Skip to main content

2017 | OriginalPaper | Buchkapitel

Natural User Interface to Assess Social Skills in Autistic Population

verfasst von : Claudia Faita, Raffaello Brondi, Camilla Tanca, Marcello Carrozzino, Massimo Bergamasco

Erschienen in: Augmented Reality, Virtual Reality, and Computer Graphics

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The children suffering of autism spectrum disorder (ASD) present several limitations in social communication and interactive skills. State of the art showed that Virtual Reality (VR) represents a valid alternative to learn social skills in ASD. In particular VR offers the advantage to simulate daily life interaction in a replicable and controlled environment. In this paper, we present a novel methodology to evaluate social competence in ASD based on the immersive VR system, featuring natural interaction. The VR system is based on the theoretical model which aims to evaluate the intersubjective interchange in everyday relationship between autistic population and the surrounding environment. We suggest that this technological setup can be a useful tool to increase social competence in ASD and it can become a sophisticated outcome measurement tool for studying the improvement of social competence.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Frith, U., Happé, F.: Autism spectrum disorder. Curr. Biol. 15(19), R786–R790 (2005)CrossRef Frith, U., Happé, F.: Autism spectrum disorder. Curr. Biol. 15(19), R786–R790 (2005)CrossRef
2.
3.
Zurück zum Zitat Chevallier, C., Parish-Morris, J., McVey, A., Rump, K.M., Sasson, N.J., Herrington, J.D., Schultz, R.T.: Measuring social attention and motivation in autism spectrum disorder using eye-tracking: stimulus type matters. Autism Res. 8(5), 620–628 (2015)CrossRef Chevallier, C., Parish-Morris, J., McVey, A., Rump, K.M., Sasson, N.J., Herrington, J.D., Schultz, R.T.: Measuring social attention and motivation in autism spectrum disorder using eye-tracking: stimulus type matters. Autism Res. 8(5), 620–628 (2015)CrossRef
4.
Zurück zum Zitat Schilbach, L., Timmermans, B., Reddy, V., Costall, A., Bente, G., Schlicht, T., Vogeley, K.: Toward a second-person neuroscience. Behav. Brain Sci. 36(04), 393–414 (2013)CrossRef Schilbach, L., Timmermans, B., Reddy, V., Costall, A., Bente, G., Schlicht, T., Vogeley, K.: Toward a second-person neuroscience. Behav. Brain Sci. 36(04), 393–414 (2013)CrossRef
5.
Zurück zum Zitat Sebanz, N., Bekkering, H., Knoblich, G.: Joint action: bodies and minds moving together. Trends Cogn. Sci. 10(2), 70–76 (2006)CrossRef Sebanz, N., Bekkering, H., Knoblich, G.: Joint action: bodies and minds moving together. Trends Cogn. Sci. 10(2), 70–76 (2006)CrossRef
6.
Zurück zum Zitat Strickland, D.: Virtual reality for the treatment of autism. Stud. Health Technol. Inform. 44, 81–86 (1997) Strickland, D.: Virtual reality for the treatment of autism. Stud. Health Technol. Inform. 44, 81–86 (1997)
7.
Zurück zum Zitat Mineo, B.A., Ziegler, W., Gill, S., Salkin, D.: Engagement with electronic screen media among students with autism spectrum disorders. J. Autism Dev. Disord. 39(1), 172–187 (2009)CrossRef Mineo, B.A., Ziegler, W., Gill, S., Salkin, D.: Engagement with electronic screen media among students with autism spectrum disorders. J. Autism Dev. Disord. 39(1), 172–187 (2009)CrossRef
8.
Zurück zum Zitat Bölte, S., Golan, O., Goodwin, M.S., Zwaigenbaum, L.: What can innovative technologies do for autism spectrum disorders? Autism 14(3), 155–159 (2010)CrossRef Bölte, S., Golan, O., Goodwin, M.S., Zwaigenbaum, L.: What can innovative technologies do for autism spectrum disorders? Autism 14(3), 155–159 (2010)CrossRef
9.
Zurück zum Zitat Brondi, R., Avveduto, G., Carrozzino, M., Tecchia, F., Alem, L., Bergamasco, M.: Immersive technologies and natural interaction to improve serious games engagement. In: De Gloria, A., Veltkamp, R. (eds.) GALA 2015. LNCS, vol. 9599, pp. 121–130. Springer, Cham (2016). doi:10.1007/978-3-319-40216-1_13 Brondi, R., Avveduto, G., Carrozzino, M., Tecchia, F., Alem, L., Bergamasco, M.: Immersive technologies and natural interaction to improve serious games engagement. In: De Gloria, A., Veltkamp, R. (eds.) GALA 2015. LNCS, vol. 9599, pp. 121–130. Springer, Cham (2016). doi:10.​1007/​978-3-319-40216-1_​13
10.
Zurück zum Zitat Brondi, R., Alem, L., Avveduto, G., Faita, C., Carrozzino, M., Tecchia, F., Bergamasco, M.: Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games. In: Chorianopoulos, K., Divitini, M., Hauge, J.B., Jaccheri, L., Malaka, R. (eds.) ICEC 2015. LNCS, vol. 9353, pp. 169–181. Springer, Cham (2015). doi:10.1007/978-3-319-24589-8_13 CrossRef Brondi, R., Alem, L., Avveduto, G., Faita, C., Carrozzino, M., Tecchia, F., Bergamasco, M.: Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games. In: Chorianopoulos, K., Divitini, M., Hauge, J.B., Jaccheri, L., Malaka, R. (eds.) ICEC 2015. LNCS, vol. 9353, pp. 169–181. Springer, Cham (2015). doi:10.​1007/​978-3-319-24589-8_​13 CrossRef
11.
Zurück zum Zitat Bellani, M., Fornasari, L., Chittaro, L., Brambilla, P.: Virtual reality in autism: state of the art. Epidemiol. Psychiatr. Sci. 20(3), 235–238 (2011)CrossRef Bellani, M., Fornasari, L., Chittaro, L., Brambilla, P.: Virtual reality in autism: state of the art. Epidemiol. Psychiatr. Sci. 20(3), 235–238 (2011)CrossRef
12.
Zurück zum Zitat Strickland, D., Marcus, L.M., Mesibov, G.B., Hogan, K.: Brief report: two case studies using virtual reality as a learning tool for autistic children. J. Autism Dev. Disord. 26(6), 651–659 (1996)CrossRef Strickland, D., Marcus, L.M., Mesibov, G.B., Hogan, K.: Brief report: two case studies using virtual reality as a learning tool for autistic children. J. Autism Dev. Disord. 26(6), 651–659 (1996)CrossRef
13.
Zurück zum Zitat Moore, D., Cheng, Y., McGrath, P., Powell, N.J.: Collaborative virtual environment technology for people with autism. Focus Autism Dev. Disabil. 20(4), 231–243 (2005)CrossRef Moore, D., Cheng, Y., McGrath, P., Powell, N.J.: Collaborative virtual environment technology for people with autism. Focus Autism Dev. Disabil. 20(4), 231–243 (2005)CrossRef
14.
Zurück zum Zitat Cheng, Y., Ye, J.: Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment-the pilot study. Comput. Educ. 54(4), 1068–1077 (2010)CrossRef Cheng, Y., Ye, J.: Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment-the pilot study. Comput. Educ. 54(4), 1068–1077 (2010)CrossRef
15.
Zurück zum Zitat Adolphs, R.: Recognizing emotion from facial expressions: psychological and neurological mechanisms. Behav. Cogn. Neurosci. Reviews 1(1), 21–62 (2002)CrossRef Adolphs, R.: Recognizing emotion from facial expressions: psychological and neurological mechanisms. Behav. Cogn. Neurosci. Reviews 1(1), 21–62 (2002)CrossRef
16.
Zurück zum Zitat Tartaro, A., Cassell, J.: Playing with virtual peers: bootstrapping contingent discourse in children with autism. In: Proceedings of the 8th International Conference on International Conference for the Learning Sciences, International Society of the Learning Sciences, vol. 2, pp. 382–389 (2008) Tartaro, A., Cassell, J.: Playing with virtual peers: bootstrapping contingent discourse in children with autism. In: Proceedings of the 8th International Conference on International Conference for the Learning Sciences, International Society of the Learning Sciences, vol. 2, pp. 382–389 (2008)
17.
Zurück zum Zitat Wallace, S., Parsons, S., Westbury, A., White, K., White, K., Bailey, A.: Sense of presence and atypical social judgments in immersive virtual environments responses of adolescents with autism spectrum disorders. Autism 14(3), 199–213 (2010)CrossRef Wallace, S., Parsons, S., Westbury, A., White, K., White, K., Bailey, A.: Sense of presence and atypical social judgments in immersive virtual environments responses of adolescents with autism spectrum disorders. Autism 14(3), 199–213 (2010)CrossRef
18.
Zurück zum Zitat Fornasari, L., Chittaro, L., Ieronutti, L., Cottini, L., Dassi, S., Cremaschi, S., Molteni, M., Fabbro, F., Brambilla, P.: Navigation and exploration of an urban virtual environment by children with autism spectrum disorder compared to children with typical development. Res. Autism Spect. Disord. 7(8), 956–965 (2013)CrossRef Fornasari, L., Chittaro, L., Ieronutti, L., Cottini, L., Dassi, S., Cremaschi, S., Molteni, M., Fabbro, F., Brambilla, P.: Navigation and exploration of an urban virtual environment by children with autism spectrum disorder compared to children with typical development. Res. Autism Spect. Disord. 7(8), 956–965 (2013)CrossRef
19.
Zurück zum Zitat Lorenzo, G., Pomares, J., Lledó, A.: Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with asperger syndrome. Comput. Educ. 62, 88–101 (2013)CrossRef Lorenzo, G., Pomares, J., Lledó, A.: Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with asperger syndrome. Comput. Educ. 62, 88–101 (2013)CrossRef
20.
Zurück zum Zitat Cheng, Y., Huang, C.-L., Yang, C.-S.: Using a 3D immersive virtual environment system to enhance social understanding and social skills for children with autism spectrum disorders. Focus Autism Dev. Disabil. 30(4), 222–236 (2015)CrossRef Cheng, Y., Huang, C.-L., Yang, C.-S.: Using a 3D immersive virtual environment system to enhance social understanding and social skills for children with autism spectrum disorders. Focus Autism Dev. Disabil. 30(4), 222–236 (2015)CrossRef
21.
Zurück zum Zitat Brondi, R., Avveduto, G., Alem, L., Faita, C., Carrozzino, M., Tecchia, F., Pisan, Y., Bergamasco, M.: Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, p. 191. ACM (2015) Brondi, R., Avveduto, G., Alem, L., Faita, C., Carrozzino, M., Tecchia, F., Pisan, Y., Bergamasco, M.: Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, p. 191. ACM (2015)
22.
Zurück zum Zitat Trepagnier, C., Sebrechts, M., Finkelmeyer, A., Coleman, M., Stewart, W., Werner-Adler, M.: Virtual environments to address autistic social deficits. Annu. Rev. CyberTherapy Telemedicine Decade VR 3, 101–108 (2005) Trepagnier, C., Sebrechts, M., Finkelmeyer, A., Coleman, M., Stewart, W., Werner-Adler, M.: Virtual environments to address autistic social deficits. Annu. Rev. CyberTherapy Telemedicine Decade VR 3, 101–108 (2005)
23.
Zurück zum Zitat Cheng, Y., Chiang, H.-C., Ye, J., Cheng, L.-H.: Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions. Comput. Educ. 55(4), 1449–1458 (2010)CrossRef Cheng, Y., Chiang, H.-C., Ye, J., Cheng, L.-H.: Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions. Comput. Educ. 55(4), 1449–1458 (2010)CrossRef
24.
Zurück zum Zitat Miller, H.L., Bugnariu, N.L.: Level of immersion in virtual environments impacts the ability to assess and teach social skills in autism spectrum disorder. Cyberpsychology Behav. Soc. Networking 19(4), 246–256 (2016)CrossRef Miller, H.L., Bugnariu, N.L.: Level of immersion in virtual environments impacts the ability to assess and teach social skills in autism spectrum disorder. Cyberpsychology Behav. Soc. Networking 19(4), 246–256 (2016)CrossRef
25.
Zurück zum Zitat Baron-Cohen, S., Leslie, A.M., Frith, U.: Does the autistic child have a “theory of mind”? Cognition 21(1), 37–46 (1985)CrossRef Baron-Cohen, S., Leslie, A.M., Frith, U.: Does the autistic child have a “theory of mind”? Cognition 21(1), 37–46 (1985)CrossRef
26.
Zurück zum Zitat Goldman, A.I., et al.: Theory of mind. In: Margolis, E., Samuels, R., Stich, S.P. (eds.) Oxford Handbook of Philosophy. Oxford University Press, UK (2012) Goldman, A.I., et al.: Theory of mind. In: Margolis, E., Samuels, R., Stich, S.P. (eds.) Oxford Handbook of Philosophy. Oxford University Press, UK (2012)
27.
Zurück zum Zitat Gallagher, S.: Understanding interpersonal problems in autism: Interaction theory as an alternative to theory of mind. Philos. Psychiatry Psychol. 11(3), 199–217 (2004)CrossRef Gallagher, S.: Understanding interpersonal problems in autism: Interaction theory as an alternative to theory of mind. Philos. Psychiatry Psychol. 11(3), 199–217 (2004)CrossRef
28.
Zurück zum Zitat Fuchs, T.: Pathologies of intersubjectivity in autism and schizophrenia. J. Conscious. Stud. 22(1–2), 191–214 (2015) Fuchs, T.: Pathologies of intersubjectivity in autism and schizophrenia. J. Conscious. Stud. 22(1–2), 191–214 (2015)
29.
Zurück zum Zitat De la Torre, F., Hodgins, J., Bargteil, A., Martin, X., Macey, J., Collado, A., Beltran, P.: Guide to the Carnegie Mellon University multimodal activity (CMU-MMAC) database. Robotics Institute, p. 135 (2008) De la Torre, F., Hodgins, J., Bargteil, A., Martin, X., Macey, J., Collado, A., Beltran, P.: Guide to the Carnegie Mellon University multimodal activity (CMU-MMAC) database. Robotics Institute, p. 135 (2008)
30.
Zurück zum Zitat Bouaziz, S., Wang, Y., Pauly, M.: Online modeling for realtime facial animation. ACM Trans. Graph. (TOG) 32(4), 40 (2013)CrossRefMATH Bouaziz, S., Wang, Y., Pauly, M.: Online modeling for realtime facial animation. ACM Trans. Graph. (TOG) 32(4), 40 (2013)CrossRefMATH
31.
Zurück zum Zitat Association, A.P., et al.: Diagnostic and Statistical Manual of Mental Disorders (DSM-5®). American Psychiatric Pub, Virginia (2013)CrossRef Association, A.P., et al.: Diagnostic and Statistical Manual of Mental Disorders (DSM-5®). American Psychiatric Pub, Virginia (2013)CrossRef
Metadaten
Titel
Natural User Interface to Assess Social Skills in Autistic Population
verfasst von
Claudia Faita
Raffaello Brondi
Camilla Tanca
Marcello Carrozzino
Massimo Bergamasco
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-60928-7_12

Premium Partner