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2017 | OriginalPaper | Buchkapitel

Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective

verfasst von : Yemna Mejbri, Maha Khemaja, Kaouther Raies

Erschienen in: Serious Games, Interaction and Simulation

Verlag: Springer International Publishing

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Abstract

The ludic, the pervasive and the educational aspects of pervasive games based learning systems (PGBLSs) have huge impact on understanding, developing, validating, reasoning and managing requirements. We propose in this paper a computation independent model (CIM) driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.

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Metadaten
Titel
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective
verfasst von
Yemna Mejbri
Maha Khemaja
Kaouther Raies
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-51055-2_16

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