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Erschienen in: Triple Helix 1/2018

Open Access 01.12.2018 | Research

Measuring synergy within a Triple Helix innovation system using game theory: cases of some developed and emerging countries

verfasst von: Eustache Mêgnigbêto

Erschienen in: Triple Helix | Ausgabe 1/2018

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Abstract

Synergy within a Triple Helix innovation system has been measured in relevant literature using mutual information and transmission power, all based on Shannon’s information theory. However, as a complex system, Triple Helix relationships may also be analysed with various techniques and tools from other disciplines among which game theory. Thus, the synergy may be measured with indicators like the core, the Shapley value and the nucleolus. The core measures the extent of the synergy, the Shapley value indicates an actor’s strength to lead to and create synergy and the nucleolus determines an actor’s strength to maintain synergy. The Triple Helix innovation systems of eight countries among which four developed—USA, UK, Germany and France—and four emerging—Russia, India, Brazil and China—were analysed based on their scientific output using game theory. It appears that the biggest Triple Helix science producer has more power to lead to and create synergy; government shows solidarity to maintain synergy within the innovation system. The level of synergy is higher in developing countries (led by France, 1.7–2%) than in emerging ones (led by Brazil, less than or equal to 1%), operating a division of selected countries according to their level of development. The study shows that state intervention in the economy influences the position of the core on a ternary diagram.
Hinweise

Electronic supplementary material

The online version of this article (https://​doi.​org/​10.​1186/​s40604-018-0054-8) contains supplementary material, which is available to authorized users.
Abkürzungen
BRIC
Brazil, Russia, India and China
OECD
Organisation for Economic Co-operation and Development

Multilingual abstract

Please see Additional file 1 for translation of the abstract into Arabic.

Introduction

Innovation is a process that starts with basis research and ends with the commercialisation of knowledge (Godin 2005, 2006, 2014). Measuring innovation has been a concern in research and innovation circles since decades. For example, initiatives have been taken at international level: (i) the Frascati Manual (OECD 2015) firstly adopted in 1963 sets forth the methodology for selecting statistics about research and development, (ii) the Oslo Manual (OECD and EUROSTAT 2005) proposed guidelines for collecting and interpreting technological innovation data and (iii) OECD (2010) published ‘Measuring innovation: a new perspective’ where details were given on the content of the concept and some indicators that could capture it. Despite the existence of these publications, the indicators used for the assessment of innovation activities are not the same from one country or institution to another, from one institution or even from one publication of the same institution to another; the European innovation scoreboard for innovation (European Commission 2010, 2014) over various years constitutes an illustration. Currently, there is no internationally accepted indicator to capture the concept (Mêgnigbêto 2016a).
The Triple Helix of university-industry-government relationships (Etzkowitz and Leydesdorff 1995, 2000; Leydesdorff and Etzkowitz 1996, 2001) is a variant of the nonlinear model of innovation (Etzkowitz et al. 2000; Leydesdorff 2012; Meyer et al. 2014). It theorises that innovation results from the synergy between the three main actors (university, industry and government). According to François (2004), synergy is the fusion between different aims and resources to create more between the interacting parties than they had prior to the interactions; an object shows synergy when, examining one of various of its parts (or even each or everyone of them) separately, it is impossible to explain or predict the whole’s behaviour. So, measuring the synergy within a Triple Helix innovation system equates measuring innovation within that innovation system. Can synergy be measured within an innovation system? Leydesdorff and Park (2014) responded in the affirmative. Leydesdorff (2003) stated that the interacting fluxes generate probabilistic entropy and may be measured as an indicator of entropy; in other words, research collaboration relations between any couple of actors or all the three actors may be measured as entropy using Shannon’s (1948) information theory. Leydesdorff (2003) then introduced the mutual information as an indicator of synergy within the Triple Helix innovation system. But, Shannon’s (1948) mutual information was defined for two variables and is always positive or null; with three and more variables, the mutual information is no longer a Shannon-type information because it may be negative. Mêgnigbêto (2014a, 2016a) warmed that the mutual information could not serve for comparing a same system over time or two different systems, because its variability depends on variables in presence; then, he proposed its normalisation under the name of transmission power that indicates the part of sharable information really shared within an innovation system. For example in 2001, the US mutual information was − 74.417 millibits and the one of India was − 78.106 millibits (cf. Mêgnigbêto 2014a); but that year, the US system might produce up to − 248.88 millibits and the Indian one up to − 440 millibits; so the mutual information represents 29.9% of the total capacity of information production of the US system and 16.9% of the Indian one; these percentages are the transmission power.
The mutual information and the transmission power have been used to study different innovation system throughout the world, for example the OECD countries (Mêgnigbêto 2015a, 2016b; Choi et al. 2015), South Korea (Park and Leydesdorff 2010; Khan and Park 2011; Kwon 2011; Kwon et al. 2012; Mêgnigbêto 2015b), USA, UK, France, Germany, Brazil, China, India, Russia, South Korea, Japan (Leydesdorff 2003; Leydesdorff and Sun 2009; Ye et al. 2013; Mêgnigbêto 2014a, 2015a, b, 2016a, b), West African region and countries (Mêgnigbêto 2013, 2014b, c, 2015b, c) China (Leydesdorff and Zhou 2013), Saudi Arabia (Shin et al. 2012), Russia (Ekaterina 2012; Leydesdorff et al. 2015) or Norway (Ivanova et al. 2014). The main of these studied may be summarised as follows: (i) the mutual information is negative, generally, meaning existence of synergy within the considered innovation systems, even though the extent varies from one country or region to another; the transmission power is weak, generally, meaning that a low part of information was shared among innovation actors.
While studying the USA, UK, Germany, France, Russia, India, Brazil, China, South Korea and West Africa with mutual information, Mêgnigbêto (2014a) established that the synergy operates more in South Korea, India, France, USA, UK and Germany than elsewhere (probably, because the South Korean data source—Internet—was not the same as that of the other countries—Web of Science); China is at the rear coming after Russia, Brazil and West Africa in this order. Regarding the transmission power, USA devoted the largest part of its information capacity production to the synergy between the Triple Helix spheres followed by South Korea, UK, Germany and France. West Africa and China have the lowest transmission power values. Except South Korea that positions among Western countries, the transmission power operates a division of the selected countries into two parts: the developed countries led by USA, on one hand, and the developing ones led by India, on the other (see Mêgnigbêto 2014a, 2016a).
The mutual information was criticised; according to Krippendorff (2009a, b), this indicator fails to measure the interaction information it is intended to in more than two dimensions, e.g. with more than two variables. Innovation systems are complex systems (Katz 2006, 2016); Leydesdorff (2003) asserted that the Triple Helix of university-industry-government relationships constitute a complex system that, therefore, could be analysed with techniques and tools from cybernetics, information theory, game theory, decision theory, topology or mathematics of relations or factorial analysis (von Bertalanffy 1973). Recently, Mêgnigbêto (Mêgnigbêto 2017; 2018) proved that the Triple Helix innovation system with publication as unit of analysis is a cooperative game with transferable utility; then, the core, the Shapley value and the nucleolus were proposed as indicators of synergy. The application of these indicators to the West African and the South Korean Triple Helix games (Mêgnigbêto 2018) led to the following main findings: (i) university, the biggest Triple Helix producer, has more power to lead to and create synergy, followed by government in second position and industry in third position; (ii) together, university and government have the largest interest in the Triple Helix game; (iii) the nucleolus value is less generous towards government when compared with the Shapley value, meaning that government and its partners maintain the synergy within the Triple Helix system.
This study seeks to determine the profile of selected countries regarding the core, the Shapley value and the nucleolus. We formulate the following research questions: (i) What are the rules of the Triple Helix game of the selected countries? (ii) How do the selected countries perform with regard to game theory indicators? (iii) How does selected countries profile compare with mutual information or transmission power? The paper intends to answer these research questions. It is structured as follows: in the second (next) section, we explain the rules of the Triple Helix game; the third section gives a background on the core, the Shapley value and the nucleolus; the fourth deals with research data collection, and the fifth presents the analyses; the sixth section discusses the results; and the last section summarises the main findings and concludes.

Methods and data

In a Triple Helix innovation system, actors interact mainly by means of collaboration. By doing so, they pursue the goal of maximising the number of papers they publish individually and collectively; they form coalitions which make the Triple Helix of university-industry-government relationships a cooperative game. The rules of a game determine players, actions of players and utility of playing the game; however, cooperative games are characterised by a set of players, coalitions they may form and payoffs or utility. The relations between coalitions and payoffs or utility are called characteristic function.

Rules of the Triple Helix game

According to Mêgnigbêto (Mêgnigbêto 2017; 2018), the Triple Helix relationships is a three-person cooperative game with transferable utility. The players are the three Triple Helix actors: university (u), industry (i) and government (g). The set of coalitions they may form is P = {∅, {u}, {i}, {g}, {u, i}, {u, g}, {i, g}, {u, i, g}}. Let υ be the characteristic function of the game; it entrusts with each coalition its payoff, e.g. the number of papers it published or the corresponding percentage share. Let us consider Fig. 1 which represents the basic configuration of the Triple Helix in terms of the number of publications per sphere. For simplification purpose, we will write, for example, ui instead of {u, i} to designate the coalition formed by players u and i. The characteristic function of the Triple Helix game is as follows (Mêgnigbêto 2017; 2018):
$$ \left\{\begin{array}{c}\begin{array}{c}\boldsymbol{\upsilon} \left(\varnothing \right)=\mathbf{0}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{u}\right)=\boldsymbol{U}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{i}\right)=\boldsymbol{I}\end{array}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{g}\right)=\boldsymbol{G}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\right)=\boldsymbol{U}+\boldsymbol{I}+\boldsymbol{UI}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{g}\right)=\boldsymbol{U}+\boldsymbol{G}+\boldsymbol{UG}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{i}\boldsymbol{g}\right)=\boldsymbol{I}+\boldsymbol{G}+\boldsymbol{I}\boldsymbol{G}\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)=\boldsymbol{U}+\boldsymbol{I}+\boldsymbol{G}+\boldsymbol{UI}+\boldsymbol{UG}+\boldsymbol{I}\boldsymbol{G}+\boldsymbol{UI}\boldsymbol{G}\end{array}\right. $$
(1)
where U, I and G represent the number of papers university, industry and government published on their own respectively; UI, UG and IG represent the number of papers university and industry, university and government, industry and government co-authored respectively; and UIG the number of papers the three actors co-authored. UI, UG and IG exclude UIG (Mêgnigbêto 2017; 2018).1

Core, Shapley value and nucleolus as indicators

The core of the Triple Helix game is determined by the number of publications each actor produced on its own (the lower bound) and the total number of publications that actor produced within the system, included in collaboration with other actors (the upper bound), under the condition that the three values add up to the total number of publications in the considered set. In its analytic form, the core of a Triple Helix cooperative game is the set of values xu, xi and xg of the utility of players u, i and g respectively, so that (Mêgnigbêto 2018):
$$ \left\{\begin{array}{c}\boldsymbol{\upsilon} \left(\boldsymbol{u}\right)\le {\boldsymbol{x}}_{\boldsymbol{u}}\le \boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{i}\boldsymbol{g}\right)\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{i}\right)\le {\boldsymbol{x}}_{\boldsymbol{i}}\le \boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{g}\right)\\ {}\boldsymbol{\upsilon} \left(\boldsymbol{g}\right)\le {\boldsymbol{x}}_{\boldsymbol{g}}\le \boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\right)\\ {}{\boldsymbol{x}}_{\boldsymbol{u}}+{\boldsymbol{x}}_{\boldsymbol{i}}+{\boldsymbol{x}}_{\boldsymbol{g}}=\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)\end{array}\right. $$
(2)
The core may be represented in a graphical form also. The core expresses actors’ interests and constraints on these interests; it indicates the margin innovation actors have to bind agreements with the twofold target of creating synergy and redistributing benefits. The core determines existence and level of synergy within a Triple Helix innovation system (Mêgnigbêto 2018).
The Shapley value is the value an actor expects before the game begins or realises after the game ends (Roth 1988a, b). Within the framework of the Triple Helix relationships, Mêgnigbêto (Mêgnigbêto 2018) defined the Shapley value as the power of an actor to lead to and create synergy; it is the power an actor has to convince partners to collaborate with him or to form a coalition. Shapley (1952, 1953) gave a formula to compute this value. In the Triple Helix, the Shapley value is the triplet Su, Si, Sg for players university, industry and government respectively so that (Mêgnigbêto 2018):
$$ \left\{\begin{array}{c}{\boldsymbol{S}}_{\boldsymbol{u}}=\frac{\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)+\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{u}\right)+\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\right)+\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{g}\right)-\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{i}\boldsymbol{g}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{i}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{g}\right)}{\mathbf{6}}\\ {}{\boldsymbol{S}}_{\boldsymbol{i}}=\frac{\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)+\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{i}\right)+\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{i}\right)+\boldsymbol{\upsilon} \left(\boldsymbol{i}\boldsymbol{g}\right)-\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{u}\boldsymbol{g}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{u}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{g}\right)}{\mathbf{6}}\\ {}{\boldsymbol{S}}_{\boldsymbol{g}}=\frac{\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{u}\boldsymbol{i}\boldsymbol{g}\right)+\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{g}\right)+\boldsymbol{\upsilon} \left(\boldsymbol{i}\boldsymbol{g}\right)+\boldsymbol{\upsilon} \left(\boldsymbol{u}\boldsymbol{g}\right)-\mathbf{2}\boldsymbol{\upsilon } \left(\boldsymbol{u}\boldsymbol{i}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{i}\right)-\boldsymbol{\upsilon} \left(\boldsymbol{u}\right)}{\mathbf{6}}\end{array}\right. $$
(3)
The nucleolus measures excesses in the distributions of the total payoff in order to indicate the ‘more acceptable’ one by players (Schmeidler 1969; Kohlberg 1971). According to Mêgnigbêto (Mêgnigbêto 2018), in the framework of the Triple Helix relationships, the nucleolus is the effort of solidarity made by an actor (and its partners) to maintain synergy within the innovation system. The nucleolus has no analytic formula. It is hard to be computed (Sziklai 2015); indeed, it requires a step-by-step approach so that it is better to use an algorithm or software application for its computation. Sziklai (2015) established several methods on the computation of the nucleolus as well as the corresponding theory. Nowadays, there are many software applications that allow computing the nucleolus; even though using the same data, they always do not yield the same results. Guajardo and Jorusten (2015) revealed common mistakes in computing the nucleolus; Cano-Berlanga et al. (2017) claimed that the package ‘Game theory’ for the R statistical software (R Development Core Team 2017) takes into account these criticisms and produces robust results.

Research data collection

Leydesdorff (2003) analysed various world regions and countries while introducing the mutual information as an indicator of the synergy within the Triple Helix innovation system; he used data collected from the CD-ROM edition of the Science Citation Index 2000. Later on, Mêgnigbêto (2014a) used the same data for some of these countries, added those of South Korea harvested on the Web by Khan and Park (2011) and those of West Africa downloaded from Web of Science, to compute the transmission power. In order to avoid any bias linked to the sources of data or the level of data aggregation (country or region) on one hand, and to compare results with those of previous studies (e.g. Leydesdorff (2003) and Mêgnigbêto (2014a, 2016a)) on the other, we limited ourselves to countries common to the two studies; there are eight among which four developed namely USA, UK, Germany and France and four emerging namely Russia, India, Brazil and China.

Data treatment

Leydesdorff (2003) and Mêgnigbêto (2014a) presented data according to the Triple Helix spheres, e.g. innovation actors and their bi- or tri-lateral collaborations. We introduced these data in a spreadsheet for the computation of the characteristic functions according to the system 1. Then, the upper and lower bounds to each actor’s interests were determined to form the core. The ‘ggtern’ package (Hamilton 2016) for the R statistical software (R Development Core Team 2017) were used to plot the lines determining the lower and upper bounds of the core on the ternary diagram. The diagram produced in a Scalable Vector Graphics (SVG) file (World Wide Web Consortium 2011) was edited with the Inkscape software application (Bah 2009; Inkscape Team 2017) to colour the surface area of the core. The Shapley value and the nucleolus were computed using the ‘Game Theory’ package (Cano-Berlanga et al. 2017) for the R statistical software.

Results

Countries’ total output and Triple Helix spheres’ shares

Among the selected countries, USA is the biggest science producer, far followed, in this order, by UK, Germany, France, Russia, China, India and Brazil at the rear. If the Brazilian output is considered as a unit of measurement, USA produced 26 units, UK 8, Germany 7, France 5, Russia and China each 2 and India 1. In five countries (USA, UK, Germany, Brazil and China), university is the biggest science producer, followed by government and industry, in this order; in the remaining three countries (France, Russia and India), government takes the first place, lagging university in the second position. Note that the governmental and academic productions are almost equal for France and India. The three bilateral collaborations university-industry, university-government and industry-government occurred in all countries, the tri-lateral too. Note that industry’s percentage shares are very limited compared with those of other players; therefore, we plotted them separately in order not to bias visual analyses (Figs. 2 and 3 and Table 1).
Table 1
Outputs of the Triple Helix spheres in selected innovation systems
Country
 
U
I
G
UI
UG
IG
UIG
Total
USA
#
152,449
6506
24,134
7200
37,834
1782
2666
232,571
%
65.55
2.80
10.38
3.10
16.27
0.77
1.15
100
UK
#
39,316
1167
12,020
1719
13,098
394
690
68,404
%
57.48
1.71
17.57
2.51
19.15
0.58
1.01
100
Germany
#
35,588
700
8627
1028
14,003
407
664
61,017
%
58.32
1.15
14.14
1.68
22.95
0.67
1.09
100
France
#
13,571
507
14,020
439
11,593
452
530
41,112
%
33.01
1.23
34.10
1.07
28.20
1.10
1.29
100
Russia
#
4978
102
10,996
76
6315
162
138
22,767
%
21.86
0.45
48.30
0.33
27.74
0.71
0.61
100
India
#
4134
194
4563
97
1813
61
55
10,917
%
37.87
1.78
41.80
0.89
16.61
0.56
0.50
100
Brazil
#
6052
46
1074
137
1727
32
52
9120
%
66.36
0.50
11.78
1.50
18.94
0.35
0.57
100
China
#
13,235
61
3791
237
4610
68
114
22,116
%
59.84
0.28
17.14
1.07
20.84
0.31
0.52
100

Characteristic functions

Table 2 portrays the characteristic function of the Triple Helix game of the considered innovation systems. We use percentage shares instead of publication counts; therefore, the grand coalition has a utility of 100 always and then ignored in countries’ comparison. In the five countries where university has the greatest percentage share (USA, UK, Germany, Brazil and China), the ranking of coalitions by decreasing payoffs puts ug in the first position followed by ui, u, ig, ig and g, confirming the findings of Mêgnigbêto (Mêgnigbêto 2018). In the remaining three countries where government is the first producer (France, Russia, India), coalitions g is involved in come first followed by those u is a member of, and finally the one-player coalition i; so the order is: ug, ig, g, ui, u and i.
Table 2
Characteristic functions of the Triple Helix system of selected countries’ Triple Helix game (values are in percentage)
Coalitions
u
i
g
ui
ug
ig
uig
USA
65.55
2.80
10.38
71.44
92.19
13.94
100
UK
57.48
1.71
17.57
61.70
94.20
19.85
100
Germany
58.32
1.15
14.14
61.16
95.41
15.95
100
France
33.01
1.23
34.10
35.31
95.31
36.43
100
Russia
21.86
0.45
48.30
22.65
97.90
49.46
100
India
37.87
1.78
41.80
40.53
96.27
44.13
100
Brazil
66.36
0.50
11.78
68.37
97.07
12.63
100
China
59.84
0.28
17.14
61.19
97.83
17.72
100

Cores

The analytic form of the core of the eight countries is presented in Table 3 and the graphical form in Figs. 4, 5, 6, 7, 8, 9, 10 and 11. For all the countries, the core borders the industry axis due to the low share of this actor to the scientific output; this finding confirms the results of Mêgnigbêto (2018) relative to the core of West Africa and South Korea. Particularly, the China core is closest to the industrial axis because this country’s industrial output in the lowest one (cf. Table 2 or Table 3). Actors’ contribution to the formation of the core—defined as the difference between the upper and the lower bounds of their interests as expressed in the analytic form of the core—is presented in Table 4. Note that the contribution of university and government determines the length of the core whereas that of industry determines its width. In the five countries with university as the biggest science producer, university contributes more to the formation of the core followed by government and then by industry; in the three countries where government is the biggest science producer, government contribution to the core is highest in two (France and Russia) and university one is highest in one (India). In that latter group of countries, university and government have almost the same contribution, however. Industry’s highest contribution to the formation of the core occurs in USA (5.01) and the lowest one in Russia. Consequently, the core of USA is the widest and that of Russia (1.65) is the thinnest.
Table 3
Analytic form of the core of the Triple Helix innovation systems of selected countries
Country
USA
UK
Germany
France
Core
\( \left\{\begin{array}{c}65.55\le {x}_u\le 86.06\\ {}2.80\le {x}_i\le 7.81\\ {}10.38\le {x}_g\le 28.56\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
\( \left\{\begin{array}{c}57.48\le {x}_u\le 80.15\\ {}1.71\le {x}_i\le 5.80\\ {}17.57\le {x}_g\le 38.30\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
\( \left\{\begin{array}{c}58.32\le {x}_u\le 84.05\\ {}1.15\le {x}_i\le 4.59\\ {}14.14\le {x}_g\le 38.84\\ {}{x}_u+{x}_{\mathrm{i}}+{x}_g=100\end{array}\right. \)
\( \left\{\begin{array}{c}33.01\le {x}_u\le 63.57\\ {}1.23\le {x}_i\le 4.69\\ {}34.10\le {x}_g\le 64.69\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
Country
Russia
India
Brazil
China
Core
\( \left\{\begin{array}{c}21.86\le {x}_u\le 50.54\\ {}0.45\le {x}_i\le 2.10\\ {}48.30\le {x}_g\le 77.35\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
\( \left\{\begin{array}{c}37.87\le {x}_u\le 55.87\\ {}1.78\le {x}_i\le 3.73\\ {}41.80\le {x}_g\le 59.47\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
\( \left\{\begin{array}{c}66.36\le {x}_u\le 87.37\\ {}0.50\le {x}_i\le 2.93\\ {}11.78\le {x}_g\le 31.63\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
\( \left\{\begin{array}{c}59.84\le {x}_u\le 82.28\\ {}0.28\le {x}_i\le 2.17\\ {}17.14\le {x}_g\le 38.81\\ {}{x}_u+{x}_i+{x}_g=100\end{array}\right. \)
Table 4
Contribution to the formation of the core of selected Triple Helix games
 
USA
UK
Germany
France
Russia
India
Brazil
China
University
20.51
22.67
25.72
30.56
28.68
18.00
21.01
22.43
Industry
5.01
4.10
3.44
3.46
1.65
1.95
2.42
1.89
Government
18.18
20.73
24.70
30.59
29.06
17.67
19.86
21.67

Shapley values and nucleoli

The Shapley values and the nucleoli of the eight innovation systems are computed in Table 5. The Shapley value conserves the ranking of actors according to their output, e.g. where university is the biggest producer, it has the highest Shapley value followed by government and then by industry, and where government dominates the output, it has the highest Shapley value, followed by university and then by industry. That is not the case of the nucleolus: players are ranked in the same order whatever the country is and whatever the shares of actors are: university occupies the first position followed by government and then by industry. Even where government dominates the output, it loses its advantage to the benefit of university. Compared to the Shapley value, the nucleolus allocated to government less than it does to university and industry, whatever the country is.
Table 5
Shapley values and nucleoli of selected Triple Helix games
Player
 
University
Industry
Government
USA
Shapley value
75.61
5.11
19.28
Nucleolus
78.70
7.11
14.20
UK
Shapley value
68.64
3.59
27.77
Nucleolus
74.16
5.44
20.41
Germany
Shapley value
71.00
2.69
26.31
Nucleolus
78.33
4.74
16.94
France
Shapley value
48.07
2.75
49.18
Nucleolus
59.20
5.15
35.66
Russia
Shapley value
36.10
1.17
62.72
Nucleolus
49.03
2.40
48.57
India
Shapley value
46.78
2.67
50.55
Nucleolus
53.85
3.65
42.50
Brazil
Shapley value
76.77
1.62
21.61
Nucleolus
83.58
2.76
13.66
China
Shapley value
70.07
1.14
27.89
Nucleolus
79.26
2.19
18.55

Discussion

Biggest Triple Helix producer leads to and creates synergy

The eight Triple Helix games studied in this paper presented two patterns as regards the Triple Helix spheres’ outputs. For the ones, university is the biggest science producer; for the others, government is the top science producer; as a result, industry is at the third place. Due to this change in the ranking of the Triple Helix actors by their output, the rank of coalitions according to their payoff also changes: coalitions that university is involved in are ranked first in countries where university is the top science producer, and coalitions government is a member of are ranked first in countries where government is the top science producer. This result prefigures the ranking of players by the Shapley value: university has the highest Shapley value in countries where it is the biggest science producer and government has the highest Shapley value in countries where it is the biggest science producer. The result confirms the one of Mêgnigbêto (Mêgnigbêto 2018) where university, the biggest science producer in South Korea and West Africa, has the highest Shapley value. Note that the production share and the Shapley value are linked; indeed, mathematically, the Shapley value is the expected utility of player (Roth 1988a); in other words, it is the average of utilities of an actor; consequently, the larger an actor’s utility, the higher its Shapley value. In summary, the Triple Helix actor that has the largest share to publications has more strength to lead to and create synergy because it has more power to bind agreements and form coalitions.

Government shows solidarity to maintain synergy

Table 6 presents the difference between actors’ Shapley value and nucleolus per innovation system. This quantity is positive for university and industry on one hand and negative for government on the other whatever the country is, meaning that the Shapley value for government is always greater than its nucleolus; conversely, university and industry Shapley value is lower than their nucleolus. In other words, in any innovation system, the nucleolus attributes to government less than it expects and to university and industry more than they do. Taking into account the quantity government loses, we can conclude that the nucleolus erodes government utility to the benefit of university mainly.
Table 6
Difference between actors’ Shapley value and nucleolus
 
Russia
France
Germany
China
Brazil
UK
India
USA
University
13.02
12.19
9.63
9.41
8.25
7.53
7.46
5.8
Industry
0.1
0.2
0.18
0.09
0.1
0.16
0.08
0.18
Government
− 13.13
− 12.39
− 9.8
− 9.5
− 8.34
− 7.68
− 7.54
− 5.98
Note: Countries appear in decreasing order of absolute value of government losses
The nucleolus may be interpreted as a fair allocation based on the coalitions of which players are a member (Stolwijk 2010). It is more a way the total payoff can be distributed in a fair way over all the players based on all the coalitions of which he is a ‘member’ (Brackin 2002; Stolwijk 2010). An innovation actor with higher value of nucleolus does not necessary mean that the actor shows solidarity towards partners more than another actor. In fact, the nucleolus attributes value to players, but the meaning goes to coalitions that actors belongs to. To know the actors that show solidarity, one should compare the nucleolus to a particular distribution of the total payoff, the Shapley value in this case. If the nucleolus is lower than the Shapley value, it means that the actor accepts to make concessions by diminishing the payoff he expected (its Shapley value) to render coalitions payoffs fairer. Applying this logical reasoning to our case leads to the conclusion that government accepts to lose parts of its interest to allow the game to continue, else university and industry which have ‘unfair’ interests (according to the nucleolus) could leave the game. The quantity government loses by the nucleolus entirely goes to university in a large part and industry, so that in Table 6, the sum of the quantity in the cell with the heading university and the one in the cell with heading industry is equal to the value in the cell with the heading government in absolute value. The Shapley value for government is deemed unfair by the nucleolus that proceeds to corrections. Table 6 shows that the player government shows more solidarity, in absolute value, in Russia (13.13) than elsewhere, and less in the USA (5.98).

Extent of synergy varies over countries

Caplan and Sasaki (2006) provided a software application that analyses a cooperative game with transferable utility by (i) drawing the core, (ii) computing the Shapley value, (iii) computing the nucleolus and (iv) computing the percentage the surface area of the core occupies as regards the surface area of the ternary diagram. We used this application for the latter function. The surface of the core used as level of synergy within the eight innovation systems ranks France at the top with 2% followed by the USA (1.8%), UK and Germany (1.7% each), then, comes Brazil (1%), Russia (0.9%), China (0.8%) and India (0.7%). Clearly, this indicator operates a division of selected countries into two clusters according to the level of development: developed countries on one hand led by France including the USA, UK and Germany (with as score ranging from 1.7 to 2%), and on the other, emerging ones led by Brazil including Russia, China and India (with a score less than or equal to 1% each) (Fig. 12).

State intervention policy determines the position of the core

The examination of the positions of the cores on a ternary diagram reveals the existence of three clusters: (i) the first one where the core is located close to the university apex (at the top); this cluster groups together the five countries where university dominates the research system: USA, UK, Germany, Brazil and China; (ii) the second one where the core is located at the middle of the side of the triangle opposite to the industry apex; it groups two countries, France and India, where the shares of university and government are balanced; and (iii) the third one where the core is located almost close to the government apex; it is constituted of Russia only, where government dominates knowledge production. In our opinion, the three clusters illustrate the influence of political orientations on science, technology and innovation output.
In the Triple Helix theory, the term ‘government’ does not reduce to an executive institution but represents any public institution or power (Shinn 2002a, b). Therefore, it should be understood as state, i.e. consisting of three distinct sets of powers, each with its assigned role: (i) one is the legislature, whose role is to make the law; (ii) the second is the executive (sometimes referred to as ‘the government’), which is responsible for implementing the law; and the third is the judiciary, which is responsible for interpreting and applying the law (World Bank 1997). Two concurrent modes of economic organisation of the state are governing the world: liberalism (or capitalism) and planned economy (also known under socialism and communism). Each has variants so that an economic organisation in one country is not the same in the other country. Liberalism supposes private ownership of production means where the state intervention in the economy is limited (Becker and Vasileva 2017), more limited in the USA than in Europe (World Bank 1997). In the USA, the state intervention in the economy is characterised by a laissez-faire, under the dictum ‘That government is best that governs least’ (World Bank 1996, 1997) whereas some Western European countries like Germany are characterised by a somewhat more ‘social’ market economy (World Bank 1996). That may explain the position of the core of the USA, UK and Germany Triple Helix game, three western countries where liberalism has been established for decades. Cacaly and Le Coadic (2007) described reforms, nationalisation and deregulation in France with the Left and Right influence on science, technology and innovation policy; this may explain the median position of the core of France Triple Helix game.
Brazil, Russia, India and China (BRIC) represent a rather homogenous group of countries as regards their economic organisation; they all have instituted planned economy—which means the state ownership in all economic sectors—and engaged reforms to liberalise in the 1980s (for Brazil) and the 1990s (for the three others) (World Bank 1997) to comply with the Western states’ standards (Stivachtis 2015). Becker and Vasileva (2017) provided a comparison of their economic organisation over time: all of them are much less liberal than the Western countries and feature high levels of statism and similarly high levels of patrimonialism. They all started reforms. While Russia was the most liberal BRIC country in 1998, it de-liberalised so much that it became the second (after China) least liberal BRIC country in 2008. Brazil was the most liberal country in 2008, followed by India. Note that data analysed are related to papers published in 2000, a decade after the collapse of the Union of Socialist and Soviet Republics and the end of the Cold War following the advent of Perestroika (Gorbatchev 1987; Gorbachev 1989). Russia is still, then, a command-and-control economy, which explains the position of that country’s Triple Helix game core.

Comparison with mutual information and transmission power

Table 7 presents the ranking of selected countries as regards the actors’ Shapley value and nucleolus. It shows the rank of countries according to the power of actor in leading to and creating synergy within the Triple Helix innovation system. University has more power to lead to and create synergy in Brazil than elsewhere and less power in Russia. Industry has more power in the USA than elsewhere and less power in China; government has more power in Russia than elsewhere and less power in the USA. It is important to underline that university ranks first in the five countries where it is the biggest science producer before the three others; countries where government is the biggest producer are ranked first before the others. Industry Shapely value divides countries in two categories: the developed ones first and the emerging ones after. The rankings of countries by the Shapley value of the player industry results in the same order as the ranking of the countries by the transmission power (Mêgnigbêto 2014a): the developed one led by the USA and the emerging ones led by India. Because the value of the nucleolus could not be interpreted alone, we do not deem necessary to rank countries according to the nucleolus of actors.
Table 7
Ranking of selected countries by the Shapley value
Rank
1
2
3
4
5
6
7
8
Shapley value u
Brazil
USA
China
Germany
UK
France
India
Russia
Shapley value i
USA
UK
France
Germany
India
Brazil
Russia
China
Shapley value g
Russia
India
France
UK
China
Germany
Brazil
USA

Conclusion

Innovation system of eight countries was studied within the framework of the Triple Helix of university-industry-government relationships using game theory techniques and methods. The core, the Shapley value and the nucleolus were used as indicators to measure the synergy within an innovation system. The eight countries group together four developed ones (USA, UK, Germany and France) and four emerging (Russia, India, Brazil and China). Publication is used as a unit of analysis and data collected from Web of Science were analysed. University has the largest share of publications in five countries (USA, UK, Germany, Brazil and China) and government in three countries (France, Russia and India). Government showed solidarity towards other actors to maintain the synergy. The level of effort made varies, however, from one country to another, placing Russia at the top and USA at the rear. University and government have more power to lead to and create synergy in countries where each dominates the output; however, everywhere government shows solidarity towards other actors to maintain the synergy.
The position of the core on a ternary diagram distinguished three clusters: (i) the one where university dominates the output locating the core close to the university apex (USA, Brazil, UK, Germany, China); (ii) the second where the shares of university and government are balanced and the core is at a mid-way between the university and government apexes (France, India); and the third where government dominates the output and the core is located near the government apex (Russia). These three situations illustrate the state intervention policy in the economy.
The level of synergy operates a division of countries according to the level of development; the developed ones led by France (1.7–2%) on one hand, and the emerging ones led by Brazil (less than or equal to 1%) on the other. The performance of the selected countries has no relation with the mutual information; however, the ranking of countries by the Shapley value of industry results in the same as the ranking by the transmission power found in previous studies. The conclusions of this study illustrate that the state policy has influence on the relations between innovation actors. The paper innovates by borrowing techniques and tools from game theory to help in having new enlightenment on the study of the Triple Helix relationships.

Competing interests

The author declares that he has no competing interests.

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Fußnoten
1
To obtain the characteristic function in percentage, one should multiply by 100 the right term of each equation and divide the result by the total number of papers within the system given by υ(uig) = U + I + G + UI + UG + IG + UIG (see Mêgnigbêto 2018).
 
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Metadaten
Titel
Measuring synergy within a Triple Helix innovation system using game theory: cases of some developed and emerging countries
verfasst von
Eustache Mêgnigbêto
Publikationsdatum
01.12.2018
Verlag
Springer International Publishing
Erschienen in
Triple Helix / Ausgabe 1/2018
Elektronische ISSN: 2197-1927
DOI
https://doi.org/10.1186/s40604-018-0054-8

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