1 Introduction
1.1 Serious video games: a powerful cultural and social mechanism
1.2 The potential of serious games in non-entertainment contexts
1.3 A tool based on new approaches to human intelligence
1.4 The present study: a serious game to measure cognitive profiles
2 Method
2.1 Participants
2.2 Instruments
2.2.1 TOI Software, a proposal for evaluating cognitive performance using serious games and multiple intelligences
Game name | Game mechanic | Worked intelligence | Key skills |
---|---|---|---|
Prison Break | Remember the spatial location, colour, and features of guinea pigs to rescue them | Primary: visual-spatial intelligence Secondary: logical-mathematical intelligence | Visual memory Visual tracking Spatial reasoning |
Toucan’s Jungle | Remember the direction and position of the bamboo canes and calculate the trajectory of the food to feed your guinea pig | Primary: visual-spatial intelligence Secondary: logical-mathematical intelligence | Working memory Visual tracking Spatial reasoning |
Dumb Bags | Sort out the guinea pigs in ascending or descending order according to the numeric value and colour of the bags where they are trapped | Primary: logical-mathematical intelligence Secondary: visual-spatial intelligence | Numerical reasoning Visual tracking Planning |
Bank a count | Quickly and efficiently perform mathematical calculations, manipulating the numbers mentally | Primary: logical-mathematical intelligence Secondary: visual-spatial intelligence | Mental calculation Working memory Processing velocity |
Pop the Word | Pop the balloons in alphabetical order to free the guinea pigs from the evil clown Bob | Primary: verbal-linguistic intelligence Secondary: visual-spatial and logical-mathematical intelligences | Lexical route Visual tracking Planning |
Crococui | Coordinate your sight and manual mobility quickly and effectively to prevent the guinea pigs from getting eaten by the Crocs | Primary: bodily kinaesthetic intelligence Secondary: visual-spatial intelligence | Hand–eye coordination Bilateralism Split attention |
Cuiboom | Type word codes quickly to deactivate dynamite and prevent guinea pigs from being blasted away | Primary: verbal-linguistic intelligence Secondary: visual-spatial and logical-mathematical intelligences | Lexical route Selective attention Decision making |
Punch Pow | Listen, memorise, and repeat the rhythm and tempo of your opponent's hits to beat him | Primary: musical-rhythmic intelligence Secondary: Bodily kinaesthetic intelligence | Rhythm feeling Coordination Sensory |
Instazoo | Identify and classify the animals according to their order, diet or fertilisation | Primary: naturalistic intelligence Secondary: visual-spatial and verbal-linguistic intelligences | Categorising Lexical route Processing speed |
Merry Cuistmas | Help the guinea pigs discard duplicate objects on the Christmas tree | Primary: visual-spatial intelligence Secondary: logical-mathematical intelligence | Differentiation Visual tracking Decision making |
2.2.2 Self-report questionnaire of multiple intelligences in adults
2.3 Procedure
2.4 Data analysis
3 Results
Variables | 1 | 2 | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|---|---|
Serious game | |||||||
1. LOGICAL | – | ||||||
2. VERBAL | 0.476** | – | |||||
3. KINAESTHETIC | 0.437** | 0.386** | – | ||||
4. MUSICAL | 0.462** | 0.458** | 0.365** | – | |||
5. NATURALISTIC | 0.323** | 0.340** | 0.431** | 0.491** | – | ||
6. VISUAL | 0.236** | 0.216** | 0.638** | 0.212** | 0.558** | – | |
M | 54.47 | 55.46 | 53.56 | 51.82 | 58.37 | 54.18 | |
SD | 15.69 | 14.14 | 13.25 | 14.86 | 15.90 | 15.48 | |
Asymmetry | − 0.346 | − 0.412 | − 0.168 | 0.092 | − 0.598 | − 0.042 | |
Kurtosis | − 0.092 | 0.030 | 0.190 | 0.576 | 0.889 | 0.116 |
Variables | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Self-report | |||||||
1. VERBAL | – | ||||||
2. LOGICAL | 0.503** | – | |||||
3. VISUAL | 0.296** | 0.100 | – | ||||
4. KINAESTHETIC | 0.237** | 0.143* | 0.570** | – | |||
5. MUSICAL | 0.237** | − 0.055 | 0.395** | 0.242** | – | ||
6. NATURALISTIC | 0.459** | 0.341** | 0.380** | 0.416** | 0.280** | – | |
7. EMOTIONAL | 0.452** | .280** | .323** | .387** | 0.258** | 0.422** | – |
M | 53.16 | 51.62 | 61.53 | 63.00 | 53.96 | 59.78 | 73.32 |
SD | 14.37 | 13.65 | 16.33 | 14.39 | 19.25 | 14.85 | 13.12 |
Asymmetry | − 0.213 | 0.079 | − 0.206 | − 0.681 | 0.157 | − 0.145 | − 0.367 |
Kurtosis | 0.578 | 0.348 | 0.138 | 1.122 | − 0.122 | 0.415 | − 0.029 |
3.1 Profile identification based on multiple intelligences
Variables | Latent Profile Model | |||||
---|---|---|---|---|---|---|
2 Classes | 3 Classes | 4 Classes | 5 Classes | 6 Classes | 7 Classes | |
Serious game | ||||||
AIC | 3363.683 | 3287.211 | 3255.934 | 3238.057 | ||
BIC | 3427.188 | 3374.112 | 3366.231 | 3371.750 | ||
SSA-BIC | 3366.986 | 3291.730 | 3261.670 | 3245.009 | ||
Entropy | 0.721 | 0.798 | 0.849 | 0.857 | ||
n ≤ 5% | 0 | 0 | 1 | 1 | ||
LMRT | 221.088* | 88.116* | 44.098 | 31.047 | ||
Self-Report | ||||||
AIC | 3998.400 | 3927.095 | 3893.900 | 3857.167 | 3840.854 | 3827.456 |
BIC | 4071.931 | 4027.366 | 4020.909 | 4010.914 | 4021.340 | 4034.680 |
SSA-BIC | 4002.224 | 3932.310 | 3900.505 | 3865.162 | 3850.240 | 3838.231 |
Entropy | 0.757 | 0.817 | 0.801 | 0.810 | 0.838 | 0.860 |
n ≤ 5% | 0 | 0 | 0 | 1 | 1 | 2 |
LMRT | 186.044 | 85.308 | 48.070 | 51.528 | 31.574 | 28.727 |
3.2 Analysis of the classification accuracy of the multiple intelligence profile models
Profiles of multiple intelligences | ||||||||
---|---|---|---|---|---|---|---|---|
Modality | 1 | 2 | 3 | 4 | 5 | 6 | N | % |
Serious game | ||||||||
1. Lowa | 0.922 | 0.064 | 0.001 | 0.013 | 29 | 13.9 | ||
2. Moderate | 0.033 | 0.918 | 0.047 | 0.002 | 122 | 58.3 | ||
3. High | 0.000 | 0.074 | 0.926 | 0.000 | 50 | 23.9 | ||
4. Very Lowb | 0.079 | 0.056 | 0.000 | 0.865 | 8 | 3.9 | ||
Self-Report | ||||||||
1. Low/Highc | 0.833 | 0.114 | 0.000 | 0.053 | 0.000 | 0.001 | 16 | 7.6 |
2. Moderate | 0.014 | 0.896 | 0.000 | 0.035 | 0.020 | 0.035 | 108 | 51.7 |
3. Very Low | 0.000 | 0.000 | 0.966 | 0.034 | 0.000 | 0.000 | 8 | 3.8 |
4. Low | 0.013 | 0.087 | 0.002 | 0.852 | 0.046 | 0.000 | 32 | 15.3 |
5. High/Lowd | 0.000 | 0.109 | 0.000 | 0.041 | 0.850 | 0.000 | 15 | 7.2 |
6. High | 0.001 | 0.064 | 0.000 | 0.000 | 0.000 | 0.935 | 30 | 14.4 |
3.3 Descriptions of the multiple intelligences profiles
Profiles of multiple intelligences | Serious game | Self-report | ||
---|---|---|---|---|
Z scores | Raw scores | Z scores | Raw scores | |
Profile 1 | ||||
Logical | − 1.483 | 29.002 | − 1.072 | 35.381 |
Verbal | − 1.234 | 37.725 | − 1.231 | 37.115 |
Kinaesthetic | − 0.785 | 43.375 | 0.773 | 69.721 |
Musical | − 1.017 | 35.744 | − 0.228 | 75.618 |
Naturalistic | − 0.594 | 48.186 | − 0.443 | 49.950 |
Visual | − 0.296 | 50.325 | 0.543 | 52.725 |
Emotional | – | – | − 1.025 | 58.968 |
Profile 2 | ||||
Logical | 0.149 | 56.919 | 0.057 | 55.608 |
Verbal | 0.077 | 56.565 | 0.135 | 52.619 |
Kinaesthetic | − 0.172 | 51.273 | 0.075 | 63.632 |
Musical | 0.056 | 52.478 | 0.225 | 63.646 |
Naturalistic | − 0.124 | 56.426 | 0.124 | 58.909 |
Visual | − 0.285 | 49.753 | 0.118 | 61.484 |
Emotional | – | – | 0.161 | 75.661 |
Profile 3 | ||||
Logical | 0.656 | 64.954 | − 1.495 | 27.056 |
Verbal | 0.622 | 64.067 | − 1.813 | 31.218 |
Kinaesthetic | 1.076 | 68.286 | − 2.320 | 34.687 |
Musical | 0.653 | 62.257 | − 1.096 | 29.831 |
Naturalistic | 0.966 | 74.744 | − 1.782 | 32.606 |
Visual | 1.121 | 72.367 | − 1.652 | 33.300 |
Emotional | – | – | − 1.841 | 49.256 |
Profile 4 | ||||
Logical | − 0.690 | 44.103 | − 0.523 | 41.625 |
Verbal | − 0.353 | 49.322 | − 0.738 | 44.226 |
Kinaesthetic | − 1.464 | 33.452 | − 0.657 | 46.307 |
Musical | − 1.151 | 34.992 | − 0.432 | 53.245 |
Naturalistic | − 2.268 | 22.820 | − 0.760 | 43.532 |
Visual | − 2.044 | 22.236 | − 0.880 | 49.082 |
Emotional | – | – | − 0.574 | 65.732 |
Profile 5 | ||||
Logical | 1.198 | 62.530 | ||
Verbal | 0.610 | 69.190 | ||
Kinaesthetic | − 0.685 | 39.590 | ||
Musical | − 1.125 | 53.650 | ||
Naturalistic | 0.017 | 31.080 | ||
Visual | − 1.220 | 60.680 | ||
Emotional | − 0.034 | 73.630 | ||
Profile 6 | ||||
Logical | 0.613 | 68.450 | ||
Verbal | 1.035 | 60.310 | ||
Kinaesthetic | 0.978 | 83.990 | ||
Musical | 0.662 | 77.885 | ||
Naturalistic | 1.015 | 66.600 | ||
Visual | 1.290 | 75.480 | ||
Emotional | 1.020 | 86.950 |