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Erschienen in: Education and Information Technologies 4/2021

05.02.2021

An investigation on primary school students’ dispositions towards programming with game-based learning

verfasst von: Mustafa Can DEMİRKIRAN, Fatma TANSU HOCANIN

Erschienen in: Education and Information Technologies | Ausgabe 4/2021

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Abstract

In the modern education system, new technological teaching aids are used to support learning, to increase motivation and adaptation of students. Game-based Learning (GBL) is one of such aids that it can be successfully integrated to improve teaching and learning in diverse courses. In computer science courses, the concept of programming is found confusing and difficult to understand by students. This study is conducted to investigate and analyze the disposition of 5th grade primary school students on programming through a digital game-play. Sixty-three 5th grade primary school students, with little or no programming knowledge, performed various activities through a digital game framework. The study is based on a descriptive survey model and was carried out by using convergent mixed method design for data collection process. The data were collected through quantitative and qualitative approaches consecutively after the students were experimenting on the given digital game-based activity. The findings indicated that digital game-play helped the students to understand the concept of programming and it is observed that students have developed positive disposition towards programming through game-based activities even if they can have preconceptions.

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Metadaten
Titel
An investigation on primary school students’ dispositions towards programming with game-based learning
verfasst von
Mustafa Can DEMİRKIRAN
Fatma TANSU HOCANIN
Publikationsdatum
05.02.2021
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 4/2021
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-021-10430-5

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