Ausgabe 4/2020
Inhalt (16 Artikel)
Educational processes’ guidance based on evolving context prediction in intelligent tutoring systems
Ines Bayoudh Saâdi, Walid Bayounes, Henda Ben Ghezala
Automated 3D sign language caption generation for video
Nayan Mehta, Suraj Pai, Sanjay Singh
A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
Kamran Khowaja, Siti Salwah Salim
Exploring the effects of web-mediated activity-based learning and meaningful learning on improving students’ learning effects, learning engagement, and academic motivation
Meng-Chuan Tsai, Pei-Di Shen, Wen-Yu Chen, Lynne Cheng Hsu, Chia-Wen Tsai
How players across gender and age experience Pokémon Go?
Aqdas Malik, Kari Hiekkanen, Zaheer Hussain, Juho Hamari, Aditya Johri
Automatic switching between speech and non-speech: adaptive auditory feedback in desktop assistance for the visually impaired
Muhammad Shoaib, Ibrar Hussain, Hamid Turab Mirza
Self-efficacy and anxiety as determinants of older adults’ use of Internet Banking Services
Begoña Peral-Peral, Ángel F. Villarejo-Ramos, Jorge Arenas-Gaitán
Toward a ubiquitous model to assist the treatment of people with depression
Milene Martini Petry, Jorge Luis Victória Barbosa, Sandro José Rigo, Lucas Pfeiffer Salomão Dias, Paulo César Büttenbender
The value of a Patient Access Portal in primary care: a cross-sectional survey of 62,486 registered users in the UK
Mohammed A. Mohammed, Jane Montague, Muhammad Faisal, Laura Lamming
Understanding visually impaired people’s experiences of social signal perception in face-to-face communication
Shi Qiu, Pengcheng An, Jun Hu, Ting Han, Matthias Rauterberg
A machine translation system from Arabic sign language to Arabic
Hamzah Luqman, Sabri A. Mahmoud
Understanding and supporting individuals experiencing severely constraining situational impairments
Sidas Saulynas, Ravi Kuber
Elderly’s acceptance of companion robots from the perspective of user factors
Tianyang Huang, Chiwu Huang
Accessibility and usability analysis of Indian e-government websites
Surjit Paul, Saini Das
Correction to: A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
Kamran Khowaja, Siti Salwah Salim