Skip to main content

Education and Information Technologies

Ausgabe 1/2022

Includes 2 Special Issues: Special Issue on "Education, IT and the COVID-19 Pandemic - Part 2" and "Special Issue on The frontiers of augmented and mixed reality in all levels of education"

Inhalt (57 Artikel)

Students academic and social concerns during COVID-19 pandemic

Azzah Al-Maskari, Thurayya Al-Riyami, Siraj K. Kunjumuhammed

When school bells last rung: New Jersey schools and the reaction to COVID-19

Christopher Shamburg, Tracy Amerman, Laura Zieger, Samantha Bahna

NOTA: a novel online teaching and assessment scheme using Blockchain for emergency cases

Anissa Cheriguene, Taieb Kabache, Chaker Abdelaziz Kerrache, Carlos T. Calafate, Juan Carlos Cano

Open Access

Preparations for and practices of online education during the Covid-19 pandemic: A study of Bangladesh and Nepal

Sagun Shrestha, Saifa Haque, Saraswati Dawadi, Ram Ashish Giri

Open Access

University students’ behavioral intention and gender differences toward the acceptance of shifting regular field training courses to e-training courses

Abdullah M. Alghamdi, Dhaifallah S. Alsuhaymi, Fahad A. Alghamdi, Ahmed Mohamed Farhan, Saleh M. Shehata, Mona Mostafa Sakoury

Developing augmented reality-based learning media and users’ intention to use it for teaching accounting ethics

Said Hirzi Hadi, Adhistya Erna Permanasari, Rudy Hartanto, Intan Sulistyaningrum Sakkinah, Mahfud Sholihin, Ratna Candra Sari, Roszaini Haniffa

User acceptance of augmented reality welding simulator in engineering training

Christos Papakostas, Christos Troussas, Akrivi Krouska, Cleo Sgouropoulou

Utilizing social virtual reality robot (V2R) for music education to children with high-functioning autism

Mojtaba Shahab, Alireza Taheri, Mohammad Mokhtari, Azadeh Shariati, Rozita Heidari, Ali Meghdari, Minoo Alemi

Determinants of instructors’ educational ICT use in Ethiopian higher education

Bekalu Ferede, Jan Elen, Wim Van Petegem, Adula Bekele Hunde , Katie Goeman

Open Access

Haptic-enabled collaborative learning in virtual reality for schools

Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones

The strengths and weaknesses of user-generated microgames for assisting learning

Imam Fitri Rahmadi, Zsolt Lavicza, Selay Arkün Kocadere, Tony Houghton, Markus Hohenwarter

The effect of the e-mentoring-based education program on professional development of preschool teachers

Serap Erdoğan, Gelengül Haktanır, Nalan Kuru, Nurbanu Parpucu, Demet Koç Tüylü

Open Access

A systematic evaluation of game elements effects on students’ motivation

Rui Leitão, Martin Maguire, Sarah Turner, Laura Guimarães

Open Access

Critical success factors for improving learning management systems diffusion in KSA HEIs: An ISM approach

Yousef Alduraywish, John Patsavellas, Konstantinos Salonitis

Brain-imaging techniques in educational technologies: A systematic literature review

Kamilla Tenório, Emanuel Pereira, Sterfanno Remigio, Derecky Costa, Wilk Oliveira, Diego Dermeval, Alan Pedro da Silva, Ig Ibert Bittencourt, Leonardo Brandão Marques

Patrony: A mobile application for pattern recognition learning

María Lucia Barrón-Estrada, Ramón Zatarain-Cabada, Jorge Abraham Romero-Polo, Julieta Noguez Monroy

Review of flipped learning in engineering education: Scientific mapping and research horizon

Md Abdullah Al Mamun, Md Abul Kalam Azad, Md Abdullah Al Mamun, Michael Boyle

Premium Partner