Ausgabe 1/2019
Special Issue: Education and Learning for Virtual Environments and Serious Games
Inhalt (8 Artikel)
Can digital games in school improve attention? A study of Brazilian elementary school students
Daniela Karine Ramos, Hiago Murilo Melo
Chain of command in autonomous cooperative agents for battles in real-time strategy games
Damon Daylamani-Zad, Letitia B. Graham, Ioannis Th. Paraskevopoulos
VReanimate II: training first aid and reanimation in virtual reality
Kristina Bucher, Tim Blome, Stefan Rudolph, Sebastian von Mammen
How to play storytelling games with masterpieces: from art galleries to hybrid board games
Maria Vayanou, Yannis Ioannidis, George Loumos, Antonis Kargas
Educational e-book for children with and without developmental disorders
Nirvana Pistoljevic, Vedad Hulusic
Interactive digital storytelling: bringing cultural heritage in a classroom
Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo, Merima Zukic
Learning prosocial skills through multiadaptive games: a case study
Kiriakos Stefanidis, Athanasios Psaltis, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras