Introduction
How do teachers’ perceptions of the possibilities and challenges in transferring makerspace activities into their classrooms change after participating in a CPD programme?
Literature review
Characteristics of makerspaces
Transferring activities from informal to formal learning environments
…schools adopting makerspaces without changes to their ontological and epistemological views of what constitutes science and technology may not necessarily achieve educative successes, as the complex system of schools requires sympathetic modifications in order that makerspaces can serve its purpose. (p. 77)
Elements with impact on transfer of makerspace activities
Experiences of makerspace activities in formal education
Method
Context of the study
Activity |
---|
Scratch. (Programming) |
Micro-bits. (Programming) |
Solar-powered vehicles. (Designing and building) |
Ship design. (Designing and building ships that can carry heavy loads) |
Sugar transport. (Designing and building a construction that can transport a package of sugar) |
Chain reaction. (Creating a chain reaction with different materials, making the chain as long as possible) |
Sketch up. (Digital design programme) |
Teacher number | Activity | Class grade |
---|---|---|
1 | Scratch | 9 |
2 | Scratch | 8 |
3 | Scratch | 8 |
4, 5 | Scratch | 5 and 6 |
6 | Micro-bits | 8 |
7 | Ship design | 4 |
8 | The pole house | 7 |
9 | Scratch | 5 |
10, 11 | Did not implement activities in the classroom because of illness | Supposed to be in Grades 8 and 9 |
Participants
Data collection and analysis
Results
Connections to learning objectives in STEM subjects
The programming activities are related to concepts in maths, and the activity with the solar-cell driven vehicle can develop knowledge in electronics, mechanics, and friction, concepts that are included in physics. [wrT11]The ship activity, well float and sink and knowledge about the Archimedes principle, this is part of learning objectives in physics. But knowledge about volume, weight, and area is part of the learning in maths, and this is also part of the makerspace ship activity. I can also find a connection to learning in technology about how to construct, test, and rethink, and knowledge about different materials. [wrT4]I believe the students learnt about the concepts of centre of gravity and vertical in another way through this activity [Pole House], and this connects to physics. There are many students who used the word centre of gravity, so concepts start to become part of their vocabulary, and they use it correctly too. [orT8]
Motivating and engaging students
I think that the activities we did today [Scratch and Solar-driven vehicle] will stimulate the students and enable them to gain knowledge in a playful and fun way. [wrT3]The activity with Scratch is quite open. That’s fun! It will lead to both engaged and motivated students. [wrT9]I was surprised that they [the students] seemed to enjoy the activity with Scratch so much. I think it is quite monotonous to programme, but still, maybe because they were programming a game, they found it to be fun. Also, they can see the effects of what they are doing immediately, and that is perhaps stimulating; all of them were engaged during the whole lesson, even if a few of them did not finish. [orT3]
Stimulating collaboration
Well, we have this student, Oscar [fictive name]; he knows how to programme. He probably does it at home. He notices when there are errors in his classmates’ codes, and he helps others. So, I mean that’s an example of sharing knowledge. I would say that it’s an example of collaboration in a way. [orT2]
They discussed how to construct the Pole House and helped each other to measure. [orT8]
Stimulating creativity
There are a lot of possibilities to develop creativity in the programming activity [Scratch] even though it is quite guided in the beginning. The creativity comes when they will create their own games later on. [wrT7]The car [Solar-driven vehicle] is based on creativity all the time, and they need to think of what will happen if they test different solutions. [wrT7]I noticed that there were some students that already were creative when they programmed. For instance, suddenly, one guy had changed the coding from the instructions, so there was not a cat in the game, but he had changed it into a picture of himself! It is so cool to see what they come up with. [orT1]
The problem of assessment
I believe it can be difficult to assess students’ creativity, and also, if they work in groups, who did what? Who was the one being creative? [wrT6]It is a challenge to include development of students’ creativity skills because it is not included as a learning objective in the STEM subjects, and it is also a problem to assess this. How do you assess creativity? [orT7]It is a problem to assess when students work in groups, because you don’t know who did what and who came up with the ideas to solve different problems and so on. [orT10]
Lack of digital competence
It was difficult to make it work with Sketch up. I will need to test it more myself before I try it with my students. [wrT9]
I feel like a total beginner working with programming; it felt good the first time to follow the guide. It was really challenging for me. [wrT19]It was a challenge for me as a teacher to detect errors in the students’ programming. I am not good enough at programming yet. [orT9]
There were students in my class who had difficulties when we worked with Scratch. They are not following the instructions, which is a problem, especially for some students who think that this is easy, and they skip some steps and, of course, then they get stuck. [orT2]This is the first time with programming for my classes. I tested Scratch with another class, and everything worked just great. But, in this class, well, they did not have patience, and they did not find the errors in their programming, and some simply did not search for the errors, they just wanted my help. Still, this was the first time; they need to practise and get into a routine. [orT2]
Lack of high-tech equipment
We have one 3D-printer at my school. I have tried it for tasks when classes have participated in the First Lego League competition. However, I think it will be problematic having just one printer in makerspace activities, because it takes quite some time to print. [wrT11]When we did this Pole House activity, oh, how I wished that we had a 3D-printer so they could have, for instance, printed furniture for their houses, but we don’t. Also, if we had 3D-printers, we would have needed more time. [orT8]