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Erschienen in: TechTrends 6/2018

16.05.2018 | Original Paper

Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education

verfasst von: Panagiotis Kosmas, Andri Ioannou, Symeon Retalis

Erschienen in: TechTrends | Ausgabe 6/2018

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Abstract

From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children’s activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31 elementary students with special educational needs in mainstream schools, during a five-month intervention study. Results based on psychometric pre-post testing in conjunction with games-usage analytics, a student attitudinal scale, teachers’ reflection notes and teacher interviews, demonstrated the positive impact of the games on children’s short-term memory skills and emotional stage. Overall, the study improves our understanding of embodied learning via motion-based technology in teaching and learning with children with special educational needs.
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Metadaten
Titel
Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education
verfasst von
Panagiotis Kosmas
Andri Ioannou
Symeon Retalis
Publikationsdatum
16.05.2018
Verlag
Springer US
Erschienen in
TechTrends / Ausgabe 6/2018
Print ISSN: 8756-3894
Elektronische ISSN: 1559-7075
DOI
https://doi.org/10.1007/s11528-018-0294-5

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