Skip to main content
Erschienen in: Education and Information Technologies 5/2021

04.04.2021

Perceived learning in virtual reality and animation-based learning environments: A case of the understanding our body topic

verfasst von: Ünal Çakıroğlu, Merve Aydın, Adem Özkan, Şeyma Turan, Aslı Cihan

Erschienen in: Education and Information Technologies | Ausgabe 5/2021

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This paper reports on a study aiming at examining the effects of virtual reality and animations on students’ perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The data in the study were obtained by interview and observation method. The findings of the study presented according to the readiness, learning performances, affective gains and interaction in terms of perceived learning. While immersion is found as a positive feature that is robust in virtual reality-based environment, limited interactivity somewhat negatively influenced perceived learning in animation-based learning environment. While virtual reality-based learning environment provided high student-content interaction, surprisingly this caused some un-realistic perceptions of students about their own learning. The study also informed designers on the relations between perceived learning, learning performances and design features of virtual reality and animation-based learning environments.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Aktamış, H., & Arıcı, V. A. (2013). The effects of using virtual reality software in teaching astronomy subjects on academic achievement and retention. Mersin University Journal of Education Faculty, 9(2), 58–70. Aktamış, H., & Arıcı, V. A. (2013). The effects of using virtual reality software in teaching astronomy subjects on academic achievement and retention. Mersin University Journal of Education Faculty, 9(2), 58–70.
Zurück zum Zitat Alavi, M., Wheeler, B. C., & Val, J. S. (1995). Using IT to reengineer business education: An exploratory investigation of collaborative telelearning. MIS Quarterly, 19(3), 293–312.CrossRef Alavi, M., Wheeler, B. C., & Val, J. S. (1995). Using IT to reengineer business education: An exploratory investigation of collaborative telelearning. MIS Quarterly, 19(3), 293–312.CrossRef
Zurück zum Zitat Bakas, C., & Mikropoulos, T. (2003). Design of virtual environments for the comprehension of planetary phenomena based on students’ ideas. International Journal of Science Education, 25(8), 949–967. Bakas, C., & Mikropoulos, T. (2003). Design of virtual environments for the comprehension of planetary phenomena based on students’ ideas. International Journal of Science Education, 25(8), 949–967.
Zurück zum Zitat Baturay, M. H. (2011). Relationships among sense of classroom community, perceived cognitive learning and satisfaction of students at an e-learning course. Interactive Learning Environments, 19(5), 563–575.CrossRef Baturay, M. H. (2011). Relationships among sense of classroom community, perceived cognitive learning and satisfaction of students at an e-learning course. Interactive Learning Environments, 19(5), 563–575.CrossRef
Zurück zum Zitat Blau, I., Shamir-Inbal, T., & Avdiel, O. (2020). How does the pedagogical design of a technology-enhanced collaborative academic course promote digital literacies, self-regulation, and perceived learning of students? The Internet and Higher Education, 45, 1–11.CrossRef Blau, I., Shamir-Inbal, T., & Avdiel, O. (2020). How does the pedagogical design of a technology-enhanced collaborative academic course promote digital literacies, self-regulation, and perceived learning of students? The Internet and Higher Education, 45, 1–11.CrossRef
Zurück zum Zitat Boeglin, J., & Campbell, K. (2002). Effects of learners' readiness on their perceived learning outcomes. Canadian Journal of Learning and Technology/La revue canadienne de l’apprentissage et de la technologie, 28(2), 1–16. Boeglin, J., & Campbell, K. (2002). Effects of learners' readiness on their perceived learning outcomes. Canadian Journal of Learning and Technology/La revue canadienne de l’apprentissage et de la technologie, 28(2), 1–16.
Zurück zum Zitat Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology. Wiley. Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology. Wiley.
Zurück zum Zitat Caspi, A., & Blau, I. (2008). Social presence in online discussion groups: Testing three conceptions and their relations to perceived learning. Social Psychology of Education, 11(3), 323–346.CrossRef Caspi, A., & Blau, I. (2008). Social presence in online discussion groups: Testing three conceptions and their relations to perceived learning. Social Psychology of Education, 11(3), 323–346.CrossRef
Zurück zum Zitat Chen, C. H., Yang, J. C., Sarah, S., & Jeng, M. C. (2007). A desktop virtual reality earth motion system in astronomy education. International Forum of Educational Technology & Society, 10(3), 289–307. Chen, C. H., Yang, J. C., Sarah, S., & Jeng, M. C. (2007). A desktop virtual reality earth motion system in astronomy education. International Forum of Educational Technology & Society, 10(3), 289–307.
Zurück zum Zitat Chen, Y.-L. (2016). The effects of virtual reality learning environment on student cognitive and linguistic development. The Asia-Pacific Education Researcher, 25(4), 637–646.CrossRef Chen, Y.-L. (2016). The effects of virtual reality learning environment on student cognitive and linguistic development. The Asia-Pacific Education Researcher, 25(4), 637–646.CrossRef
Zurück zum Zitat Çakıroğlu, Ü., & Gökoğlu, S. (2019). Development of fire safety behavioral skills via virtual reality. Computers & Education, 133, 56–68.CrossRef Çakıroğlu, Ü., & Gökoğlu, S. (2019). Development of fire safety behavioral skills via virtual reality. Computers & Education, 133, 56–68.CrossRef
Zurück zum Zitat Dalgarno, B., Hedberg, J., & Harper, B. (2002). The contribution of 3D environments to conceptual understanding. University of Wollongong Research Online, 2(1), 149–158. Dalgarno, B., Hedberg, J., & Harper, B. (2002). The contribution of 3D environments to conceptual understanding. University of Wollongong Research Online, 2(1), 149–158.
Zurück zum Zitat Ghanbarzadeh, R., Ghapanchi, A. H., Blumenstein, M., & Talaei-Khoei, A. (2014). A decade of research on the use of three-dimensional virtual worlds in health care: A systematic literature review. Journal of Medical Internet Research, 16(2), e47.CrossRef Ghanbarzadeh, R., Ghapanchi, A. H., Blumenstein, M., & Talaei-Khoei, A. (2014). A decade of research on the use of three-dimensional virtual worlds in health care: A systematic literature review. Journal of Medical Internet Research, 16(2), e47.CrossRef
Zurück zum Zitat Han, I. (2020). Immersive virtual field trips in education: A mixed-methods study on elementary students’ presence and perceived learning. British Journal of Educational Technology, 51(2), 420–435. Han, I. (2020). Immersive virtual field trips in education: A mixed-methods study on elementary students’ presence and perceived learning. British Journal of Educational Technology, 51(2), 420–435.
Zurück zum Zitat Hanson, K., & Shelton, B. E. (2008). Design and development of virtual reality: analysis of challenges faced by educators. Journal of Educational Technology & Society, 11(1), 118–131. Hanson, K., & Shelton, B. E. (2008). Design and development of virtual reality: analysis of challenges faced by educators. Journal of Educational Technology & Society, 11(1), 118–131.
Zurück zum Zitat Haverila, M. (2010). Factors related to perceived learning outcomes in e-learning. International Journal of Knowledge and Learning, 6(4), 308–328.CrossRef Haverila, M. (2010). Factors related to perceived learning outcomes in e-learning. International Journal of Knowledge and Learning, 6(4), 308–328.CrossRef
Zurück zum Zitat Ioannou, P., & Bakirtzoglou, P. (2016). Animation with concurrent narration versus narration in physical education lesson. FizičkaKultura, 70(2), 135–144. Ioannou, P., & Bakirtzoglou, P. (2016). Animation with concurrent narration versus narration in physical education lesson. FizičkaKultura, 70(2), 135–144.
Zurück zum Zitat Jensen, L., & Konradsen, F. (2018). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515–1529.CrossRef Jensen, L., & Konradsen, F. (2018). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515–1529.CrossRef
Zurück zum Zitat Jiang, M., & Ting, E. (2000). A study of factors influencing students’ perceived learning in a Web-based course environment. International Journal of Educational Telecommunication, 6(4), 317–338. Jiang, M., & Ting, E. (2000). A study of factors influencing students’ perceived learning in a Web-based course environment. International Journal of Educational Telecommunication, 6(4), 317–338.
Zurück zum Zitat Johnson-Glenberg, M. C., Ly, V., Su, M., Zavala, R. N., Bartolomeo, H., & Kalina, E. (2020). Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC. 6th International Conference of the Immersive Learning Research Network (iLRN) (s. 24–30). San Luis Obispo, USA: IEEE. Johnson-Glenberg, M. C., Ly, V., Su, M., Zavala, R. N., Bartolomeo, H., & Kalina, E. (2020). Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC. 6th International Conference of the Immersive Learning Research Network (iLRN) (s. 24–30). San Luis Obispo, USA: IEEE.
Zurück zum Zitat Kalina, E., & Johnson-Glenberg, M. C. (2020). Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. 6th International Conference of the Immersive Learning Research Network (s. 31–37). IEEE. Kalina, E., & Johnson-Glenberg, M. C. (2020). Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. 6th International Conference of the Immersive Learning Research Network (s. 31–37). IEEE.
Zurück zum Zitat Kayabaşı, Y. (2005). Virtual reality and its use for educational purposes. TOJET: The Turkish Online Journal of Educational Technology, 4(3), 151–158. Kayabaşı, Y. (2005). Virtual reality and its use for educational purposes. TOJET: The Turkish Online Journal of Educational Technology, 4(3), 151–158.
Zurück zum Zitat Korakakis, G., Pavlatou, E. A., Palyvos, J. A., & Spyrellis, N. (2009). 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece. Computers & Education, 52(2), 390–401.CrossRef Korakakis, G., Pavlatou, E. A., Palyvos, J. A., & Spyrellis, N. (2009). 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece. Computers & Education, 52(2), 390–401.CrossRef
Zurück zum Zitat Küçüközer, H. (2008). The effects of 3D computer modelling on conceptual change about seasons and phases of the moon. Physics Education, 43(6), 632.CrossRef Küçüközer, H. (2008). The effects of 3D computer modelling on conceptual change about seasons and phases of the moon. Physics Education, 43(6), 632.CrossRef
Zurück zum Zitat Laver, K., George, S., Thomas, S., Deutsch, J., & Crotty, M. (2015). Virtual reality for stroke rehabilitation: An abridged version of a cochrane review. European Journal of Physical and Rehabilitation Medicine, 51(4), 497–506. Laver, K., George, S., Thomas, S., Deutsch, J., & Crotty, M. (2015). Virtual reality for stroke rehabilitation: An abridged version of a cochrane review. European Journal of Physical and Rehabilitation Medicine, 51(4), 497–506.
Zurück zum Zitat Lee, E. A.-L., Wong, K. W., & Fung, C. C. (2010). Learning with Virtual Reality: Its Effects on Students with Different Learning Styles. Z. Pan, A. D. Cheok, W. Müller, X. Zhang, & K. Wong içinde, Transactions on Edutainment IV (s. 79–90). Springer Berlin Heidelberg. Lee, E. A.-L., Wong, K. W., & Fung, C. C. (2010). Learning with Virtual Reality: Its Effects on Students with Different Learning Styles. Z. Pan, A. D. Cheok, W. Müller, X. Zhang, & K. Wong içinde, Transactions on Edutainment IV (s. 79–90). Springer Berlin Heidelberg.
Zurück zum Zitat Leite, W. L., Svinicki, M., & Shi, Y. (2010). Attempted validation of the scores of the VARK: Learning styles inventory with multitrait-multimethod confirmatory factor analysis models. Educational and psychological measurement, 70(2), 323–339.CrossRef Leite, W. L., Svinicki, M., & Shi, Y. (2010). Attempted validation of the scores of the VARK: Learning styles inventory with multitrait-multimethod confirmatory factor analysis models. Educational and psychological measurement, 70(2), 323–339.CrossRef
Zurück zum Zitat Li, Y., Huang, J., Tian, F., Wang, H.-A., & Dai, G.-Z. (2019). Gesture interaction in virtual reality. Virtual Reality & Intelligent Hardware, 1(1), 84–112.CrossRef Li, Y., Huang, J., Tian, F., Wang, H.-A., & Dai, G.-Z. (2019). Gesture interaction in virtual reality. Virtual Reality & Intelligent Hardware, 1(1), 84–112.CrossRef
Zurück zum Zitat Makransky, G., & Lilleholt, L. (2018). A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development, 66(5), 1141–1164.CrossRef Makransky, G., & Lilleholt, L. (2018). A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development, 66(5), 1141–1164.CrossRef
Zurück zum Zitat Menzel, K. E., & Carrell, L. J. (1999). The impact of gender and immediacy on willingness to talk and perceived learning. Communication Education, 48(1), 31–40.CrossRef Menzel, K. E., & Carrell, L. J. (1999). The impact of gender and immediacy on willingness to talk and perceived learning. Communication Education, 48(1), 31–40.CrossRef
Zurück zum Zitat Niederhauser, D. S., & Perkmen, S. (2010). Beyond self-efficacy: Measuring pre-service teachers’ instructional technology outcome expectations. Computers in Human Behavior, 26(3), 436–442.CrossRef Niederhauser, D. S., & Perkmen, S. (2010). Beyond self-efficacy: Measuring pre-service teachers’ instructional technology outcome expectations. Computers in Human Behavior, 26(3), 436–442.CrossRef
Zurück zum Zitat Pan, Z., Cheok, A. D., Yang, H., Zhu, J., & Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30(1), 20–28.CrossRef Pan, Z., Cheok, A. D., Yang, H., Zhu, J., & Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30(1), 20–28.CrossRef
Zurück zum Zitat Perez, E. C., & White, M. A. (1985). Student evaluation of motivational and learning attributes of microcomputer software. Journal of Computer-Based Instruction, 12(2), 39–43. Perez, E. C., & White, M. A. (1985). Student evaluation of motivational and learning attributes of microcomputer software. Journal of Computer-Based Instruction, 12(2), 39–43.
Zurück zum Zitat Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 1–29.CrossRef Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 1–29.CrossRef
Zurück zum Zitat Rieber, L. P. (1991). Animation, incidental learning, and continuing motivation. Journal of Educational Psychology, 83(3), 318–328.CrossRef Rieber, L. P. (1991). Animation, incidental learning, and continuing motivation. Journal of Educational Psychology, 83(3), 318–328.CrossRef
Zurück zum Zitat Rockinson-Szapkiw, A. J., Wendt, J., Whighting, M., & Nisbet, D. (2016). The predictive relationship among the community of inquiry framework, perceived learning and online, and graduate students’ course grades in online synchronous and asynchronous courses. International Review of Research in Open and Distributed Learning, 17(3), 18–35.CrossRef Rockinson-Szapkiw, A. J., Wendt, J., Whighting, M., & Nisbet, D. (2016). The predictive relationship among the community of inquiry framework, perceived learning and online, and graduate students’ course grades in online synchronous and asynchronous courses. International Review of Research in Open and Distributed Learning, 17(3), 18–35.CrossRef
Zurück zum Zitat Schwan, S., & Papenmeier, F. (2017). Learning from Animations: From 2D to 3D? R. Lowe, & R. Ploetzner içinde, Learning from Dynamic Visualization (s. 31–49). Springer. Schwan, S., & Papenmeier, F. (2017). Learning from Animations: From 2D to 3D? R. Lowe, & R. Ploetzner içinde, Learning from Dynamic Visualization (s. 31–49). Springer.
Zurück zum Zitat Slater, M. (2002). Presence and the sixth sense. Presence: Teleoperators & Virtual Environments, 11(4), 435–439.MathSciNetCrossRef Slater, M. (2002). Presence and the sixth sense. Presence: Teleoperators & Virtual Environments, 11(4), 435–439.MathSciNetCrossRef
Zurück zum Zitat Shim, S. I., & Lee, Y. (2011). Consumer’s perceived risk reduction by 3D virtual model. International Journal of Retail & Distribution Management, 39(12), 945–959. Shim, S. I., & Lee, Y. (2011). Consumer’s perceived risk reduction by 3D virtual model. International Journal of Retail & Distribution Management, 39(12), 945–959.
Zurück zum Zitat Sirikasem, P., & Shebilske, W. L. (1991). The perception and metaperception of architectural designs communicated by video-computer imaging. Psychological Research PsychologischeForschung, 53(2), 113–126.CrossRef Sirikasem, P., & Shebilske, W. L. (1991). The perception and metaperception of architectural designs communicated by video-computer imaging. Psychological Research PsychologischeForschung, 53(2), 113–126.CrossRef
Zurück zum Zitat Sternberg, R. J., & Williams, W. M. (2010). Educational Psychology. (2nd ed.). Merrill. Sternberg, R. J., & Williams, W. M. (2010). Educational Psychology. (2nd ed.). Merrill.
Zurück zum Zitat Swan, K. (2001). Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses. Distance Education, 22(2), 306–331.CrossRef Swan, K. (2001). Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses. Distance Education, 22(2), 306–331.CrossRef
Zurück zum Zitat Swan, K., Shea, P., Fredericksen, E., Pickett, A., Pelz, W., & Maher, G. (2000). Building knowledge building communities: Consistency, contact and communication in the virtual classroom. Journal of Educational Computing Research, 23(4), 359–383.CrossRef Swan, K., Shea, P., Fredericksen, E., Pickett, A., Pelz, W., & Maher, G. (2000). Building knowledge building communities: Consistency, contact and communication in the virtual classroom. Journal of Educational Computing Research, 23(4), 359–383.CrossRef
Zurück zum Zitat Taylor, C., & Gibbs, G. R. (2010). How and what to code. Online QDA Web Site, 19 Taylor, C., & Gibbs, G. R. (2010). How and what to code. Online QDA Web Site, 19
Zurück zum Zitat Thomas, L. J., Parsons, M., & Whitcombe, D. (2019). Assessment in smart learning environments: Psychological factors affecting perceived learning. Computers in Human Behavior, 95, 197–207.CrossRef Thomas, L. J., Parsons, M., & Whitcombe, D. (2019). Assessment in smart learning environments: Psychological factors affecting perceived learning. Computers in Human Behavior, 95, 197–207.CrossRef
Zurück zum Zitat Trundle, K. C., Atwood, R. K., & Christopher, J. E. (2007). A longitudinal study of conceptual change: Preservice elementary teachers' conceptions of moon phases. Journal of Research in Science Teaching, 44(2), 303–326. Trundle, K. C., Atwood, R. K., & Christopher, J. E. (2007). A longitudinal study of conceptual change: Preservice elementary teachers' conceptions of moon phases. Journal of Research in Science Teaching, 44(2), 303–326.
Zurück zum Zitat Trundle, K. C., & Bell, R. L. (2010). The use of a computer simulation to promote conceptual change: A quasi-experimental study. Computers & Education, 54(4), 1078–1088.CrossRef Trundle, K. C., & Bell, R. L. (2010). The use of a computer simulation to promote conceptual change: A quasi-experimental study. Computers & Education, 54(4), 1078–1088.CrossRef
Zurück zum Zitat Tversky, B., Morrison, J. B., & Betrancourt, M. (2002). Animation: Can it facilitate? International Journal of Human-Computer Studies, 57(4), 247–262.CrossRef Tversky, B., Morrison, J. B., & Betrancourt, M. (2002). Animation: Can it facilitate? International Journal of Human-Computer Studies, 57(4), 247–262.CrossRef
Zurück zum Zitat Wang, J., & Antonenko, P. D. (2017). Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning. Computers in Human Behavior, 71, 79–89.CrossRef Wang, J., & Antonenko, P. D. (2017). Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning. Computers in Human Behavior, 71, 79–89.CrossRef
Zurück zum Zitat Weller, M. (2007). Virtual learning environments: Using, choosing and developing your VLE. Routledge. Weller, M. (2007). Virtual learning environments: Using, choosing and developing your VLE. Routledge.
Zurück zum Zitat Wong, E. Y.-C., Kong, K. H., & Hui, R. T.-Y. (2017). The influence of learners’ openness to IT experience on the attitude and perceived learning effectiveness with virtual reality technologies. In 2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE) (s. 11–123). IEEE. Wong, E. Y.-C., Kong, K. H., & Hui, R. T.-Y. (2017). The influence of learners’ openness to IT experience on the attitude and perceived learning effectiveness with virtual reality technologies. In 2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE) (s. 11–123). IEEE.
Zurück zum Zitat Xu, X., Chen, K. B., Lin, J.-H., & Radwin, R. G. (2015). The accuracy of the oculus rift virtual reality head-mounted display during cervical spine mobility measurement. Journal of Biomechanics, 48(4), 721–724. Xu, X., Chen, K. B., Lin, J.-H., & Radwin, R. G. (2015). The accuracy of the oculus rift virtual reality head-mounted display during cervical spine mobility measurement. Journal of Biomechanics, 48(4), 721–724.
Zurück zum Zitat Zhang, X., Shan, J., Patricia, O., Lytras, M. D., & Sun, Y. (2017). How virtual reality affects perceived learning effectiveness: A task–technology fit perspective. Journal Behaviour & Information Technology, 36(5), 548–556.CrossRef Zhang, X., Shan, J., Patricia, O., Lytras, M. D., & Sun, Y. (2017). How virtual reality affects perceived learning effectiveness: A task–technology fit perspective. Journal Behaviour & Information Technology, 36(5), 548–556.CrossRef
Zurück zum Zitat Zheng, H., Adamo-Villani, N., McGraw, T., & Griggs, R. (2017). Using computer animation for emergency medicine education. International Journal of Technology Enhanced Learning, 9(4), 354–368.CrossRef Zheng, H., Adamo-Villani, N., McGraw, T., & Griggs, R. (2017). Using computer animation for emergency medicine education. International Journal of Technology Enhanced Learning, 9(4), 354–368.CrossRef
Metadaten
Titel
Perceived learning in virtual reality and animation-based learning environments: A case of the understanding our body topic
verfasst von
Ünal Çakıroğlu
Merve Aydın
Adem Özkan
Şeyma Turan
Aslı Cihan
Publikationsdatum
04.04.2021
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 5/2021
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-021-10522-2

Weitere Artikel der Ausgabe 5/2021

Education and Information Technologies 5/2021 Zur Ausgabe

Premium Partner