Skip to main content
Erschienen in: Education and Information Technologies 2/2020

28.10.2019

Using augmented reality to teach fifth grade students about electrical circuits

verfasst von: Bahar Baran, Esra Yecan, Burak Kaptan, Ozan Paşayiğit

Erschienen in: Education and Information Technologies | Ausgabe 2/2020

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach fifth grade students about electrical currents. For this purpose, students’ attitudes toward augmented reality applications and science and technology courses were examined using two course designs. In the first design, the students were taught an augmented reality assisted electrical circuit lesson in a group, while, in the second design, the students studied individually. The attitudes of the students studying individually toward the augmented reality applications were significantly higher than the students studying in a group. However, no significant differences existed in the students’ attitudes toward science and technology courses. Class observations and teacher interviews provided details about the classroom implications of augmented reality.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Acton, C., Miller, R., Maltby, J., & Fullerton, M. D. (2009). SPSS for social scientists. Macmillan International Higher Education. Acton, C., Miller, R., Maltby, J., & Fullerton, M. D. (2009). SPSS for social scientists. Macmillan International Higher Education.
Zurück zum Zitat Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.CrossRef Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.CrossRef
Zurück zum Zitat Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334–342.CrossRef Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334–342.CrossRef
Zurück zum Zitat Altinpulluk, H. (2018). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 1-26. Altinpulluk, H. (2018). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 1-26.
Zurück zum Zitat Azuma, R. T. (1997). A survey of augmented reality. Presence Teleoperators & Virtual Environments, 6(4), 355–385.CrossRef Azuma, R. T. (1997). A survey of augmented reality. Presence Teleoperators & Virtual Environments, 6(4), 355–385.CrossRef
Zurück zum Zitat Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society, 17(4), 133–149. Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society, 17(4), 133–149.
Zurück zum Zitat Baddeley, A. D. (1999). Human memory. Boston, MA: Allyn & Bacon. Baddeley, A. D. (1999). Human memory. Boston, MA: Allyn & Bacon.
Zurück zum Zitat Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544.CrossRef Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544.CrossRef
Zurück zum Zitat Burke, A. (2011). Group work: How to use groups effectively. Journal of Effective Teaching, 11(2), 87–95. Burke, A. (2011). Group work: How to use groups effectively. Journal of Effective Teaching, 11(2), 87–95.
Zurück zum Zitat Bursztyn, N., Walker, A., Shelton, B., & Pederson, J. (2017). Increasing undergraduate interest to learn geoscience with GPS-based augmented reality field trips on students' own smartphones. Geological Society of America Today, 27(5), 4–11. Bursztyn, N., Walker, A., Shelton, B., & Pederson, J. (2017). Increasing undergraduate interest to learn geoscience with GPS-based augmented reality field trips on students' own smartphones. Geological Society of America Today, 27(5), 4–11.
Zurück zum Zitat Cai, S., Chiang, F. K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778–791.CrossRef Cai, S., Chiang, F. K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778–791.CrossRef
Zurück zum Zitat Carlton, K. (1999). Teaching electric current and electrical potential. Physics Education, 34(6), 341–345.CrossRef Carlton, K. (1999). Teaching electric current and electrical potential. Physics Education, 34(6), 341–345.CrossRef
Zurück zum Zitat Çepni, S., & Keleş, E. (2006). Turkish students' conceptions about the simple electric circuits. International Journal of Science and Mathematics Education, 4(2), 269–291.CrossRef Çepni, S., & Keleş, E. (2006). Turkish students' conceptions about the simple electric circuits. International Journal of Science and Mathematics Education, 4(2), 269–291.CrossRef
Zurück zum Zitat Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185–197.CrossRef Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185–197.CrossRef
Zurück zum Zitat Chen, Y. C. (2008). Peer learning in an AR-based learning environment. In 16th International Conference on Computers in Education (pp. 291-295). Chen, Y. C. (2008). Peer learning in an AR-based learning environment. In 16th International Conference on Computers in Education (pp. 291-295).
Zurück zum Zitat Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. In Innovations in Smart Learning (pp. 13–18). Springer, Singapore. Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. In Innovations in Smart Learning (pp. 13–18). Springer, Singapore.
Zurück zum Zitat Chiang, T.-H.-C., Yang, S.-J.-H., & Hwang, G.-J. (2014). An augmented reality-based Mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. Educational Technology & Society, 17(4), 352–365. Chiang, T.-H.-C., Yang, S.-J.-H., & Hwang, G.-J. (2014). An augmented reality-based Mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. Educational Technology & Society, 17(4), 352–365.
Zurück zum Zitat Cuendet, S., Bonnard, Q., Do-Lenh, S., & Dillenbourg, P. (2013). Designing augmented reality for the classroom. Computers & Education, 68, 557–569.CrossRef Cuendet, S., Bonnard, Q., Do-Lenh, S., & Dillenbourg, P. (2013). Designing augmented reality for the classroom. Computers & Education, 68, 557–569.CrossRef
Zurück zum Zitat Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586–596.CrossRef Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586–596.CrossRef
Zurück zum Zitat Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., & Basten, D. (2015). Benefits of augmented reality in educational environments-a systematic literature review. Benefits, 3(6), 1542–1556. Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., & Basten, D. (2015). Benefits of augmented reality in educational environments-a systematic literature review. Benefits, 3(6), 1542–1556.
Zurück zum Zitat Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.CrossRef Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.CrossRef
Zurück zum Zitat Efstathiou, I., Kyza, E. A., & Georgiou, Y. (2018). An inquiry-based augmented reality mobile learning approach to fostering primary school students’ historical reasoning in non-formal settings. Interactive Learning Environments, 26(1), 22–41.CrossRef Efstathiou, I., Kyza, E. A., & Georgiou, Y. (2018). An inquiry-based augmented reality mobile learning approach to fostering primary school students’ historical reasoning in non-formal settings. Interactive Learning Environments, 26(1), 22–41.CrossRef
Zurück zum Zitat Frank, J. A., & Kapila, V. (2017). Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. Computers & Education, 110, 88–104.CrossRef Frank, J. A., & Kapila, V. (2017). Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. Computers & Education, 110, 88–104.CrossRef
Zurück zum Zitat Freitas, R., & Campos, P. (2008). SMART: a SysteM of Augmented Reality for Teaching 2 nd grade students. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume 2 (pp. 27–30). BCS Learning & Development Ltd.. Freitas, R., & Campos, P. (2008). SMART: a SysteM of Augmented Reality for Teaching 2 nd grade students. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume 2 (pp. 27–30). BCS Learning & Development Ltd..
Zurück zum Zitat Garzon, J., & Acevedo, J. (2019). A Meta-analysis of the impact of Augmented Reality on students’ learning effectiveness. Educational Research Review. Garzon, J., & Acevedo, J. (2019). A Meta-analysis of the impact of Augmented Reality on students’ learning effectiveness. Educational Research Review.
Zurück zum Zitat Green, S., & Salkind, N. (2016). Using SPSS for windows and Macintosh: Analyzing and understanding the data (8th ed.). Prentice Hall Press. Green, S., & Salkind, N. (2016). Using SPSS for windows and Macintosh: Analyzing and understanding the data (8th ed.). Prentice Hall Press.
Zurück zum Zitat Ibáñez, M. B., Di Serio, Á., Villarán, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1–13.CrossRef Ibáñez, M. B., Di Serio, Á., Villarán, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1–13.CrossRef
Zurück zum Zitat Ibanez, M. B., Di-Serio, A., Villaran-Molina, D., & Delgado-Kloos, C. (2015). Support for augmented reality simulation systems: the effects of scaffolding on learning outcomes and behavior patterns. IEEE Transactions on Learning Technologies, 9(1), 46-56. Ibanez, M. B., Di-Serio, A., Villaran-Molina, D., & Delgado-Kloos, C. (2015). Support for augmented reality simulation systems: the effects of scaffolding on learning outcomes and behavior patterns. IEEE Transactions on Learning Technologies, 9(1), 46-56.
Zurück zum Zitat Kaufmann, H., & Meyer, B. (2008). Simulating educational physical experiments in augmented reality (p. 3). ACM. Kaufmann, H., & Meyer, B. (2008). Simulating educational physical experiments in augmented reality (p. 3). ACM.
Zurück zum Zitat Ke, F., & Carafano, P. (2016). Collaborative science learning in an immersive flight simulation. Computers & Education, 103, 114–123.CrossRef Ke, F., & Carafano, P. (2016). Collaborative science learning in an immersive flight simulation. Computers & Education, 103, 114–123.CrossRef
Zurück zum Zitat Korganci, N., Miron, C., Dafinei, A., & Antohe, S. (2015). The importance of inquiry-based learning on electric circuit models for conceptual understanding. Procedia-Social and Behavioral Sciences, 191, 2463–2468.CrossRef Korganci, N., Miron, C., Dafinei, A., & Antohe, S. (2015). The importance of inquiry-based learning on electric circuit models for conceptual understanding. Procedia-Social and Behavioral Sciences, 191, 2463–2468.CrossRef
Zurück zum Zitat Kucuk, S., Yilmaz, R., Baydas, Ö., & Göktas, Y. (2014). Augmented reality applications attitude scale in secondary schools: Validity and reliability study. Egitim ve Bilim, 39(176). Kucuk, S., Yilmaz, R., Baydas, Ö., & Göktas, Y. (2014). Augmented reality applications attitude scale in secondary schools: Validity and reliability study. Egitim ve Bilim, 39(176).
Zurück zum Zitat Kye, B., & Kim, Y. (2008). Investigation of the relationships between media characteristics, presence, flow, and learning effects in augmented reality based learning augmented reality. International Journal for Education Media and Technology, 2(1), 4–14. Kye, B., & Kim, Y. (2008). Investigation of the relationships between media characteristics, presence, flow, and learning effects in augmented reality based learning augmented reality. International Journal for Education Media and Technology, 2(1), 4–14.
Zurück zum Zitat Li, J., & Singh, C. (2016). Students’ common difficulties and approaches while solving conceptual problems with non-identical light bulbs in series and parallel. European Journal of Physics, 37(6), 065708.CrossRef Li, J., & Singh, C. (2016). Students’ common difficulties and approaches while solving conceptual problems with non-identical light bulbs in series and parallel. European Journal of Physics, 37(6), 065708.CrossRef
Zurück zum Zitat Lin, T. J., Duh, H. B. L., Li, N., Wang, H. Y., & Tsai, C. C. (2013). An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, 314–321.CrossRef Lin, T. J., Duh, H. B. L., Li, N., Wang, H. Y., & Tsai, C. C. (2013). An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, 314–321.CrossRef
Zurück zum Zitat Martin-Gutierrez, J., Guinters, E., & Perez-Lopez, D. (2012). Improving strategy of self-learning in engineering: Laboratories with augmented reality. Procedia-Social and Behavioral Sciences, 51, 832–839.CrossRef Martin-Gutierrez, J., Guinters, E., & Perez-Lopez, D. (2012). Improving strategy of self-learning in engineering: Laboratories with augmented reality. Procedia-Social and Behavioral Sciences, 51, 832–839.CrossRef
Zurück zum Zitat Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, 752–761.CrossRef Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, 752–761.CrossRef
Zurück zum Zitat Nuhoğlu, H. (2008). İlköğretim fen ve teknoloji dersine yönelik bir tutum ölçeğinin geliştirilmesi. İlköğretim Online, 7(3). Nuhoğlu, H. (2008). İlköğretim fen ve teknoloji dersine yönelik bir tutum ölçeğinin geliştirilmesi. İlköğretim Online, 7(3).
Zurück zum Zitat Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge: University of Cambridge Press. Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge: University of Cambridge Press.
Zurück zum Zitat Ozdemir, M. (2017). Artırılmış Gerçeklik Teknolojisi ile Öğrenmeye Yönelik Deneysel Çalışmalar: Sistematik Bir İnceleme. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 13(2), 609–632.CrossRef Ozdemir, M. (2017). Artırılmış Gerçeklik Teknolojisi ile Öğrenmeye Yönelik Deneysel Çalışmalar: Sistematik Bir İnceleme. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 13(2), 609–632.CrossRef
Zurück zum Zitat Ozdemir, M., Sahin, C., Arcagok, S., & Demir, M. K. (2018). The effect of augmented reality applications in the learning process: A meta-analysis study. Eurasian Journal of Educational Research, 18(74), 165–186. Ozdemir, M., Sahin, C., Arcagok, S., & Demir, M. K. (2018). The effect of augmented reality applications in the learning process: A meta-analysis study. Eurasian Journal of Educational Research, 18(74), 165–186.
Zurück zum Zitat Paivio, A. (2001). Mind and its evolution: A dual-coding approach. Mahwah, NJ: Erlbaum Paivio, A. (2001). Mind and its evolution: A dual-coding approach. Mahwah, NJ: Erlbaum
Zurück zum Zitat Sweller, J. (2005). Implications of cognitive load theory for multimedia learning. In R. E. Mayer (Ed.), Cambridge handbook of multimedia learning (pp. 19–30). New York: Cambridge University Press.CrossRef Sweller, J. (2005). Implications of cognitive load theory for multimedia learning. In R. E. Mayer (Ed.), Cambridge handbook of multimedia learning (pp. 19–30). New York: Cambridge University Press.CrossRef
Zurück zum Zitat Wasko, C. (2013). What teachers need to know about augmented reality enhanced learning environments. TechTrends, 57(4), 17–21.CrossRef Wasko, C. (2013). What teachers need to know about augmented reality enhanced learning environments. TechTrends, 57(4), 17–21.CrossRef
Zurück zum Zitat Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49.CrossRef Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49.CrossRef
Zurück zum Zitat Yannier, N., Hudson, S. E., Wiese, E. S., & Koedinger, K. R. (2016). Adding physical objects to an interactive game improves learning and enjoyment: Evidence from earthshake. ACM Transactions on Computer-Human Interaction (TOCHI), 23(4), 26.CrossRef Yannier, N., Hudson, S. E., Wiese, E. S., & Koedinger, K. R. (2016). Adding physical objects to an interactive game improves learning and enjoyment: Evidence from earthshake. ACM Transactions on Computer-Human Interaction (TOCHI), 23(4), 26.CrossRef
Metadaten
Titel
Using augmented reality to teach fifth grade students about electrical circuits
verfasst von
Bahar Baran
Esra Yecan
Burak Kaptan
Ozan Paşayiğit
Publikationsdatum
28.10.2019
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 2/2020
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-019-10001-9

Weitere Artikel der Ausgabe 2/2020

Education and Information Technologies 2/2020 Zur Ausgabe