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Erschienen in: Technology, Knowledge and Learning 1/2022

17.02.2021 | Original research

Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach

verfasst von: Samantha P. Adams, Ronel Du Preez

Erschienen in: Technology, Knowledge and Learning | Ausgabe 1/2022

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Abstract

The application of gamification for educational purposes has been widely reported with mixed results. Successful application, in most cases, is subjective and failures or mistakes are often downplayed when in reality, there is much to be learnt from these (failed) attempts. Despite the unique nature of each context and target audience, transferable principles that guide implementation are present and should be reported. This study applied a design-based research approach which offers a contextually sensitive, theoretically driven approach to the design and refinement of educational interventions. Through iterative implementations and qualitative data collection, over a 2-year period, we report on the process and outcome of gamifying the learning activities in an Industrial Psychology module to facilitate student engagement. The primary contribution of the study are proposed design principles for practitioners and researchers based on the lessons learned in this process. These highlight key considerations for applying gamification to support student engagement.

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Fußnoten
1
Herrington and Reeves (2011) describe design principles as heuristic statements or recommendations for design that stem from previously researched ideas that serve as a guideline for teachers and educational designers for their own implementation and pedagogical practice.
 
2
Total amount of hours expected of the student to reach the outcomes; including preparation; class attendance; study; assessment etc. In this module, 1 credit is 1 notional hour totaling 60 h.
 
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Metadaten
Titel
Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach
verfasst von
Samantha P. Adams
Ronel Du Preez
Publikationsdatum
17.02.2021
Verlag
Springer Netherlands
Erschienen in
Technology, Knowledge and Learning / Ausgabe 1/2022
Print ISSN: 2211-1662
Elektronische ISSN: 2211-1670
DOI
https://doi.org/10.1007/s10758-021-09500-x

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