Skip to main content

2022 | OriginalPaper | Buchkapitel

A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR

verfasst von : Vanessa Cui, Thomas Hughes-Roberts, Nick White

Erschienen in: Virtual, Augmented and Mixed Reality: Design and Development

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Virtual Reality has often been described as providing a means to “walk a mile in another’s shoes” offering powerful interventions for experiential learning. Such experiences can, for example, provide a safe and controlled means of engaging with often difficult, unsafe or emotionally charged situations. Crucial to this experience is the sense of presence, informed by place and plausibility, of the simulation design. However, past studies often create such experiences through the lens of the developer, and they may therefore lack the authenticity and social nuance of the situations they are attempting to model. Health care students, for example, will often face difficult conversations with seriously ill patients during their placement time when in study. Currently, there is an under-preparedness associated with placement shock when students’ previous assumptions and the reality of patient care do not match. VR would seem well suited to preparing students for this reality but only if the simulations capture the complexity and social nuance. As currently there is little consideration of the social and cultural dimensions for developing social VR experiences, this paper proposes a framework for designing such socially oriented VR applications. We case study the framework by designing a social VR application for health care students to prepare for placement.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Bailenson, J.: Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton & Company (2018) Bailenson, J.: Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton & Company (2018)
Zurück zum Zitat British Education Research Association: Ethical Guidelines for Educational Research. 4th edition. BERA (2018) British Education Research Association: Ethical Guidelines for Educational Research. 4th edition. BERA (2018)
Zurück zum Zitat Berger, P.L., Luckmann, T.: The social construction of reality: A treatise in the sociology of knowledge. Anchor Books, New York (1966) Berger, P.L., Luckmann, T.: The social construction of reality: A treatise in the sociology of knowledge. Anchor Books, New York (1966)
Zurück zum Zitat Blumer, H.: Symbolic interactionism: Perspective and method. Prentice-Hall, Englewood Cliffs, NJ (1969) Blumer, H.: Symbolic interactionism: Perspective and method. Prentice-Hall, Englewood Cliffs, NJ (1969)
Zurück zum Zitat Bracq, M.-S., Michinov, E., Jannin, P.: Virtual reality simulation in non-technical skills training for healthcare professionals. Simulation in Healthcare: J. Soc. Simula. Healthcare 14(3), 188–194 (2019)CrossRef Bracq, M.-S., Michinov, E., Jannin, P.: Virtual reality simulation in non-technical skills training for healthcare professionals. Simulation in Healthcare: J. Soc. Simula. Healthcare 14(3), 188–194 (2019)CrossRef
Zurück zum Zitat Chayutsahakij, P., Poggenpohl, S.: User-centered Innovation: The Interplay Between User-research and Design Innovation (2002) Chayutsahakij, P., Poggenpohl, S.: User-centered Innovation: The Interplay Between User-research and Design Innovation (2002)
Zurück zum Zitat Dietrich, T., et al.: Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design. Frontiers in Public Health, p. 9 (2021) Dietrich, T., et al.: Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design. Frontiers in Public Health, p. 9 (2021)
Zurück zum Zitat Gibbs, G.: Learning by Doing: A guide to teaching and learning methods. Further Education Unit. Oxford Brookes University, Oxford (1988) Gibbs, G.: Learning by Doing: A guide to teaching and learning methods. Further Education Unit. Oxford Brookes University, Oxford (1988)
Zurück zum Zitat Gillies, M., Pan, X.: Virtual reality for social skills training. In: Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018, 8, pp. 83–92 (Sep 2018) Gillies, M., Pan, X.: Virtual reality for social skills training. In: Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018, 8, pp. 83–92 (Sep 2018)
Zurück zum Zitat Goffman, E.: The presentation of self in everyday life. Anchor Books, New York (1959) Goffman, E.: The presentation of self in everyday life. Anchor Books, New York (1959)
Zurück zum Zitat Gunn, T.M., Jones, L.V., Bridge, P., Rowntree, P., Nissen, L.: The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student. Interact. Learn. Environ. 26(4), 1–8 (2018) Gunn, T.M., Jones, L.V., Bridge, P., Rowntree, P., Nissen, L.: The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student. Interact. Learn. Environ. 26(4), 1–8 (2018)
Zurück zum Zitat Haugh, M.: Conversational interaction, In: Allan, K., Jaszczolt, K.M. (eds.) The Cambridge Handbook of Pragmatics. CUP, Cambridge (2012) Haugh, M.: Conversational interaction, In: Allan, K., Jaszczolt, K.M. (eds.) The Cambridge Handbook of Pragmatics. CUP, Cambridge (2012)
Zurück zum Zitat Hochschild, A.: Emotion work, feeling rules, and social structure. Am. J. Sociol. 85, 551–575 (1979)CrossRef Hochschild, A.: Emotion work, feeling rules, and social structure. Am. J. Sociol. 85, 551–575 (1979)CrossRef
Zurück zum Zitat Langdridge, D.: Phenomenological Psychology: Theory, Research and Method. Pearson Education, London (2007) Langdridge, D.: Phenomenological Psychology: Theory, Research and Method. Pearson Education, London (2007)
Zurück zum Zitat Larkin, M., Smith, J.A., Flowers, P.: Interpretative Phenomenological Analysis: theory, method and research. SAGE, London (2009) Larkin, M., Smith, J.A., Flowers, P.: Interpretative Phenomenological Analysis: theory, method and research. SAGE, London (2009)
Zurück zum Zitat Leducq, M.: A key transition for student nurses: The first placement experience. Nurse Educ. Today 32, 779–781 (2019)CrossRef Leducq, M.: A key transition for student nurses: The first placement experience. Nurse Educ. Today 32, 779–781 (2019)CrossRef
Zurück zum Zitat O’Connor, M., Stowe, J., Potocnik, J., Giannotti, N., Murphy, S., Rainford, L.: 3D virtual reality simulation in radiography education: the students’ experience. Radiography 27(1), 208–214 (2021)CrossRef O’Connor, M., Stowe, J., Potocnik, J., Giannotti, N., Murphy, S., Rainford, L.: 3D virtual reality simulation in radiography education: the students’ experience. Radiography 27(1), 208–214 (2021)CrossRef
Zurück zum Zitat Pollard, N., Lincoln, M., Nisbet, G., Penman, M.: Patient perceptions of communication with diagnostic radiographers. Radiography 25, 33–338 (2019)CrossRef Pollard, N., Lincoln, M., Nisbet, G., Penman, M.: Patient perceptions of communication with diagnostic radiographers. Radiography 25, 33–338 (2019)CrossRef
Zurück zum Zitat Rajeswaran, P., Hung, N.T., Kesavadas, T., Vozenilek, J., Kumar, P.: Airwayvr: learning endotracheal intubation in virtual reality. In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 669–670 (2018) Rajeswaran, P., Hung, N.T., Kesavadas, T., Vozenilek, J., Kumar, P.: Airwayvr: learning endotracheal intubation in virtual reality. In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 669–670 (2018)
Zurück zum Zitat Riva, G., Mantovani, G.: The need for a socio-cultural perspective in the implementation of virtual environments. Virtual Reality 5, 32–38 (2000)CrossRef Riva, G., Mantovani, G.: The need for a socio-cultural perspective in the implementation of virtual environments. Virtual Reality 5, 32–38 (2000)CrossRef
Zurück zum Zitat Samosorn, A.B., Gilbert, G.E., Bauman, E.B., Khine, J., McGonigle, D.: Teaching airway insertion skills to nursing faculty and students using virtual reality: a pilot study. Clin. Simul. Nurs. 39, 18–26 (2020)CrossRef Samosorn, A.B., Gilbert, G.E., Bauman, E.B., Khine, J., McGonigle, D.: Teaching airway insertion skills to nursing faculty and students using virtual reality: a pilot study. Clin. Simul. Nurs. 39, 18–26 (2020)CrossRef
Zurück zum Zitat Slater, M.: 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philoso. Transa. Royal Soc. B: Biologi. Sci. 364(1535), 3549–3557 (2009) Slater, M.: 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philoso. Transa. Royal Soc. B: Biologi. Sci. 364(1535), 3549–3557 (2009)
Metadaten
Titel
A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR
verfasst von
Vanessa Cui
Thomas Hughes-Roberts
Nick White
Copyright-Jahr
2022
DOI
https://doi.org/10.1007/978-3-031-05939-1_27

Neuer Inhalt