Skip to main content
Erschienen in: Technology, Knowledge and Learning 4/2021

24.07.2020 | Original research

Educational Potential of Augmented Reality Mobile Applications for Learning the Anatomy of the Human Body

verfasst von: Santa Dreimane, Linda Daniela

Erschienen in: Technology, Knowledge and Learning | Ausgabe 4/2021

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are various additional opportunities that can be used in the educational process to make learning more interesting and to motivate learners to become more actively involved in the construction of their knowledge. One is mobile applications, where augmented reality (AR) solutions enable the anatomy to be learned interactively by accessing knowledge traditionally provided through two-dimensional teaching aids, or sometimes through static three-dimensional objects. Mobile applications with AR solutions allow to understand the anatomy from both the external and internal dimensions of the body without being in a specific laboratory or anatomy laboratory (anatomicum). This article summarizes the evaluation results of 41 applications analyzed in the first evaluation phase, and seven mobile applications that met all of the advanced selection criteria were selected for in-depth analyses using a developed evaluation framework with 19 criteria from three areas: (a) technological performance, (b) information architecture, and (c) educational value.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Anhänge
Nur mit Berechtigung zugänglich
Literatur
Zurück zum Zitat Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006–2016. Education and Information Technologies, 24, 1089–1114.CrossRef Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006–2016. Education and Information Technologies, 24, 1089–1114.CrossRef
Zurück zum Zitat Bal, E. (2018). The future of augmented reality and an overview on the to researches: A study of content analysis. Qualitative and Quantitative, 52, 2785–2793.CrossRef Bal, E. (2018). The future of augmented reality and an overview on the to researches: A study of content analysis. Qualitative and Quantitative, 52, 2785–2793.CrossRef
Zurück zum Zitat Barroso, O. J., Gutiérrez-Castillo, J. J., & Llorente-Cejudo, M. D. (2019). Difficulties in the incorporation of augmented reality in university education: Visions from the experts. Journal of New Approaches in Educational Research, 8(2), 126–141.CrossRef Barroso, O. J., Gutiérrez-Castillo, J. J., & Llorente-Cejudo, M. D. (2019). Difficulties in the incorporation of augmented reality in university education: Visions from the experts. Journal of New Approaches in Educational Research, 8(2), 126–141.CrossRef
Zurück zum Zitat Bergig, O., Hagbi, N., El-Sana, J., & Billinghurst, M. (2009). In-place 3D sketching for authoring and augmenting mechanical systems. 8th IEEE international symposium on mixed and augmented reality (pp. 87–94). ISMAR: Orlando. Bergig, O., Hagbi, N., El-Sana, J., & Billinghurst, M. (2009). In-place 3D sketching for authoring and augmenting mechanical systems. 8th IEEE international symposium on mixed and augmented reality (pp. 87–94). ISMAR: Orlando.
Zurück zum Zitat Billinghurst, M., & Dunser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56–63.CrossRef Billinghurst, M., & Dunser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56–63.CrossRef
Zurück zum Zitat Bressler, D. M., & Bodzin, A. M. (2013). A mixed methods assessment of students’ flow experience during a mobile augmented reality science game. Journal of Computer Assisted Learning, 29(6), 505–517.CrossRef Bressler, D. M., & Bodzin, A. M. (2013). A mixed methods assessment of students’ flow experience during a mobile augmented reality science game. Journal of Computer Assisted Learning, 29(6), 505–517.CrossRef
Zurück zum Zitat Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). Computers and education a psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.CrossRef Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). Computers and education a psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.CrossRef
Zurück zum Zitat Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778–791.CrossRef Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778–791.CrossRef
Zurück zum Zitat Cai, S., Wang, X., & Chiang, F.-K. (2014). A case study of augmented reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40.CrossRef Cai, S., Wang, X., & Chiang, F.-K. (2014). A case study of augmented reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40.CrossRef
Zurück zum Zitat Campos, P., & Pessanha, S. (2011). Designing augmented reality tangible interfaces for kindergarten children. In R. Shumaker (Ed.), Virtual and mixed reality—New Trends. VMR. Lecture notes in computer science (Vol. 6773, pp. 12–19). Berlin: Springer.CrossRef Campos, P., & Pessanha, S. (2011). Designing augmented reality tangible interfaces for kindergarten children. In R. Shumaker (Ed.), Virtual and mixed reality—New Trends. VMR. Lecture notes in computer science (Vol. 6773, pp. 12–19). Berlin: Springer.CrossRef
Zurück zum Zitat Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. Innovations in smart learning (pp. 13–18). Singapore: Springer.CrossRef Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. Innovations in smart learning (pp. 13–18). Singapore: Springer.CrossRef
Zurück zum Zitat Collins, A. (2009). Rethinking education in the age of technology: The digital revolution and schooling in America. New York: Teachers College Press. Collins, A. (2009). Rethinking education in the age of technology: The digital revolution and schooling in America. New York: Teachers College Press.
Zurück zum Zitat Cowling, M., & Birt, J. (2018). Pedagogy before technology: A design-based research approach to enhancing skills development in paramedic science using mixed reality. Information, 9(2), 29.CrossRef Cowling, M., & Birt, J. (2018). Pedagogy before technology: A design-based research approach to enhancing skills development in paramedic science using mixed reality. Information, 9(2), 29.CrossRef
Zurück zum Zitat Daniela, L. (2020). Virtual Museums as Learning Agents. Sustainability, 12(7), 2698.CrossRef Daniela, L. (2020). Virtual Museums as Learning Agents. Sustainability, 12(7), 2698.CrossRef
Zurück zum Zitat Daniela, L., & Aierken, Y. (2020). The educational perspective on virtual reality experiences of cultural heritage. Changing museums. In L. Daniela (Ed.), New perspectives on virtual and augmented reality: Finding new ways to teach in a transformed learning environment. London: Routledge.CrossRef Daniela, L., & Aierken, Y. (2020). The educational perspective on virtual reality experiences of cultural heritage. Changing museums. In L. Daniela (Ed.), New perspectives on virtual and augmented reality: Finding new ways to teach in a transformed learning environment. London: Routledge.CrossRef
Zurück zum Zitat DeLucia, A., Francese, R., Passero, I., & Tortoza, G. (2012). A collaborative augmented campus based on location-aware mobile technology. International Journal of Distance Education Technologies, 10(1), 55–71.CrossRef DeLucia, A., Francese, R., Passero, I., & Tortoza, G. (2012). A collaborative augmented campus based on location-aware mobile technology. International Journal of Distance Education Technologies, 10(1), 55–71.CrossRef
Zurück zum Zitat Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers and Education, 68, 586–596.CrossRef Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers and Education, 68, 586–596.CrossRef
Zurück zum Zitat Dillenbourg, P. (2013). Design for classroom orchestration. Computers and Education, 69, 485–492.CrossRef Dillenbourg, P. (2013). Design for classroom orchestration. Computers and Education, 69, 485–492.CrossRef
Zurück zum Zitat Flavell, J. H., & Miller, S. M. (1993). Cognitive development. New York: Prentice-Hall. Flavell, J. H., & Miller, S. M. (1993). Cognitive development. New York: Prentice-Hall.
Zurück zum Zitat Forsyth, E. (2011). Are u feeling appy? Augmented reality, apps and mobile access to local studies information. Australasian Public Libraries and Information Services, 24(3), 125–132. Forsyth, E. (2011). Are u feeling appy? Augmented reality, apps and mobile access to local studies information. Australasian Public Libraries and Information Services, 24(3), 125–132.
Zurück zum Zitat Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of augmented reality on students’ learning gains. Educational Research Review, 27(1), 244–260.CrossRef Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of augmented reality on students’ learning gains. Educational Research Review, 27(1), 244–260.CrossRef
Zurück zum Zitat Hitzler, R., & Eberle, T. S. (2004). Phenomenological life-world analysis. In U. Flick, et al. (Eds.), A Companion to qualitative research (pp. 57–72). London: Sage. Hitzler, R., & Eberle, T. S. (2004). Phenomenological life-world analysis. In U. Flick, et al. (Eds.), A Companion to qualitative research (pp. 57–72). London: Sage.
Zurück zum Zitat Höllerer, T., & Feiner, S. (2004). Mobile augmented reality. In H. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based Computing and services (pp. 1–39). London: Taylor and Francis. Höllerer, T., & Feiner, S. (2004). Mobile augmented reality. In H. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based Computing and services (pp. 1–39). London: Taylor and Francis.
Zurück zum Zitat Honer, A. (2004). Life-world analysis in ethnography. In U. Flick, et al. (Eds.), A companion to qualitative research (pp. 113–117). London: Sage. Honer, A. (2004). Life-world analysis in ethnography. In U. Flick, et al. (Eds.), A companion to qualitative research (pp. 113–117). London: Sage.
Zurück zum Zitat Hwang, G.-J., Wu, P.-H., Chen, C.-C., & Tu, N.-T. (2016). Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interactive Learning Environments, 24(8), 1895–1906.CrossRef Hwang, G.-J., Wu, P.-H., Chen, C.-C., & Tu, N.-T. (2016). Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interactive Learning Environments, 24(8), 1895–1906.CrossRef
Zurück zum Zitat Karagozlu, D. (2018). Determination of the impact of augmented reality application on the success and problem-solving skills of students. Quality and Quantity, 52, 2393–2402.CrossRef Karagozlu, D. (2018). Determination of the impact of augmented reality application on the success and problem-solving skills of students. Quality and Quantity, 52, 2393–2402.CrossRef
Zurück zum Zitat Koutromanos, G., Sofos, A., & Avraamidou, L. (2015). The use of augmented reality games in education: a review of the literature. Educational Media International, 52(4), 253–271.CrossRef Koutromanos, G., Sofos, A., & Avraamidou, L. (2015). The use of augmented reality games in education: a review of the literature. Educational Media International, 52(4), 253–271.CrossRef
Zurück zum Zitat Morrison, A., Mulloni, A., Lemmela, S., Oulasvirta, A., Jacucci, G., Peltonen, P., et al. (2011). Collaborative use of mobile augmented reality with paper maps. Computers and Graphics, 35(4), 789–799.CrossRef Morrison, A., Mulloni, A., Lemmela, S., Oulasvirta, A., Jacucci, G., Peltonen, P., et al. (2011). Collaborative use of mobile augmented reality with paper maps. Computers and Graphics, 35(4), 789–799.CrossRef
Zurück zum Zitat Moustakas, C. (1994). Transcendental phenomenology: conceptual framework. In C. Moustakas (Ed.), Phenomenological research methods (pp. 25–42). SAGE: Thousand Oaks.CrossRef Moustakas, C. (1994). Transcendental phenomenology: conceptual framework. In C. Moustakas (Ed.), Phenomenological research methods (pp. 25–42). SAGE: Thousand Oaks.CrossRef
Zurück zum Zitat Nischelwitzer, A., Lenz, F.-J., Searle, G., & Holzinger, A. (2007). Some aspects of the development of low-cost augmented reality learning environments as examples for future interfaces in technology enhanced learning. Proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction: Applications and Services (pp. 728–737). Beijing: Springer. Nischelwitzer, A., Lenz, F.-J., Searle, G., & Holzinger, A. (2007). Some aspects of the development of low-cost augmented reality learning environments as examples for future interfaces in technology enhanced learning. Proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction: Applications and Services (pp. 728–737). Beijing: Springer.
Zurück zum Zitat Rodriguez-Pardo, C., Hernandez, S., Patricio, M. Á., Berlanga, A., & Molina, J. M. (2015). An augmented reality application for learning anatomy. In V. J. Ferrández, J. Álvarez-Sánchez, F. de la Paz López, F. Toledo-Moreo, & H. Adeli (Eds.), Bioinspired Computation in Artificial Systems IWINAC (pp. 359–368). Cham: Springer. Rodriguez-Pardo, C., Hernandez, S., Patricio, M. Á., Berlanga, A., & Molina, J. M. (2015). An augmented reality application for learning anatomy. In V. J. Ferrández, J. Álvarez-Sánchez, F. de la Paz López, F. Toledo-Moreo, & H. Adeli (Eds.), Bioinspired Computation in Artificial Systems IWINAC (pp. 359–368). Cham: Springer.
Zurück zum Zitat Stevens, D. D., & Levi, A. J. (2013). Introduction to rubrics: An assessment tool to save grading time, convey effective feedback, and promote student learning (Vol. 2). Sterling: Stylus Publishing. Stevens, D. D., & Levi, A. J. (2013). Introduction to rubrics: An assessment tool to save grading time, convey effective feedback, and promote student learning (Vol. 2). Sterling: Stylus Publishing.
Zurück zum Zitat Sweller, J. (2006). The worked example effect and human cognition. Learning and Instruction, 16(2), 165–169.CrossRef Sweller, J. (2006). The worked example effect and human cognition. Learning and Instruction, 16(2), 165–169.CrossRef
Zurück zum Zitat Wernet, A. (2014). Hermeneutics and objective hermeneutics. In U. Flick (Ed.), The SAGE handbook of qualitative data analysis (pp. 234–246). London: SAGE.CrossRef Wernet, A. (2014). Hermeneutics and objective hermeneutics. In U. Flick (Ed.), The SAGE handbook of qualitative data analysis (pp. 234–246). London: SAGE.CrossRef
Zurück zum Zitat Wu, H. K., Lee, S. W., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62(2), 41–49.CrossRef Wu, H. K., Lee, S. W., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62(2), 41–49.CrossRef
Zurück zum Zitat Yuen, S. C.-Y., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 118–140.CrossRef Yuen, S. C.-Y., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 118–140.CrossRef
Zurück zum Zitat Zghida, N., Lamrani, Z., & Janati-Idrissi, R. (2019). How Morocco's secondary school students classify animals. International Journal of Smart Education and Urban Society (IJSEUS), 10(3), 23–34.CrossRef Zghida, N., Lamrani, Z., & Janati-Idrissi, R. (2019). How Morocco's secondary school students classify animals. International Journal of Smart Education and Urban Society (IJSEUS), 10(3), 23–34.CrossRef
Metadaten
Titel
Educational Potential of Augmented Reality Mobile Applications for Learning the Anatomy of the Human Body
verfasst von
Santa Dreimane
Linda Daniela
Publikationsdatum
24.07.2020
Verlag
Springer Netherlands
Erschienen in
Technology, Knowledge and Learning / Ausgabe 4/2021
Print ISSN: 2211-1662
Elektronische ISSN: 2211-1670
DOI
https://doi.org/10.1007/s10758-020-09461-7

Weitere Artikel der Ausgabe 4/2021

Technology, Knowledge and Learning 4/2021 Zur Ausgabe

    Marktübersichten

    Die im Laufe eines Jahres in der „adhäsion“ veröffentlichten Marktübersichten helfen Anwendern verschiedenster Branchen, sich einen gezielten Überblick über Lieferantenangebote zu verschaffen.