Ausgabe 2/2014
Inhalt (15 Artikel)
Spatializing play structures and interaction flow using GSML (Game System Modelling Language)
Richard Emms, Dennis Wixon, Simon Wiscombe, Yasser Malaika
‘Makes you think?’ How videogames have a history of neglecting to challenge social conventions
Rich Metson, Jon Weinbren
Navigation and immersion of blind players in text-based games
Katharina Spiel, Sven Bertel, Michael Heron