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2020 | OriginalPaper | Buchkapitel

Playing the Sprint Retrospective: A Replication Study

verfasst von : Yen Ying Ng, Jędrzej Skrodzki, Maciej Wawryk

Erschienen in: Advances in Agile and User-Centred Software Engineering

Verlag: Springer International Publishing

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Abstract

The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving interactions among team members. In this paper, we report on a replication of their study in Bluebay Poland and IHS Markit Gdańsk. The received feedback confirms the original findings and indicates that game-based retrospectives improve team members’ creativity, involvement, and communication as well as produce better results than the standard retrospectives. This paper is an extended version of our previous work [25].

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Metadaten
Titel
Playing the Sprint Retrospective: A Replication Study
verfasst von
Yen Ying Ng
Jędrzej Skrodzki
Maciej Wawryk
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-37534-8_7