Ausgabe 3/2019
Inhalt (11 Artikel)
How Serious Games for Health Enhance Empowerment-Related Patient Education: The Impact of Gender
Gianvito D’Aprile, Maria Beatrice Ligorio, Antonio Ulloa Severino
Health Care Gamification: A Study of Game Mechanics and Elements
Renee Garett, Sean D. Young
The Effect of Flipped Classroom on Students’ Engagement
Suwarna Rani Subramaniam, Balakrishnan Muniandy
Sense of Empowerment Among School ICT Coordinators: Personal, Subject-Area and Leadership Empowerment
Orit Avidov-Ungar, Limor Hanin-Itzak
Dynamic Software, Task Solving With or Without Guidelines, and Learning Outcomes
Jan Olsson, Carina Granberg
Transformations in Teachers’ Views in One-to-One Classes—Longitudinal Case Studies
Esty Doron, Ornit Spektor-Levy
Flip, Slide, or Swipe? Learning Outcomes from Paper, Computer, and Tablet Flashcards
Kara Sage, Briana Krebs, Rachel Grove
Teachers’ Perceptions of the Use of Moodle Activities and Their Learning Impact in Secondary Education
Antoni Badia, David Martín, Marta Gómez
Predicting High School Teacher Use of Technology: Pedagogical Beliefs, Technological Beliefs and Attitudes, and Teacher Training
Yaoran Li, Veronica Garza, Anne Keicher, Vitaliy Popov