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Erschienen in: The Computer Games Journal 1-2/2017

25.11.2016

Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses

verfasst von: Ryan Rogers, Julia Woolley, Brett Sherrick, Nicholas David Bowman, Mary Beth Oliver

Erschienen in: The Computer Games Journal | Ausgabe 1-2/2017

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Abstract

Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings of gameplay and narrative, respectively), but have relied on closed-end data analysis. The current study analyzed participants’ open-ended reviews of either their “most fun” or “most meaningful” video game experience (N = 575, randomly assigned to either condition). Results demonstrated that “fun” games were explained in terms of gameplay mechanics, and “meaningful” games were explained in terms of connections with players and in-game characters.

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Metadaten
Titel
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses
verfasst von
Ryan Rogers
Julia Woolley
Brett Sherrick
Nicholas David Bowman
Mary Beth Oliver
Publikationsdatum
25.11.2016
Verlag
Springer New York
Erschienen in
The Computer Games Journal / Ausgabe 1-2/2017
Elektronische ISSN: 2052-773X
DOI
https://doi.org/10.1007/s40869-016-0029-9

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