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Erschienen in: Information Systems Frontiers 4/2010

01.09.2010

The ethics of video games: Mayhem, death, and the training of the next generation

verfasst von: Don Gotterbarn

Erschienen in: Information Systems Frontiers | Ausgabe 4/2010

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Abstract

There is a significant and previously unidentified ethics problem with many e-games; many of them are designed in such a way that they encourage and train game players to follow a narrow and dangerous model of decision making. It is argued that extending this model of decision making beyond an e-game’s virtual reality has significant negative societal consequences. Unfortunately most e-game courses focus primarily on game engine design and other technical issues. E-game curricula and e-game designers need to follow standards which recognize this ethical concern and recognize that their work is not independent from the societal impacts of the technology they develop. Modifying design approaches can reduce the problems caused by the ethical decision making model.

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Metadaten
Titel
The ethics of video games: Mayhem, death, and the training of the next generation
verfasst von
Don Gotterbarn
Publikationsdatum
01.09.2010
Verlag
Springer US
Erschienen in
Information Systems Frontiers / Ausgabe 4/2010
Print ISSN: 1387-3326
Elektronische ISSN: 1572-9419
DOI
https://doi.org/10.1007/s10796-009-9204-x

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