Ausgabe 1/2020
Special Edition: Games in Higher Education
Inhalt (8 Artikel)
Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry
Danny Godin, Guillaume Roux-Girard, Jean-Pierre Flayeux, Jean-Philippe Boisvert, Sébastien Savard
The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations
Richard Hurford, Jessica LaCombe, Adam Martin