Skip to main content
Erschienen in: Universal Access in the Information Society 3/2019

22.07.2019 | Long Paper

Methodology I’M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields

verfasst von: Eva Villegas, Emiliano Labrador, David Fonseca, Sara Fernández-Guinea

Erschienen in: Universal Access in the Information Society | Ausgabe 3/2019

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The article is based on the development of a new methodology that promotes and contributes to a workshop, incorporating user experience as an evaluation of user’s behavior, and includes the application of gamification as a method of increasing motivations. The study that is presented is based on the explanation of the method used for its creation and in the evaluation of the first results obtained before its application. The evaluation of the design took into account the initial assessment to connect the field of user experience with gamification, assessed a first version and evaluated a second version, and applied it in the context of a workshop. One of the aims that is addressed within the user experience is to evolve in the search of systems, where a starting point is developed from a hypothetico-deductive system, where the consultant established the hypothesis to be solved based on the possible behavior of the user to a system, where users also participate in decisions; therefore, the methodology applied for the design is based on a user-centered design process. The application allows to reveal useful information to design a workshop that can improve the quality of the results, increase the relevance of the resulting report and contribute efficiency compared to the current systems. To illustrate this technique, a use case is presented applied to the redesign of a subject of Master in user experience. The strengths and weaknesses of the system’s applicability as a standard are taken into account.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
4.
Zurück zum Zitat Villegas, E., Labrador, E., Fonseca, D.S.F.G.: Mejora de las metodologías de experiencia de usuario mediante la aplicación de gamificación. Metodología I’m In. In: 13th Iberian Conference on Information Systems and Technologies (CISTI) (p. pp. 1–6, e-ISBN: 978-989-98434-8-6, Print-ISBN:978-). Cáceres (2018). https://doi.org/10.23919/cisti.2018.8399386 Villegas, E., Labrador, E., Fonseca, D.S.F.G.: Mejora de las metodologías de experiencia de usuario mediante la aplicación de gamificación. Metodología I’m In. In: 13th Iberian Conference on Information Systems and Technologies (CISTI) (p. pp. 1–6, e-ISBN: 978-989-98434-8-6, Print-ISBN:978-). Cáceres (2018). https://​doi.​org/​10.​23919/​cisti.​2018.​8399386
10.
13.
Zurück zum Zitat Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: Gamification using game-design elements in non-gaming contexts. In: Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems—CHI EA’11 (2011). https://doi.org/10.1145/1979742.1979575 Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: Gamification using game-design elements in non-gaming contexts. In: Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems—CHI EA’11 (2011). https://​doi.​org/​10.​1145/​1979742.​1979575
15.
Zurück zum Zitat Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the Association for the Advancement of Artificial Intelligence Workshop on Challenges in Game AI (AAAI’04) (2004) Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the Association for the Advancement of Artificial Intelligence Workshop on Challenges in Game AI (AAAI’04) (2004)
17.
Zurück zum Zitat Prowting, F.: Gamification: Engaging your Workforce. Ark Group, Hyderabad (2013) Prowting, F.: Gamification: Engaging your Workforce. Ark Group, Hyderabad (2013)
18.
Zurück zum Zitat Dignan, A.: Game Frame: Using Games as a Strategy for Success. Free Press, New York (2011) Dignan, A.: Game Frame: Using Games as a Strategy for Success. Free Press, New York (2011)
24.
Zurück zum Zitat Schmidt-Atzert, L.: Psicología de las emociones. Herder, Freiburg im Breisgau (1985) Schmidt-Atzert, L.: Psicología de las emociones. Herder, Freiburg im Breisgau (1985)
27.
Zurück zum Zitat Plutchik, R., Plutchik, R.: Emotions and Life: Perspectives from Psychology, Biology, and Evolution. American Psychological Association, Washington (2003) Plutchik, R., Plutchik, R.: Emotions and Life: Perspectives from Psychology, Biology, and Evolution. American Psychological Association, Washington (2003)
33.
Zurück zum Zitat Deckers, L.: Motivation: Biological, Psychological, and Environmental. Pearson Education, New York (2013) (ISBN 9780205941001, 978-0205941001) Deckers, L.: Motivation: Biological, Psychological, and Environmental. Pearson Education, New York (2013) (ISBN 9780205941001, 978-0205941001)
35.
Zurück zum Zitat Maslow, A.H.: Motivation and Personality. Harper & Row, Manhattan (1970) Maslow, A.H.: Motivation and Personality. Harper & Row, Manhattan (1970)
36.
Zurück zum Zitat Palmero, F., Martínez Sánchez, F., Huertas Martínez, J.A.: Motivación y emoción. McGraw Hill, New York (2008) Palmero, F., Martínez Sánchez, F., Huertas Martínez, J.A.: Motivación y emoción. McGraw Hill, New York (2008)
39.
Zurück zum Zitat Labrador, E., Villegas, E.: Sistema fun experience design (FED) aplicado en el aula. ReVisión (2014) Labrador, E., Villegas, E.: Sistema fun experience design (FED) aplicado en el aula. ReVisión (2014)
40.
43.
Zurück zum Zitat Hodent, C.: The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. CRC Press, Boca Raton (2017) (ISBN 1498775500, 978-1498775502)CrossRef Hodent, C.: The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. CRC Press, Boca Raton (2017) (ISBN 1498775500, 978-1498775502)CrossRef
55.
Zurück zum Zitat Lockwood, T.: Design Thinking: Integrating Innovation, Customer Experience and Brand Value. Allworth Press, New York (2009) Lockwood, T.: Design Thinking: Integrating Innovation, Customer Experience and Brand Value. Allworth Press, New York (2009)
Metadaten
Titel
Methodology I’M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields
verfasst von
Eva Villegas
Emiliano Labrador
David Fonseca
Sara Fernández-Guinea
Publikationsdatum
22.07.2019
Verlag
Springer Berlin Heidelberg
Erschienen in
Universal Access in the Information Society / Ausgabe 3/2019
Print ISSN: 1615-5289
Elektronische ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-019-00675-w

Weitere Artikel der Ausgabe 3/2019

Universal Access in the Information Society 3/2019 Zur Ausgabe