Skip to main content
Erschienen in: Soft Computing 13/2023

20.04.2023 | Focus

Research on Great Wall section protection and user VR experience innovation based on GIS data visualization

verfasst von: Wang Yanzhen, Wang Xiaofen, Han Lihua

Erschienen in: Soft Computing | Ausgabe 13/2023

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

VR technology can enable users to be in a realistic virtual environment, thus bringing them an immersive experience. It has great charm and can effectively display scenes that are difficult to reproduce in real life. It can also be used in education and other fields. It has a wide range of applications and can bring great convenience. Under this background, this paper introduces GIS data visualization technology to complete the expansion of VR technology and apply it to the Great Wall section protection research project. This paper has improved a kind of VR system, which can meet the needs of human–computer interaction and create virtual avatars to achieve two-way communication between human and VR experience environment. This system design has the advantages of simple use and powerful functions and is also the design goal of VR experience technology itself. The ease of use of the system is reflected in the visual clarity of interface interaction and system response speed. The practicality is reflected in the stability of system operation and the time required for users to complete feature functions. The security is reflected in the degree of protection of private data. The simulation results show that the system can effectively reduce the magnitude of data after processing and compressing the data set, thus reducing the processing time. Compared with the original processing method, it can be seen that the system improves significantly. By traversing the original dataset, the array can be effectively drawn, which greatly reduces the system processing time and improves the efficiency. In this paper, GIS data visualization technology and VR technology are integrated to complete the research of the Great Wall section protection project.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Billingsley G, Smith S, Smith S, Meritt J (2019) A systematic literature review of using immersive virtual reality technology in teacher education. J Interact Learn Res 30(1):65–90 Billingsley G, Smith S, Smith S, Meritt J (2019) A systematic literature review of using immersive virtual reality technology in teacher education. J Interact Learn Res 30(1):65–90
Zurück zum Zitat Bodzin A, Junior RA, Hammond T, Anastasio D (2021) Investigating engagement and flow with a placed-based immersive virtual reality game. J Sci Educ Technol 30(3):347–360CrossRef Bodzin A, Junior RA, Hammond T, Anastasio D (2021) Investigating engagement and flow with a placed-based immersive virtual reality game. J Sci Educ Technol 30(3):347–360CrossRef
Zurück zum Zitat Bowman SL, Standiford A (2016) Enhancing healthcare simulations and beyond: immersion theory and practice. Int J Role-Play 6:12–19CrossRef Bowman SL, Standiford A (2016) Enhancing healthcare simulations and beyond: immersion theory and practice. Int J Role-Play 6:12–19CrossRef
Zurück zum Zitat Bruno F, Muzzupappa M (2010) Product interface design: a participatory approach based on virtual reality. Int J Hum Comput Stud 68(5):254–269CrossRef Bruno F, Muzzupappa M (2010) Product interface design: a participatory approach based on virtual reality. Int J Hum Comput Stud 68(5):254–269CrossRef
Zurück zum Zitat Chen S, Pan Z, Zhang M, Shen H (2013) A case study of user immersion-based systematic design for serious heritage games. Multimed Tools Appl 62(3):633–658CrossRef Chen S, Pan Z, Zhang M, Shen H (2013) A case study of user immersion-based systematic design for serious heritage games. Multimed Tools Appl 62(3):633–658CrossRef
Zurück zum Zitat Hruby F, Ressl R, de la Borbolla Del Valle G (2019) Geovisualization with immersive virtual environments in theory and practice. Int J Digit Earth 12(2):123–136CrossRef Hruby F, Ressl R, de la Borbolla Del Valle G (2019) Geovisualization with immersive virtual environments in theory and practice. Int J Digit Earth 12(2):123–136CrossRef
Zurück zum Zitat Li L, Yu F, Shi D et al (2017) Application of virtual reality technology in clinical medicine. Am J Transl Res 9(9):3867 Li L, Yu F, Shi D et al (2017) Application of virtual reality technology in clinical medicine. Am J Transl Res 9(9):3867
Zurück zum Zitat Liu L, Wang ZY, Liu Y, Xu C (2021) An immersive virtual reality system for rodents in behavioral and neural research. Int J Autom Comput 18(5):838–848CrossRef Liu L, Wang ZY, Liu Y, Xu C (2021) An immersive virtual reality system for rodents in behavioral and neural research. Int J Autom Comput 18(5):838–848CrossRef
Zurück zum Zitat Menin A, Torchelsen R, Nedel L (2018) An analysis of VR technology used in immersive simulations with a serious game perspective. IEEE Comput Graph Appl 38(2):57–73CrossRef Menin A, Torchelsen R, Nedel L (2018) An analysis of VR technology used in immersive simulations with a serious game perspective. IEEE Comput Graph Appl 38(2):57–73CrossRef
Zurück zum Zitat Rubio-Tamayo JL, Gertrudix Barrio M, García García F (2017) Immersive environments and virtual reality: systematic review and advances in communication, interaction and simulation. Multimodal Technol Interact 1(4):21CrossRef Rubio-Tamayo JL, Gertrudix Barrio M, García García F (2017) Immersive environments and virtual reality: systematic review and advances in communication, interaction and simulation. Multimodal Technol Interact 1(4):21CrossRef
Zurück zum Zitat Salomoni P, Prandi C, Roccetti M et al (2017) Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift. J Multimodal User Interfaces 11(2):173–184CrossRef Salomoni P, Prandi C, Roccetti M et al (2017) Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift. J Multimodal User Interfaces 11(2):173–184CrossRef
Zurück zum Zitat Samadbeik M, Yaaghobi D, Bastani P et al (2018) The applications of virtual reality technology in medical groups teaching. J Adv Med Educ Prof 6(3):123 Samadbeik M, Yaaghobi D, Bastani P et al (2018) The applications of virtual reality technology in medical groups teaching. J Adv Med Educ Prof 6(3):123
Zurück zum Zitat Sidani A, Dinis FM, Sanhudo L et al (2021) Recent tools and techniques of BIM-based virtual reality: a systematic review. Arch Comput Methods Eng 28(2):449–462CrossRef Sidani A, Dinis FM, Sanhudo L et al (2021) Recent tools and techniques of BIM-based virtual reality: a systematic review. Arch Comput Methods Eng 28(2):449–462CrossRef
Zurück zum Zitat Stehle S, Kitchin R (2020) Real-time and archival data visualisation techniques in city dashboards. Int J Geogr Inf Sci 34(2):344–366CrossRef Stehle S, Kitchin R (2020) Real-time and archival data visualisation techniques in city dashboards. Int J Geogr Inf Sci 34(2):344–366CrossRef
Zurück zum Zitat Su KW, Chen SC, Lin PH, Hsieh CI (2020) Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach. Virtual Real 24(2):241–254CrossRef Su KW, Chen SC, Lin PH, Hsieh CI (2020) Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach. Virtual Real 24(2):241–254CrossRef
Metadaten
Titel
Research on Great Wall section protection and user VR experience innovation based on GIS data visualization
verfasst von
Wang Yanzhen
Wang Xiaofen
Han Lihua
Publikationsdatum
20.04.2023
Verlag
Springer Berlin Heidelberg
Erschienen in
Soft Computing / Ausgabe 13/2023
Print ISSN: 1432-7643
Elektronische ISSN: 1433-7479
DOI
https://doi.org/10.1007/s00500-023-08163-3

Weitere Artikel der Ausgabe 13/2023

Soft Computing 13/2023 Zur Ausgabe

Premium Partner