Ausgabe 4/2022
Inhalt (6 Artikel)
How do you play that makerspace game? An ethnographic exploration of the habitus of engineering makerspaces
Melissa W. Alemán, Megan E. Tomko, Julie S. Linsey, Robert L. Nagel
Quantifying the maximum possible improvement in experiments
Nandan Sudarsanam, Anusha Kumar, Daniel D. Frey
Comparing the effect of virtual and in-person instruction on students’ performance in a design for additive manufacturing learning activity
Anastasia M. K. Schauer, Kenton B. Fillingim, Anna Pavleszek, Michael Chen, Katherine Fu
‘Earning your scars’: an exploratory interview study of design for manufacturing at hardware startups
Hannah D. Budinoff, Julia Kramer
“Why couldn’t we do this more often?”: exploring the feasibility of virtual and distributed work in product design engineering
Sharon Ferguson, Kimberly Lai, James Chen, Safa Faidi, Kevin Leonardo, Alison Olechowski
Development and validity evidence investigation of a design for additive manufacturing self-efficacy scale
Rohan Prabhu, Timothy W. Simpson, Scarlett R. Miller, Nicholas A. Meisel