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Erschienen in: Universal Access in the Information Society 3/2019

19.07.2019 | Long Paper

Improving student engagement in a biometric classroom: the contribution of gamification

verfasst von: Ivan Milenković, Uroš Šošević, Dejan Simić, Miroslav Minović, Miloš Milovanović

Erschienen in: Universal Access in the Information Society | Ausgabe 3/2019

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Abstract

This paper presents the use of gamification for educating engineers in the field of biometrics. A learning platform with gamification elements was developed for the course of biometric technologies, held at the University of Belgrade. The platform combines standard gamification elements with role-playing, as it allows students to find themselves in both the role of biometric engineers and that of system attackers. The effects of the gamified approach were evaluated at the biometric technologies course held at the University of Belgrade. These research study results show improvement in student motivation and learning outcomes.

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Metadaten
Titel
Improving student engagement in a biometric classroom: the contribution of gamification
verfasst von
Ivan Milenković
Uroš Šošević
Dejan Simić
Miroslav Minović
Miloš Milovanović
Publikationsdatum
19.07.2019
Verlag
Springer Berlin Heidelberg
Erschienen in
Universal Access in the Information Society / Ausgabe 3/2019
Print ISSN: 1615-5289
Elektronische ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-019-00676-9

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