Ausgabe 2/2021
Inhalt (11 Artikel)
Does project focus influence challenges and opportunities of open online education? A sub-group analysis of group-concept mapping data
Martine Schophuizen, Karel Kreijns, Slavi Stoyanov, Scott Rosas, Marco Kalz
Does one size fit all? Investigating the effect of group size and gamification on learners’ behaviors in higher education
Adnan Ahmad, Farrukh Zeeshan, Rutab Marriam, Alia Samreen, Sohaib Ahmed
Providing students with agency to self-scaffold in a computational science and engineering course
Camilo Vieira, Alejandra J. Magana, Anindya Roy, Michael Falk
Gaining insight from survey data: an analysis of the community of inquiry survey using Rasch measurement techniques
Jason T. Abbitt, William J. Boone
Designing supports for promoting self-regulated learning in the flipped classroom
Meehyun Yoon, Janette Hill, Dongho Kim
An investigation of under-represented MOOC populations: motivation, self-regulation and grit among 2-year college students in Korea
Min Young Doo, Curtis J. Bonk, Jungwon Kim
Gamification in education: a mixed-methods study of gender on computer science students’ academic performance and identity development
Leila Zahedi, Jasmine Batten, Monique Ross, Geoff Potvin, Stephanie Damas, Peter Clarke, Debra Davis
Scaffolding problem solving with learners’ own self explanations of subgoals
Lauren E. Margulieux, Richard Catrambone
Partial versus full captioning mode to improve L2 vocabulary acquisition in a mobile-assisted language learning setting: words pronunciation domain
Mohammed Ali Mohsen, Hassan Saleh Mahdi