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Erschienen in: The Computer Games Journal 1/2020

18.01.2020

The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework

verfasst von: Konstantinos Ntokos

Erschienen in: The Computer Games Journal | Ausgabe 1/2020

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Abstract

The goal of this paper is to make use of the CodePlay framework to teach software engineering in a computer games development cohort and record whether the use of such systems can enhance student attendance, satisfaction and performance. This is based on content gamification, tabletop role-playing games and the concept of student-generated assessment. In this experiment, students play the role of a character exploring a haunted mansion, and the in-game role-playing shapes the final assignment. This case study reports findings from a Level 5 cohort of 35 students enrolled in the unit “Software Engineering for Games: Methods and Tools” in computer games development (Software Development) and (Indie) courses, at Solent University. While this paper is the application of the CodePlay framework, the framework itself is analyzed in its complementary paper “CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming using Content Gamification”.

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Metadaten
Titel
The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework
verfasst von
Konstantinos Ntokos
Publikationsdatum
18.01.2020
Verlag
Springer New York
Erschienen in
The Computer Games Journal / Ausgabe 1/2020
Elektronische ISSN: 2052-773X
DOI
https://doi.org/10.1007/s40869-020-00095-4

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