews, observation) | Questionnaires (2 maintenance technicians) Scenario observation Interview | (4) Illustrate the user experience of future maintenance work that shares knowledge with peers and make reports effortless | (1) Limited statistical power (2) Problematic design and technology applications related to wearable devices |
| User- centred design | Design for a user experience-based design approach with a glass recycling company in Taiwan to enhance recycling incentives and empower Industry 4.0 | Verify the proposed approach’s practical feasibility | Iterative design (UNISON framework of data-driven innovation, questionnaires) | Undefined | (2) Understanding users’ preferences and actual needs is critical (6) Enable follow-up experiments for reference and modification to facilitate understanding of changing user preferences | (3) Lack of validation on the model´s effectiveness (4) Focus only short-term user data that are required to be updated every season for new insights |
| User-centred design | A study on the links among digital society, digital culture and Industry 4.0 in the context of an Italian plant where high-speed trains are produced | Examine the change that workers are subject to and along with the work organization in smart digital factories | Iterative design (interviews) | In-depth interviews (40 interviews were conducted with managers and middle managers) | (2) User-mental models and sensemaking need to be updated with social and organizational contexts that involve stakeholders and new roles of intelligent systems in workflows | (1) Limited statistical power (2) The extension to additional companies and sectors is required to achieve a generalization |
Mostafazadeh Davani et al. ( 2018) | Human–machine interface | Design for a 3D based meta user interface that is specifically developed to support interaction with ambient intelligence systems | Illustrate the designed meta-UI that can increase usability of the human-meta system interaction | Iterative design (focus groups, GUI prototyping, cognitive walkthrough) | Questionnaires (6 participants with the System Usability Scale questionnaires) | (6) The proposed meta-UI can support the usability of human-meta system interaction | (1) Limited statistical power (2) Lack of generalizability of results to all applications |
| Product-service systems | Design for the quantification of PSS customization complexity in the context of machining industry that is exemplified with 30 product-service alternatives | Aim at evaluating the different alternatives of PSS in terms of complexity | Mathematical models (geometric vectors, linear algebra) | Mathematical models (Vector Analysis in the Euclidian space) | (2) The competitiveness and sustainability of enterprises can be maintained by monitoring their PSS throughout their life cycle (6) Estimate the complexity of different design alternatives towards the selection of PSS | (2) The model does not address other factors, such as need/nature of different industrial companies (4) Require development of a software application for computation |
| Product-service systems | Design for PSS along their entire life cycle in the industrial context of a mould-making B2B Greek small-medium size enterprise | Develop and validate the proposed methodology of Product Service System Lean Design Methodology | Iterative design (traditional brainstorming, focus groups, cognitive walkthrough and Wizard of Oz, prototyping) | Face-to-face workshop | (6) Create PSS that are customer driven, economically sustainable in the long term and avoid valueless reworks and activities | (2) It is unclear the findings are transferable to real environments |
| Human–robot collaboration | Design for the hybrid human–machine team (socializing with robots) by using Cinema 4D and Unreal Engine in which participants are randomly assigned to four different set-up conditions | Analyse hybrid cooperation and team building in a controlled setting in which a production hall and a robotic teammate are built | Human factors and ergonomics | Questionnaires (112 out of 153 student responses) Statistics (hypothesis testing) | (2) The hybrid team humanoid appearance might be a more stable condition for different personality types and vice versa for the case of machine-like robots | (1) Limited statistical power and the participants are not intended end-users (2) It is unclear the findings are transferable to real environments |
| Human-centred design | Design for smart clothing prototypes embedded with micro-sensors and light-emitting diodes (LEDs) functions to enhance human emotional expression | Validate a methodology bridging the gap between human emotions and wearable technologies for interactive fashion innovation | Iterative design (prototyping) Kansei engineering | Questionnaire (emotional survey) Scenario observation (34 participants with Kansei method) | (2) The functionality should synchronize with the requirements of human emotional expression to stimulate the emotional response | (1) The participants’ wearing experience time is limited, and the evaluation is mainly subjective |
| Product-service systems | Design for a meta-model and web-based tool to combine the financial assessment with service design that embraces collaborative teamwork | Evaluate the tool in which multiple teams carry out the design and evaluation of smart services | Iterative design (a web-based tool prototype) | Questionnaires (30 participants) | (5) Provide interdisciplinary teams a tool-based structuring support for the design and evaluation of smart services | (1) Limited statistical power (4) Further clarification of conditions under which the usage of the tool becomes more effective is required |
| Human- centred design | Design for ergonomics to preventively solve ergonomic risks by simulation with a ‘Fiat Panda’ assembly line | Validate an appraisal of workplace design towards preventive ergonomics by virtual workplace simulation | Human factors and ergonomics | Mathematical models (Simulation with data from assembly tasks simulation of Digital Human Models) | (1) It is possible to preventively solve ergonomic risks during the design phase | (2) Unreal industrial implementation |
| Human- centred design | Design for ergonomics to understand the relationship among ergonomics, safety and risk classification in the context of manual assembly of the Cooker Hood Line | Demonstrate the proposed multi-path methodology to support the application of ergonomic risk management in practice | Human factors and ergonomics | Ergonomic analysis Physical ergonomic assessment (RULA) (2 participants) Interviews (8 participants) | (1) Provide the definition of crucial risk factors and selection of proper ergonomics assessment associated with measurement tools | (1) Limited statistical power (2) Without taking into account psychosocial stressors (4) Manual application of the proposed methodology |
| Human- centred design | Design for a model of cyber-physical public design to explore the three dimensions: residents’ information exchange, friends’ interaction and personal emotion | Illustrate the model of data collection on residents’ lives, improve and rebuild the urban communities to meet the needs of the public | Iterative design (participatory design) | Questionnaire (8 participants via living lab experiment) Scenario observation | (2) User data can improve the interaction experience sustainably Integrating virtual and real world plays an important role in the construction of smart cities | (1) Limited statistical power (2) Unreal industrial implementation |
Grieger and Ludwig ( 2019) | Product-service systems | Design for digital service in providing parking spots of a major Swedish spare-part supplier | Evaluate the proposed conceptual reference framework of digital service conceptualization in the early design phase | Iterative design (five guideline-supported interviews) | Interviews (3 OEM employees and 1 IT external industry expert) A case study workshop | (2) Support the early development stage by giving a structure and a customer-centric direction | (1) Limited statistical power (4) A set of supplementary tools for service development is required |
Haber and Fargnoli ( 2019) | Product-service systems | Design for the product and service integration to achieve functional results with offering’s value at a manufacturer that produces hemodialysis devices associated with services | Validate the proposed model’ application | Iterative design (questionnaires, interviews) Quality function deployment Mathematical models (Thurstone’s Law of Comparative Judgments) Kano model | Undefined | (6) Facilitate the company to collect information in the case of incomplete answers to surveys and questionnaires, which provides a practical method to handle the uncertainty | (2) The “end” users of the equipment (i.e. the patients) is not considered (3) Lack of information in effectiveness validation on the proposed solutions |
| Product-service systems | Design for a diegetic prototyping methodology to investigate service innovations that reflect future uses of new and emerging technologies | Provide an example of IoT applications, illustrate the central proposed tenets, and identify key issues | Iterative design (science fiction prototyping) | Questionnaires (1,200 respondents) | (4) Facilitate visualization that examines future possibilities of service innovations-in-use by overcoming abstract verbal descriptions of new technologies | (1) Limited statistical power with certain degrees of subjectivity, judgment and projection |
| Human- centred design | A study on the digitalization journey in the context of community hospital and social service agency that deliver holistic care for seniors | Illustrate the relevant five disciplines in the digitalization journey: personal mastery, mental models, shared vision, team learning and system thinking | Empirical experiments | Undefined | (2) The patient centric model is a key of success (3) Alleviate the issue of overcrowding in hospitals, medication non-compliance and social isolation of seniors | (3) Lack of information in effectiveness validation on the proposed solutions |
| Human-in/on-the-loop | A study on design consideration for industrial wearable systems addressed by three world-leading development groups | Review and analyse academic progresses to provide insights into the past, present and future of industrial wearable systems | Iterative design (questionnaires) | Questionnaires Interviews Workshops (25 company representatives) | (5) Structure a new framework with three aspects: design scalability, reconfigurability and robust architecture | (1) The propositions require testing by further quantitative methods |
| Human- centred design | Design for assembly stations in collaboration with CNH Industrial to validate the use of the multimodal approach in workplace and product design (tractors’ cabin) | Validate the proposal with the application of VR technologies that allow for interactive design of products towards HCD | Iterative design (Norman’s interaction design model) Human factors and ergonomics | Questionnaires (4 novices and 4 experts) Scenario observation | (2) Have a precise and objectified feedback about interaction design before the product/process realization to improve the system design or re-design | (1) Limited statistical power (4) Costs and Complexity of the set-up, and the need of multiple data collection and synchronization |
| Human-in/on-the-loop | Design for a graphical I4.0-enabled engineering method that is prototyped and implemented in three manufacturing scenarios: automated station, manual workplace, transport system | Evaluate the proposed method with case studies in which participants are asked to solve multiple engineering tasks | Iterative design (prototyping) Business Process Modelling and Notation | Questionnaires (10 participants) Performance comparison Statistics (hypothesis testing) | (1) Significantly outperform the conventional method in terms of required engineering times and subjective ratings | (1) Limited information on determination of the required sample size (power) |
| Product-service systems | Design for an integral component of a business engineering framework that introduces the service-dominant business model radar in the mobility domain | Evaluate the proposed model for its validity and utility | Iterative design (focus groups) | Workshops (15 workshops with 161 practitioners designing blueprints for 21 new business models) Questionnaires (36% response rate) | (2) Take advantage of various capabilities of multiple parties to offer value to customers (5) Develop a business modelling that motivates a collaborative approach | (1) Limited statistical power (2) It is unclear the findings are transferable to real environments |
| Human-in/on-the-loop | Design for human–machine systems on the rail flow control with the experiments: automation‑supported human and human‑supported automation | Test the proposed concept with two case studies on rail flow control in relation to pedagogical learning supports | Empirical experiments | Questionnaires (56 students) Scenario observation | (2) Adapt the online learning process to individual requirements and limits | (1) Limited statistical power |
| Product-service systems | A case study on the mechanism behind digital capabilities toward digitization in large German companies | Explore causal mechanisms and the derivation, test and develop theoretical constructs | Iterative design (interviews, theory-guided approach for text analysis) | Interviews (15 semi-structured interviews with executive and senior managers from 8 larger companies) | (2) Digital capabilities are only effective, if there is an alignment between strategy, organizational and leadership mindset | (2) Lack of generalizability of results to all types of industries and firms |
| Human–robot collaboration | Design for a collaborative robot combined with Plug-and-Produce system where participants perform a flexible work-cell setup | Evaluate both the technical aspects: the usability of the smart system, and human factors | Human factors and ergonomics Empirical experiments | Questionnaires (17 participants university spectrum and laboratory co-workers) | (1) Participants do not excessively extend physically and mentally during the experimental scenarios | (1) Limited statistical power |
Adrodegari and Saccani ( 2020) | Product-service systems | A study on a servitization maturity model that aims at assessing and positioning companies in the context of a medium machine-tool builder and a forklift truck firm | Exemplify how the proposed model supports companies in identifying and bridging the gaps in order to deploy a servitized model | Iterative design (a full-day meeting with the top managers) | Interviews | (6) Support SMEs in the servitization journey, and help them bridge the distance with large companies | (2) The extension to additional companies and sectors is required to achieve a generalization |
| Human- centred design | Design for serviceability with mixed reality to evaluate two different use cases that support human-centred system development in tractor design | Demonstrate a way in which the proposed approach can support human-centred system development | Human factors and ergonomics | Questionnaires (1 user) Performance comparison (on ergonomic aspects with the support of MR tools) | (2) Digital technologies can provide both the physical and digital worlds that allow to foresee interactions to predict and fix design criticalities | (1) Limited statistical power |
| Human- centred design | Design for a robotic collaborative workstation of a wire assembly line that interacts with an operator in an ergonomic and efficient way | Demonstrate improvements in the ergonomics in terms of productivity and reduction of biomechanical overload | Human factors and ergonomics | Ergonomic analysis Physical ergonomic assessment (RULA) (2 participants) | (1) Perform an accurate assessment of ergonomics in the early design phase Improve productivity and reduce biomechanical overload | (1) Limited statistical power (2) Further improvement is required to replace the RULA method that is more suitable for preliminary postural assessment |
| User-centred design | A study on the understanding of employee objections to wearing gauges of wearable mental workload as leveraged by Industry 4.0 | Test a hypothesis of how user acceptability of technology depends on the technology’s goals and implementation context of the wearing gauges | Iterative design (questionnaires) | Questionnaires (150 participants for pilot study and 350 responses for pre-registered study with gender analysis) Interviews Statistics | (3) Technology readiness, gender, education, and possibly proper privacy management are found to play a crucial role | (1) Limited information on determination of the required sample size (2) The replication of research result was not successful |
| User-centred design | Design for knowledge sharing between expert and novice workers during the phone repair task with an augmented repair training application | Implement and evaluate the proposed application | Iterative design (iterative refinement through usability testing and feedback) Human factors and ergonomics Empirical experiments | Questionnaires (5 participants) | (2) Engage management is highly recommended (6) Help small enterprises explore the value of AR whilst causing minimal disruption and limited financial investment | (1) Limited statistical power (4) The need for data protection, maintenance and storage were not directly addressed |
| Product-service systems | Design for an environmental model-driven interaction of smart products through-life design of service and maintenance, which is virtual and supported by integrated software solutions | Evaluate the model´s implementation feasibility in an industrial case study of smart high-speed train | Iterative design (Norman’s interaction design model) | Undefined | (2) Address intelligent interactions with external environments and relevant stakeholders (6) Map out the interaction requirements between the smart product and other interaction elements | (3) Lack of information in effectiveness validation on the proposed solutions (4) Required ability to achieve the computerization of the design framework |