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Erschienen in: Journal of Computers in Education 4/2017

25.10.2017

Educational games and students’ game engagement in elementary school classrooms

verfasst von: Sunha Kim, Mido Chang, Kirby Deater-Deckard, Michael A. Evans, Anderson Norton, Yavuz Samur

Erschienen in: Journal of Computers in Education | Ausgabe 4/2017

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Abstract

The main goal of this paper was to examine middle school students’ game engagement and its effect on math performance. For the game, we developed [Math App], an educational video game intended to support students’ understanding of fractions. Using [Math App] in a quasi-experimental research setting, we collected data on game engagement, game features, the perception of game learning ability, gender, and the amount of gameplay, and math performance. Our structural equation modeling analysis revealed that game engagement was categorized into two subdomains of behavioral and emotional/cognitive engagement. We also found that students’ game engagements were associated with student’s perception of gaming ability and in turn, it displayed a significant path with game features.

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Metadaten
Titel
Educational games and students’ game engagement in elementary school classrooms
verfasst von
Sunha Kim
Mido Chang
Kirby Deater-Deckard
Michael A. Evans
Anderson Norton
Yavuz Samur
Publikationsdatum
25.10.2017
Verlag
Springer Berlin Heidelberg
Erschienen in
Journal of Computers in Education / Ausgabe 4/2017
Print ISSN: 2197-9987
Elektronische ISSN: 2197-9995
DOI
https://doi.org/10.1007/s40692-017-0095-4

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